Are you ready for SketchUp 7 news?
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@unknownuser said:
Was the Basecamp a nice way to say good-bye SU7?
I went away from Basecamp 2008 feeling SketchUp was in good hands with the current pool of developers. Basecamp was an opportunity to meet & talk with many of them. There are significantly more of them working on it now vs. previous versions. I was impressed that Google offers them opportunities to explore areas of their personal interest. The impact is they seem to be encouraged & supported to explore SketchUp on a deeper level, pushing it, trying out alternate approaches, all with the ultimate shared goal of making it better. They genuinely seem to enjoy their work and the team they have. They certainly seemed driven to make SU even better.
Yes they are tight lipped. I trust there will be a v7 when they feel it is ready.
Regards, Ross
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@ross macintosh said:
They genuinely seem to enjoy their work and the team they have. They certainly seemed driven to make SU even better.
That's the feeling I got when I read Chopra's book - that there's genuine love there. I am somewhat torn between feeling worried, and being confident 7 will be great. On a bad day, that is. Mostly, I'm confident.
If I'd have to guess, I'd say the much requested high poly support will in fact be integrated. Some additional modeling tools, perhaps, but not that many.
Would I, if I were to make the decisons over at Google, and if high poly support were added, be open about what to expect from the upcoming version of SU? No. I'd aim for a surprise attack - and I'd market it like it was World War 3.
So, from a user's point of of view, I'm annoyed by Google's modus operandi. But as a former marketing professional, I understand it - heck, I applaud it. As I said: torn.
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Most recent thing I've found is:
http://groups.google.com/group/SketchUp3d/browse_thread/thread/256a4b594562c04f/41aabe6d43f6b29e -
@jasonh1234 said:
Most recent thing I've found is:
http://groups.google.com/group/SketchUp3d/browse_thread/thread/256a4b594562c04f/41aabe6d43f6b29eA thread from August 2007 is the most recent thing you've found?
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Yeah, glad you noticed that. I remmeber when that thread was posted. Back when I was struggling in vain to be an active groups member.....
Chris
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Yeah, I also remember that thread. Actually it was me who "warned" the SU Team about it then.
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@utiler said:
@schreiberbike said:
I'll start holding my breath now.
If it supports multiple processors, I'm going computer shopping.
I've been holding my breath; been computer shopping......
SMP SKUP will make my year and onwards!
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I bet SU 7 will be integrated in GE what ever the next release is going to be. HO HO
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i don't think SU 7 even exists.
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@gaganraj said:
i don't think SU 7 even exists.
Well I can't blame you considering this .
The silence about Sketchup is killing (except for the news SU will get a Lively Plugin).Google seems to shoot its arrows on 'integration with other Google applications'.
But what about the pure 3D modelers features?It is starting to piss me off to be honest.
This thread can be deleted for what I am concerned.
20 pages of spilled electronic ink. -
I am guessing that many of us on this thread have access to much more intensive modeling/rendering packages such as 3DSMax. Why are we waiting for Sketchup 7?
If you are like me, you have found that 3DSMax is not as fun to use. I'm not sure why, but it could be that its 1300 plus commands with endless options tend to twart the creative process. It is also near impossible to model accurately without the aid of AutoCad. $10,000 later I think that SU is a very nice breath of fresh air.
I have a great renderer, but just wish that I could build and export large scenes and get the same basic UV mapping capabilities as in the more expensive packages.
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Not to forget to mention the totally cluttered interface of AutoCad and 3D max I think if i'd to spend the extra buck for a high end 3D app i'd take it on me to learn Cinema 4D. I think Cinema supports vast numbers of polys.
I use SU paired up with Vue 6 infinite, but i wish they could at least develop a decent obj exporter that would translate components into groups.
Vue costs only $ 800 and has amazing capabilities and high poly support, just one of the best tools for artists. It just needs to work better with SU then i'm happy. That's why i'm hoping and anticipating SU7.
But I'm getting the thought that I'm going to wait in vain for SU ... remember the Bob Marley song " I don't want to wait in vain for your love"
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It's shameful that E-on haven't produced an SU plugin for Vue.
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You can import SU directly into VUE Infinite, but I've found translating it to an obj file first much better. Hopefully VUE 7 will improve on this.
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@daniel said:
You can import SU directly into VUE Infinite
LOL, I had to open Vue 6i just to check you were right! Damn I missed that before jumping ship for Vray- I guess I wasn't looking for it so I didn't notice it. Shame you still have to go via the obj route, and more so that they haven't yet produced a plugin UI for SU, but then Vue's UI is fairly complex (albeit fairly logical by render prog standards) so maybe it wouldn't lend itself to SU integration.
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@jackson said:
It's shameful that E-on haven't produced an SU plugin for Vue.
You can import SU directly into VUE Infinite, but I've found translating it to an obj file first much betterYou're damn right about the import and the OBJ file I do it trough the obj BUT I would wish that the objects were better organized it dissolves components....It should turn the components to groups at least!
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I use Vue a lot and use .skp -->.3ds using Deep Exploration and it works great for me so far.
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Solo, does that preserve the textures on the SU model?
Im looking at giving vue a go (nothing to do with the fact that theyve got a free PLE version, i swear.)
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I haven't used Vue for a while, but my experience of it was that it did mess up the textures if you exported to 3ds with welded vertices. The trick was to export preserving the texture coordinated then weld the vertices in Vue. You just need to be a little careful of material grouping, then it's no real problem.
Here's a thread on the old forum that explains the procedure. This was prior to V6 and does not contain textures, but it does explain about the Split function in Vue.
http://betaforum.sketchup.com/showthread.php?t=54994&highlight=vue+alan+export -
Cheers alan, im assuming thats the case if you use deep exploration to convert as well?
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