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Modeling question

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  • D Offline
    dionysg
    last edited by 13 May 2008, 17:54

    I was browsing through the net and found this picture.Tried using soapskin but the result was not even close.Any ideas from the pros on how can i model this.


    11111.JPG

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    • I Offline
      ilay7k
      last edited by 13 May 2008, 18:08

      mmm...thoughts, clipmaps(or image with alpha channels)...it's render
      then using FFD to splash sphere or cube with sub-subd. to get this form(or look at incredible buildings by fbartels...geometric-formula meshes)
      uv-mapping - Urgen's tricks from art-sketch...

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      • R Offline
        remus
        last edited by 13 May 2008, 18:11

        I reckon the method you use will really depend on how accurate you want the model. If accuracy sint too important, you could probably just model a skin and then apply a PNG texture with some transparency to get the gaps in the surface.

        If you want a more physically accurate model, i tihnk youd be much better off with a modelling program such as topmod: http://www-viz.tamu.edu/faculty/ergun/research/topology/
        I havent uset it myself, but i think you could probably produce some pretty good results, looking at other models that people have made.

        http://remusrendering.wordpress.com/

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        • J Offline
          johnsenior1973
          last edited by 13 May 2008, 18:51

          Error 404 (Not Found)!!1

          favicon

          (sketchup.google.com)

          I'll try and write up a quick way to do this.

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          • D Offline
            dionysg
            last edited by 13 May 2008, 19:05

            Its pretty close.Ill w8 for the tut

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            • J Offline
              johnsenior1973
              last edited by 13 May 2008, 19:59

              Error 404 (Not Found)!!1

              favicon

              (sketchup.google.com)

              It was doing my head in writing a tute. Hopefully you'll be able to work it out from that.

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