Modeling question
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 I was browsing through the net and found this picture.Tried using soapskin but the result was not even close.Any ideas from the pros on how can i model this. 
 
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 mmm...thoughts, clipmaps(or image with alpha channels)...it's render 
 then using FFD to splash sphere or cube with sub-subd. to get this form(or look at incredible buildings by fbartels...geometric-formula meshes)
 uv-mapping - Urgen's tricks from art-sketch...
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 I reckon the method you use will really depend on how accurate you want the model. If accuracy sint too important, you could probably just model a skin and then apply a PNG texture with some transparency to get the gaps in the surface. If you want a more physically accurate model, i tihnk youd be much better off with a modelling program such as topmod: http://www-viz.tamu.edu/faculty/ergun/research/topology/ 
 I havent uset it myself, but i think you could probably produce some pretty good results, looking at other models that people have made.
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 I'll try and write up a quick way to do this. 
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 Its pretty close.Ill w8 for the tut 
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 It was doing my head in writing a tute. Hopefully you'll be able to work it out from that. 
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