Modeling question
-
I was browsing through the net and found this picture.Tried using soapskin but the result was not even close.Any ideas from the pros on how can i model this.
-
mmm...thoughts, clipmaps(or image with alpha channels)...it's render
then using FFD to splash sphere or cube with sub-subd. to get this form(or look at incredible buildings by fbartels...geometric-formula meshes)
uv-mapping - Urgen's tricks from art-sketch... -
I reckon the method you use will really depend on how accurate you want the model. If accuracy sint too important, you could probably just model a skin and then apply a PNG texture with some transparency to get the gaps in the surface.
If you want a more physically accurate model, i tihnk youd be much better off with a modelling program such as topmod: http://www-viz.tamu.edu/faculty/ergun/research/topology/
I havent uset it myself, but i think you could probably produce some pretty good results, looking at other models that people have made. -
http://sketchup.google.com/3dwarehouse/details?mid=62106ea4ab4e4e67dd319b887474e532
I'll try and write up a quick way to do this.
-
Its pretty close.Ill w8 for the tut
-
http://sketchup.google.com/3dwarehouse/details?mid=d0658dd8334c7c2da76655b2a48d2c2f
It was doing my head in writing a tute. Hopefully you'll be able to work it out from that.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register LoginAdvertisement