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    • GaieusG 離線
      Gaieus
      最後由 編輯

      Yeah, I also remember that thread. Actually it was me who "warned" the SU Team about it then. 😄

      Gai...

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      • X 離線
        xmalim
        最後由 編輯

        @utiler said:

        @schreiberbike said:

        I'll start holding my breath now.

        If it supports multiple processors, I'm going computer shopping.

        I've been holding my breath; been computer shopping......

        SMP SKUP will make my year and onwards!

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        • B 離線
          Bruell
          最後由 編輯

          I bet SU 7 will be integrated in GE what ever the next release is going to be. HO HO

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          • G 離線
            gaganraj
            最後由 編輯

            i don't think SU 7 even exists.

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            • K 離線
              kwistenbiebel
              最後由 編輯

              @gaganraj said:

              i don't think SU 7 even exists.

              Well I can't blame you considering this 😄.
              The silence about Sketchup is killing (except for the news SU will get a Lively Plugin).

              Google seems to shoot its arrows on 'integration with other Google applications'.
              But what about the pure 3D modelers features?

              It is starting to piss me off to be honest.
              This thread can be deleted for what I am concerned.
              20 pages of spilled electronic ink.

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              • C 離線
                Creasia
                最後由 編輯

                I am guessing that many of us on this thread have access to much more intensive modeling/rendering packages such as 3DSMax. Why are we waiting for Sketchup 7?

                If you are like me, you have found that 3DSMax is not as fun to use. I'm not sure why, but it could be that its 1300 plus commands with endless options tend to twart the creative process. It is also near impossible to model accurately without the aid of AutoCad. $10,000 later I think that SU is a very nice breath of fresh air.

                I have a great renderer, but just wish that I could build and export large scenes and get the same basic UV mapping capabilities as in the more expensive packages.

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                • B 離線
                  Bruell
                  最後由 編輯

                  Not to forget to mention the totally cluttered interface of AutoCad and 3D max I think if i'd to spend the extra buck for a high end 3D app i'd take it on me to learn Cinema 4D. I think Cinema supports vast numbers of polys.

                  I use SU paired up with Vue 6 infinite, but i wish they could at least develop a decent obj exporter that would translate components into groups.

                  Vue costs only $ 800 and has amazing capabilities and high poly support, just one of the best tools for artists. It just needs to work better with SU then i'm happy. That's why i'm hoping and anticipating SU7.

                  But I'm getting the thought that I'm going to wait in vain for SU ... remember the Bob Marley song " I don't want to wait in vain for your love"

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                  • J 離線
                    Jackson
                    最後由 編輯

                    It's shameful that E-on haven't produced an SU plugin for Vue.

                    Jackson

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                    • DanielD 離線
                      Daniel
                      最後由 編輯

                      You can import SU directly into VUE Infinite, but I've found translating it to an obj file first much better. Hopefully VUE 7 will improve on this.

                      My avatar is an anachronism.

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                      • J 離線
                        Jackson
                        最後由 編輯

                        @daniel said:

                        You can import SU directly into VUE Infinite

                        LOL, I had to open Vue 6i just to check you were right! Damn I missed that before jumping ship for Vray- I guess I wasn't looking for it so I didn't notice it. Shame you still have to go via the obj route, and more so that they haven't yet produced a plugin UI for SU, but then Vue's UI is fairly complex (albeit fairly logical by render prog standards) so maybe it wouldn't lend itself to SU integration.

                        Jackson

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                        • B 離線
                          Bruell
                          最後由 編輯

                          @jackson said:

                          It's shameful that E-on haven't produced an SU plugin for Vue.
                          You can import SU directly into VUE Infinite, but I've found translating it to an obj file first much better

                          You're damn right about the import and the OBJ file I do it trough the obj BUT I would wish that the objects were better organized it dissolves components....It should turn the components to groups at least!

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                          • soloS 離線
                            solo
                            最後由 編輯

                            I use Vue a lot and use .skp -->.3ds using Deep Exploration and it works great for me so far.

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

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                            • R 離線
                              remus
                              最後由 編輯

                              Solo, does that preserve the textures on the SU model?

                              Im looking at giving vue a go (nothing to do with the fact that theyve got a free PLE version, i swear.)

                              http://remusrendering.wordpress.com/

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                              • Alan FraserA 離線
                                Alan Fraser
                                最後由 編輯

                                I haven't used Vue for a while, but my experience of it was that it did mess up the textures if you exported to 3ds with welded vertices. The trick was to export preserving the texture coordinated then weld the vertices in Vue. You just need to be a little careful of material grouping, then it's no real problem.

                                Here's a thread on the old forum that explains the procedure. This was prior to V6 and does not contain textures, but it does explain about the Split function in Vue.
                                http://betaforum.sketchup.com/showthread.php?t=54994&highlight=vue+alan+export

                                3D Figures
                                Were you required to walk 500 miles? Were you advised to walk 500 more?
                                You could be entitled to compensation. Call the Pro Claimers now!

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                                • R 離線
                                  remus
                                  最後由 編輯

                                  Cheers alan, im assuming thats the case if you use deep exploration to convert as well?

                                  http://remusrendering.wordpress.com/

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                                  • soloS 離線
                                    solo
                                    最後由 編輯

                                    Remus, Yes it does maintain the texture coordinates.
                                    tell you what, once you up and running with the PLE version and you have a model thats textured and want it used in Vue let me get it and convert it for you. However with a prog like Vue why in the world would you want to texture in SU in the first place? Just export your model using colors for textures and do the texturing in Vue, and if using a photo texture then map it in SU and you will notice it will be maintained in Vue and can even be replaced with a higher resolution one in vue.

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • R 離線
                                      remus
                                      最後由 編輯

                                      Cheers solo. Didnt realise vue did texture mapping, another thing i'll have to have a look at.

                                      http://remusrendering.wordpress.com/

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                                      • B 離線
                                        Bruell
                                        最後由 編輯

                                        @solo said:

                                        I use Vue a lot and use .skp -->.3ds using Deep Exploration and it works great for me so far.

                                        where is this deep exploration? in SU? in the export? or in the Vue Import? I used OBJ because the 3ds resulted in missing geometry and twisted faces.

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                                        • R 離線
                                          remus
                                          最後由 編輯

                                          Deep exploration is a rather pricey file conversion/management program. It does a very good job of converting files between lots of formats, often a lot better than the SU exporters can do.

                                          http://remusrendering.wordpress.com/

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                                          • J 離線
                                            john.warburton
                                            最後由 編輯

                                            @unknownuser said:

                                            One of the new features will be called Nibble, This feature will progressively Eat away at your model until eventually there is nothing left. The process can be controlled and the amount of nibble and the rate of nibble and when to stop the nibble are user controlled.

                                            I also heard that they were thinking of features called "lick" and "suck" until the marketing people thought about the slogan ...

                                            Life's a reach, and then you gybe.

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