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    Polyreducer Experiments

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    • W Offline
      watkins
      last edited by

      Dear ErikB,

      There is no need to reverse the process. Just save the component in its high poly form outside the model, use the poly-reducing script inside the model to speed up modelling, then re-load the high poly version before rendering. Sometimes, native Sketchup has the just the tools you need.

      Kind regards,
      Bob

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      • R Offline
        remus
        last edited by

        You could even just place the high poly components on another layer and have some dummy components on a layer and jsut switch between them for low poly/high poly.

        http://remusrendering.wordpress.com/

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        • T Offline
          Teezer
          last edited by

          Wow, that's quite impressive! 😲 I'll certainly buy a copy... πŸŽ‰

          Real life is just another website, albeit a rather boring one.

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          • soloS Offline
            solo
            last edited by

            Awesome addition to your arsenal of must have plugins, well done mate.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • chippwaltersC Offline
              chippwalters
              last edited by

              Geez Dale-- prolific is the word which comes to mind. Great stuff!

              Currently working with Cross-Reality technologies

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              • Mike LuceyM Offline
                Mike Lucey
                last edited by

                Hi Dale, Well done! This will be a very useful plug-in.

                Just a thought! Most of the time when I use a poly reducer
                program, its because the model is so large that I have trouble
                bringing it into SU in the first place.

                Mike

                Support us so we can support you! Upgrade to Premium Membership!

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                • L Offline
                  linea
                  last edited by

                  Ah good point Mike

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                  • BurkhardB Offline
                    Burkhard
                    last edited by

                    I dreamt about a poly reducer that reduced by a slider, like an undo - redo function.
                    So I can place high poly objects into my scene, reduce them for the workflow and redo it by fixed renderscene - instead of replacing 😍 ....but it's just a dream 😳

                    [http://www.ia-plus.de(http://www.ia-plus.de)]

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                    • K Offline
                      kwistenbiebel
                      last edited by

                      Hi Dale (Whaat),

                      I love this idea of a SU polyreducer.

                      Some thoughts about this from a user perspective:

                      1. Is it possible to have the plugin both as a standalone as being an add-on to Subsmooth?
                        That would reduce the amount of plugins in my menus...

                      2. It would be great if the polyreducer could be combined with a proxy/instancing system so the low poly version can be used as proxy for high poly components.(The one in skindigo is a great start for that..). I am not sure if it is possible to make a 'universal renderable' proxy/instancing system no matter which render engine is used.

                      3. It would be great if we could 'context click' (=right click) to use the commands of your plugins. I kind of miss this in the subsmooth plugin. (I know I can assign a key to a command but still...πŸ˜‰)

                      Cheers and good luck with the plugin. Looking good so far.

                      Kwistenbiebel.

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                      • W Offline
                        Whaat
                        last edited by

                        @pixero said:

                        Looks interesting. What about keeping UVs for correct texturing?

                        I can maintain material assignment but I don't think it will be possible to keep the UVs looking right. We'll see...

                        SketchUp Plugins for Professionals

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                        • B Offline
                          Bryden
                          last edited by

                          Looks like a great plugin πŸ‘ This is better than remodeling a low polygon version of a model ive made. I will have many uses for this. 😍

                          http:img7.imageshack.usimg78487googlesketchupuserbarzh3.jpg

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                          • G Offline
                            GUNAWAN W
                            last edited by

                            so this a teast after smooth&subdive πŸ˜†
                            πŸ‘ πŸ‘ πŸ‘

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                            • boofredlayB Offline
                              boofredlay
                              last edited by

                              Excellent. I look forward to this one.

                              http://www.coroflot.com/boofredlay

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                              • H Offline
                                huyvuvn
                                last edited by

                                wonderful 😍 😍 😍

                                happiness on the way, not in the destination.

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                                • mariochaM Offline
                                  mariocha
                                  last edited by

                                  Yeah great work !! Subdivide & Smooth is really a winer.
                                  Can't wait to try Polyreducer.
                                  euh,... the plugin is not out yet, right?
                                  Cause I can't find it.

                                  %(#008000)[Mario C.
                                  Every rule has exceptions, but some.]

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                                  • R Offline
                                    remus
                                    last edited by

                                    No, its not out yet, hopefully its only a matter of time though.

                                    http://remusrendering.wordpress.com/

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                                    • A Offline
                                      anbanhtratien
                                      last edited by

                                      😍 oh yessssssss.........very good...........thanks 😍 πŸ‘

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                                      • RayOchoaR Offline
                                        RayOchoa
                                        last edited by

                                        You could make it an addition to subdivde and smooth. That would be really good. 😎

                                        CaR DeSiGnS bY mE
                                        http://ray-ochoa.com

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                                        • W Offline
                                          Whaat
                                          last edited by

                                          @rayochoa said:

                                          You could make it an addition to subdivde and smooth. That would be really good. 😎

                                          Sure...but then you'd have to purchase subD and smooth twice if you already had it... πŸ˜‰

                                          SketchUp Plugins for Professionals

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                                          • RayOchoaR Offline
                                            RayOchoa
                                            last edited by

                                            aw man dats tru. Could you maybe make this plug-in free?

                                            CaR DeSiGnS bY mE
                                            http://ray-ochoa.com

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