sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Polyreducer Experiments

    Scheduled Pinned Locked Moved Developers' Forum
    43 Posts 27 Posters 8.6k Views 27 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • R Offline
      remus
      last edited by

      Whaat, you seem to be a one man coding machine! is there nothign he cant do πŸ˜„

      http://remusrendering.wordpress.com/

      1 Reply Last reply Reply Quote 0
      • erikBE Offline
        erikB
        last edited by

        Whaat, amazing at what rate you keep producing these wonderfull scripts. It would be a real killer application if the mesh somehow could 'remember' its original number of vertices so that when it was exported to a real renderer (Kerkythea, Podium,Indigo,...)the original number of vertices would be exported. This 'remembering' state should ofcourse not affect the speed in SketchUp there only the simplified form would be taken in account. Probably wishfull thinking !! Anyhow, the one your making now would open up alot of (not native sketchup)components for use in Sketchup !! So keep up the good work !!
        erikB

        1 Reply Last reply Reply Quote 0
        • jujuJ Offline
          juju
          last edited by

          Awesome! Don't quit this one (please), have some more $$$ here with your name on it if you bring this functionality to the SU table.

          Save the Earth, it's the only planet with chocolate.

          1 Reply Last reply Reply Quote 0
          • A Offline
            a4chitect
            last edited by

            whaat please stop playing with such childish tricks, and make something more demanding on your skills and talent: reverse polyreducer (user draws a rough shape and your script turns this into a beautiful and detailed component)

            all right, am just kidding. πŸ˜‰

            1 Reply Last reply Reply Quote 0
            • R Offline
              remus
              last edited by

              a4chitect: http://www.sketchucation.com/forums/scf/viewforum.php?f=253

              πŸ˜†

              http://remusrendering.wordpress.com/

              1 Reply Last reply Reply Quote 0
              • W Offline
                watkins
                last edited by

                Dear ErikB,

                There is no need to reverse the process. Just save the component in its high poly form outside the model, use the poly-reducing script inside the model to speed up modelling, then re-load the high poly version before rendering. Sometimes, native Sketchup has the just the tools you need.

                Kind regards,
                Bob

                1 Reply Last reply Reply Quote 0
                • R Offline
                  remus
                  last edited by

                  You could even just place the high poly components on another layer and have some dummy components on a layer and jsut switch between them for low poly/high poly.

                  http://remusrendering.wordpress.com/

                  1 Reply Last reply Reply Quote 0
                  • T Offline
                    Teezer
                    last edited by

                    Wow, that's quite impressive! 😲 I'll certainly buy a copy... πŸŽ‰

                    Real life is just another website, albeit a rather boring one.

                    1 Reply Last reply Reply Quote 0
                    • soloS Offline
                      solo
                      last edited by

                      Awesome addition to your arsenal of must have plugins, well done mate.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

                      1 Reply Last reply Reply Quote 0
                      • chippwaltersC Offline
                        chippwalters
                        last edited by

                        Geez Dale-- prolific is the word which comes to mind. Great stuff!

                        Currently working with Cross-Reality technologies

                        1 Reply Last reply Reply Quote 0
                        • Mike LuceyM Offline
                          Mike Lucey
                          last edited by

                          Hi Dale, Well done! This will be a very useful plug-in.

                          Just a thought! Most of the time when I use a poly reducer
                          program, its because the model is so large that I have trouble
                          bringing it into SU in the first place.

                          Mike

                          Support us so we can support you! Upgrade to Premium Membership!

                          1 Reply Last reply Reply Quote 0
                          • L Offline
                            linea
                            last edited by

                            Ah good point Mike

                            1 Reply Last reply Reply Quote 0
                            • BurkhardB Offline
                              Burkhard
                              last edited by

                              I dreamt about a poly reducer that reduced by a slider, like an undo - redo function.
                              So I can place high poly objects into my scene, reduce them for the workflow and redo it by fixed renderscene - instead of replacing 😍 ....but it's just a dream 😳

                              [http://www.ia-plus.de(http://www.ia-plus.de)]

                              1 Reply Last reply Reply Quote 0
                              • K Offline
                                kwistenbiebel
                                last edited by

                                Hi Dale (Whaat),

                                I love this idea of a SU polyreducer.

                                Some thoughts about this from a user perspective:

                                1. Is it possible to have the plugin both as a standalone as being an add-on to Subsmooth?
                                  That would reduce the amount of plugins in my menus...

                                2. It would be great if the polyreducer could be combined with a proxy/instancing system so the low poly version can be used as proxy for high poly components.(The one in skindigo is a great start for that..). I am not sure if it is possible to make a 'universal renderable' proxy/instancing system no matter which render engine is used.

                                3. It would be great if we could 'context click' (=right click) to use the commands of your plugins. I kind of miss this in the subsmooth plugin. (I know I can assign a key to a command but still...πŸ˜‰)

                                Cheers and good luck with the plugin. Looking good so far.

                                Kwistenbiebel.

                                1 Reply Last reply Reply Quote 0
                                • W Offline
                                  Whaat
                                  last edited by

                                  @pixero said:

                                  Looks interesting. What about keeping UVs for correct texturing?

                                  I can maintain material assignment but I don't think it will be possible to keep the UVs looking right. We'll see...

                                  SketchUp Plugins for Professionals

                                  1 Reply Last reply Reply Quote 0
                                  • B Offline
                                    Bryden
                                    last edited by

                                    Looks like a great plugin πŸ‘ This is better than remodeling a low polygon version of a model ive made. I will have many uses for this. 😍

                                    http:img7.imageshack.usimg78487googlesketchupuserbarzh3.jpg

                                    1 Reply Last reply Reply Quote 0
                                    • G Offline
                                      GUNAWAN W
                                      last edited by

                                      so this a teast after smooth&subdive πŸ˜†
                                      πŸ‘ πŸ‘ πŸ‘

                                      1 Reply Last reply Reply Quote 0
                                      • boofredlayB Offline
                                        boofredlay
                                        last edited by

                                        Excellent. I look forward to this one.

                                        http://www.coroflot.com/boofredlay

                                        1 Reply Last reply Reply Quote 0
                                        • H Offline
                                          huyvuvn
                                          last edited by

                                          wonderful 😍 😍 😍

                                          happiness on the way, not in the destination.

                                          1 Reply Last reply Reply Quote 0
                                          • mariochaM Offline
                                            mariocha
                                            last edited by

                                            Yeah great work !! Subdivide & Smooth is really a winer.
                                            Can't wait to try Polyreducer.
                                            euh,... the plugin is not out yet, right?
                                            Cause I can't find it.

                                            %(#008000)[Mario C.
                                            Every rule has exceptions, but some.]

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 1 / 3
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement