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Polyreducer Experiments

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  • W Offline
    Whaat
    last edited by 3 May 2008, 06:15

    Here's what I'm working on right now. It's a bit buggy and far too slow but it seems to work pretty good. Each statue is reduced to 75% of the vertices in the adjacent statue.


    hebe1.jpg


    hebe2.jpg


    hebe3.jpg

    SketchUp Plugins for Professionals

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    • W Offline
      watkins
      last edited by 3 May 2008, 06:24

      Dear Dale,

      If you keep this up you're going to get a bit of a reputation. Well, more of a reputation.

      An excellent development! You are to be congratulated on your skill.

      Kind regards,
      Bob

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      • F Offline
        fredo6
        last edited by 3 May 2008, 06:25

        Extremely impressive how you master this domain of 3D modelling!
        I am sure you'll make many Sketchuper happy, especially when importing from other 3D software.

        Fredo

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        • P Offline
          Pixero
          last edited by 3 May 2008, 06:44

          Looks interesting. What about keeping UVs for correct texturing?

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          • L Offline
            linea
            last edited by 3 May 2008, 06:51

            whaat

            That is great. To be able to do this natively in SU will be very useful. I've tried a few poly reduction apps but haven't had reliable results with SU models.

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            • S Offline
              Stinkie
              last edited by 3 May 2008, 06:57

              Pretty cool. ๐Ÿ‘

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              • J Offline
                Jon
                last edited by 3 May 2008, 08:39

                You've gotta be kidding. ๐Ÿ˜ฎ
                They don't even offer this (much needed) feature in Blender, C4D, or mudbox.
                Awesome work!! ๐Ÿ˜

                Jon
                KT Team member

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                • R Offline
                  remus
                  last edited by 3 May 2008, 09:20

                  Whaat, you seem to be a one man coding machine! is there nothign he cant do ๐Ÿ˜„

                  http://remusrendering.wordpress.com/

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                  • E Offline
                    erikB
                    last edited by 3 May 2008, 11:03

                    Whaat, amazing at what rate you keep producing these wonderfull scripts. It would be a real killer application if the mesh somehow could 'remember' its original number of vertices so that when it was exported to a real renderer (Kerkythea, Podium,Indigo,...)the original number of vertices would be exported. This 'remembering' state should ofcourse not affect the speed in SketchUp there only the simplified form would be taken in account. Probably wishfull thinking !! Anyhow, the one your making now would open up alot of (not native sketchup)components for use in Sketchup !! So keep up the good work !!
                    erikB

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                    • J Offline
                      juju
                      last edited by 3 May 2008, 13:12

                      Awesome! Don't quit this one (please), have some more $$$ here with your name on it if you bring this functionality to the SU table.

                      Save the Earth, it's the only planet with chocolate.

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                      • A Offline
                        a4chitect
                        last edited by 3 May 2008, 13:23

                        whaat please stop playing with such childish tricks, and make something more demanding on your skills and talent: reverse polyreducer (user draws a rough shape and your script turns this into a beautiful and detailed component)

                        all right, am just kidding. ๐Ÿ˜‰

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                        • R Offline
                          remus
                          last edited by 3 May 2008, 13:26

                          a4chitect: http://www.sketchucation.com/forums/scf/viewforum.php?f=253

                          ๐Ÿ˜†

                          http://remusrendering.wordpress.com/

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                          • W Offline
                            watkins
                            last edited by 3 May 2008, 13:36

                            Dear ErikB,

                            There is no need to reverse the process. Just save the component in its high poly form outside the model, use the poly-reducing script inside the model to speed up modelling, then re-load the high poly version before rendering. Sometimes, native Sketchup has the just the tools you need.

                            Kind regards,
                            Bob

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                            • R Offline
                              remus
                              last edited by 3 May 2008, 13:48

                              You could even just place the high poly components on another layer and have some dummy components on a layer and jsut switch between them for low poly/high poly.

                              http://remusrendering.wordpress.com/

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                              • T Offline
                                Teezer
                                last edited by 3 May 2008, 15:18

                                Wow, that's quite impressive! ๐Ÿ˜ฒ I'll certainly buy a copy... ๐ŸŽ‰

                                Real life is just another website, albeit a rather boring one.

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                                • soloS Offline
                                  solo
                                  last edited by 3 May 2008, 15:27

                                  Awesome addition to your arsenal of must have plugins, well done mate.

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

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                                  • chippwaltersC Offline
                                    chippwalters
                                    last edited by 4 May 2008, 09:24

                                    Geez Dale-- prolific is the word which comes to mind. Great stuff!

                                    Currently working with Cross-Reality technologies

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                                    • Mike LuceyM Offline
                                      Mike Lucey
                                      last edited by 4 May 2008, 09:56

                                      Hi Dale, Well done! This will be a very useful plug-in.

                                      Just a thought! Most of the time when I use a poly reducer
                                      program, its because the model is so large that I have trouble
                                      bringing it into SU in the first place.

                                      Mike

                                      Support us so we can support you! Upgrade to Premium Membership!

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                                      • L Offline
                                        linea
                                        last edited by 5 May 2008, 06:33

                                        Ah good point Mike

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                                        • BurkhardB Offline
                                          Burkhard
                                          last edited by 5 May 2008, 07:05

                                          I dreamt about a poly reducer that reduced by a slider, like an undo - redo function.
                                          So I can place high poly objects into my scene, reduce them for the workflow and redo it by fixed renderscene - instead of replacing ๐Ÿ˜ ....but it's just a dream ๐Ÿ˜ณ

                                          [http://www.ia-plus.de(http://www.ia-plus.de)]

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