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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    Polyreducer Experiments

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    • R Offline
      remus
      last edited by

      a4chitect: http://www.sketchucation.com/forums/scf/viewforum.php?f=253

      πŸ˜†

      http://remusrendering.wordpress.com/

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      • W Offline
        watkins
        last edited by

        Dear ErikB,

        There is no need to reverse the process. Just save the component in its high poly form outside the model, use the poly-reducing script inside the model to speed up modelling, then re-load the high poly version before rendering. Sometimes, native Sketchup has the just the tools you need.

        Kind regards,
        Bob

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        • R Offline
          remus
          last edited by

          You could even just place the high poly components on another layer and have some dummy components on a layer and jsut switch between them for low poly/high poly.

          http://remusrendering.wordpress.com/

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          • T Offline
            Teezer
            last edited by

            Wow, that's quite impressive! 😲 I'll certainly buy a copy... πŸŽ‰

            Real life is just another website, albeit a rather boring one.

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            • soloS Offline
              solo
              last edited by

              Awesome addition to your arsenal of must have plugins, well done mate.

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • chippwaltersC Offline
                chippwalters
                last edited by

                Geez Dale-- prolific is the word which comes to mind. Great stuff!

                Currently working with Cross-Reality technologies

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                • Mike LuceyM Offline
                  Mike Lucey
                  last edited by

                  Hi Dale, Well done! This will be a very useful plug-in.

                  Just a thought! Most of the time when I use a poly reducer
                  program, its because the model is so large that I have trouble
                  bringing it into SU in the first place.

                  Mike

                  Support us so we can support you! Upgrade to Premium Membership!

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                  • L Offline
                    linea
                    last edited by

                    Ah good point Mike

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                    • BurkhardB Offline
                      Burkhard
                      last edited by

                      I dreamt about a poly reducer that reduced by a slider, like an undo - redo function.
                      So I can place high poly objects into my scene, reduce them for the workflow and redo it by fixed renderscene - instead of replacing 😍 ....but it's just a dream 😳

                      [http://www.ia-plus.de(http://www.ia-plus.de)]

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                      • K Offline
                        kwistenbiebel
                        last edited by

                        Hi Dale (Whaat),

                        I love this idea of a SU polyreducer.

                        Some thoughts about this from a user perspective:

                        1. Is it possible to have the plugin both as a standalone as being an add-on to Subsmooth?
                          That would reduce the amount of plugins in my menus...

                        2. It would be great if the polyreducer could be combined with a proxy/instancing system so the low poly version can be used as proxy for high poly components.(The one in skindigo is a great start for that..). I am not sure if it is possible to make a 'universal renderable' proxy/instancing system no matter which render engine is used.

                        3. It would be great if we could 'context click' (=right click) to use the commands of your plugins. I kind of miss this in the subsmooth plugin. (I know I can assign a key to a command but still...πŸ˜‰)

                        Cheers and good luck with the plugin. Looking good so far.

                        Kwistenbiebel.

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                        • W Offline
                          Whaat
                          last edited by

                          @pixero said:

                          Looks interesting. What about keeping UVs for correct texturing?

                          I can maintain material assignment but I don't think it will be possible to keep the UVs looking right. We'll see...

                          SketchUp Plugins for Professionals

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                          • B Offline
                            Bryden
                            last edited by

                            Looks like a great plugin πŸ‘ This is better than remodeling a low polygon version of a model ive made. I will have many uses for this. 😍

                            http:img7.imageshack.usimg78487googlesketchupuserbarzh3.jpg

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                            • G Offline
                              GUNAWAN W
                              last edited by

                              so this a teast after smooth&subdive πŸ˜†
                              πŸ‘ πŸ‘ πŸ‘

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                              • boofredlayB Offline
                                boofredlay
                                last edited by

                                Excellent. I look forward to this one.

                                http://www.coroflot.com/boofredlay

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                                • H Offline
                                  huyvuvn
                                  last edited by

                                  wonderful 😍 😍 😍

                                  happiness on the way, not in the destination.

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                                  • mariochaM Offline
                                    mariocha
                                    last edited by

                                    Yeah great work !! Subdivide & Smooth is really a winer.
                                    Can't wait to try Polyreducer.
                                    euh,... the plugin is not out yet, right?
                                    Cause I can't find it.

                                    %(#008000)[Mario C.
                                    Every rule has exceptions, but some.]

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                                    • R Offline
                                      remus
                                      last edited by

                                      No, its not out yet, hopefully its only a matter of time though.

                                      http://remusrendering.wordpress.com/

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                                      • A Offline
                                        anbanhtratien
                                        last edited by

                                        😍 oh yessssssss.........very good...........thanks 😍 πŸ‘

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                                        • RayOchoaR Offline
                                          RayOchoa
                                          last edited by

                                          You could make it an addition to subdivde and smooth. That would be really good. 😎

                                          CaR DeSiGnS bY mE
                                          http://ray-ochoa.com

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                                          • W Offline
                                            Whaat
                                            last edited by

                                            @rayochoa said:

                                            You could make it an addition to subdivde and smooth. That would be really good. 😎

                                            Sure...but then you'd have to purchase subD and smooth twice if you already had it... πŸ˜‰

                                            SketchUp Plugins for Professionals

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