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    Modeling question

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    sketchup
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    • D Offline
      dionysg
      last edited by

      I was browsing through the net and found this picture.Tried using soapskin but the result was not even close.Any ideas from the pros on how can i model this.


      11111.JPG

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      • I Offline
        ilay7k
        last edited by

        mmm...thoughts, clipmaps(or image with alpha channels)...it's render
        then using FFD to splash sphere or cube with sub-subd. to get this form(or look at incredible buildings by fbartels...geometric-formula meshes)
        uv-mapping - Urgen's tricks from art-sketch...

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        • R Offline
          remus
          last edited by

          I reckon the method you use will really depend on how accurate you want the model. If accuracy sint too important, you could probably just model a skin and then apply a PNG texture with some transparency to get the gaps in the surface.

          If you want a more physically accurate model, i tihnk youd be much better off with a modelling program such as topmod: http://www-viz.tamu.edu/faculty/ergun/research/topology/
          I havent uset it myself, but i think you could probably produce some pretty good results, looking at other models that people have made.

          http://remusrendering.wordpress.com/

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          • J Offline
            johnsenior1973
            last edited by

            Error 404 (Not Found)!!1

            favicon

            (sketchup.google.com)

            I'll try and write up a quick way to do this.

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            • D Offline
              dionysg
              last edited by

              Its pretty close.Ill w8 for the tut

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              • J Offline
                johnsenior1973
                last edited by

                Error 404 (Not Found)!!1

                favicon

                (sketchup.google.com)

                It was doing my head in writing a tute. Hopefully you'll be able to work it out from that.

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