Polyreducer Experiments
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I dreamt about a poly reducer that reduced by a slider, like an undo - redo function.
So I can place high poly objects into my scene, reduce them for the workflow and redo it by fixed renderscene - instead of replacing ....but it's just a dream -
Hi Dale (Whaat),
I love this idea of a SU polyreducer.
Some thoughts about this from a user perspective:
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Is it possible to have the plugin both as a standalone as being an add-on to Subsmooth?
That would reduce the amount of plugins in my menus... -
It would be great if the polyreducer could be combined with a proxy/instancing system so the low poly version can be used as proxy for high poly components.(The one in skindigo is a great start for that..). I am not sure if it is possible to make a 'universal renderable' proxy/instancing system no matter which render engine is used.
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It would be great if we could 'context click' (=right click) to use the commands of your plugins. I kind of miss this in the subsmooth plugin. (I know I can assign a key to a command but still...)
Cheers and good luck with the plugin. Looking good so far.
Kwistenbiebel.
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@pixero said:
Looks interesting. What about keeping UVs for correct texturing?
I can maintain material assignment but I don't think it will be possible to keep the UVs looking right. We'll see...
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Looks like a great plugin This is better than remodeling a low polygon version of a model ive made. I will have many uses for this.
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so this a teast after smooth&subdive
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Excellent. I look forward to this one.
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wonderful
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Yeah great work !! Subdivide & Smooth is really a winer.
Can't wait to try Polyreducer.
euh,... the plugin is not out yet, right?
Cause I can't find it. -
No, its not out yet, hopefully its only a matter of time though.
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oh yessssssss.........very good...........thanks
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You could make it an addition to subdivde and smooth. That would be really good.
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@rayochoa said:
You could make it an addition to subdivde and smooth. That would be really good.
Sure...but then you'd have to purchase subD and smooth twice if you already had it...
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aw man dats tru. Could you maybe make this plug-in free?
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@rayochoa said:
aw man dats tru. Could you maybe make this plug-in free?
If you want the plugin for free, start a new one yourself and make it free. Whaat has all the right to be paid if he wants. Not everybody will buy it, like me, but I see it right.
By the way, I remember saying this plugin would be very usefull for me, in fact I suggested Whaat to make it, but I am not going to buy it as everything I do untill now is for free, with free tools. But that is my problem, I would NEVER complaint. In fact I must congratulate Whaat for his work. And I hope he sells a lot.
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Hello !
@whaat said:
Sure...but then you'd have to purchase subD and smooth twice if you already had it...
But is there a chance that plug-in is integrated into subD and smooth ?
In this case I'll wait before purchasing itExcellent and usefull plug-in, Whaat !! Great work ! Thank you...
Agree with mariocha !! Can't wait !! -
I agree that it would be a good thing to have it within Subsmooth.
There must be a way to make it work, financially as well.
(maybe two versions? one as standalone and one as an upgrade to subsmooth? just an idea) -
@unknownuser said:
Maybe you just need to go look for a job.
I know i know but it wouldn't hurt to ask. Ill probably ask my dad again
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Let's not pick on Ray, okay? It's just too easy - how many of us had cash to spend when we were his age?
Well? Huh?
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@unknownuser said:
Let's not pick on Ray, okay? It's just too easy - how many of us had cash to spend when we were his age?
Well? Huh?
Apart from two people who had hippy parents who didn't want their kids to handle money because they'd be too concerned with material things, every single one of us.
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