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    Pont du Gard

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    • J Offline
      Julius
      last edited by

      thank you! ☀

      @gjenio said:

      Gran bel lavoro, complimenti!
      Only one suggestion:
      I would have used radial brick texture on the arcs

      i thought about that... but how can that be done?

      i was wondering whether i should post this model in the special interest user group "Archaeological & Historical Reconstruction".

      i've noticed that there isn't a model of this bridge on google earth yet. do you think i should notify it to someone of the google team? (for example Craig...).

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      • R Offline
        remus
        last edited by

        For the radial brick texture you can either amke a curved texture outside of SU and the apply it to the face, or alternatively you can split the arc in to lots of sections and then rotate a texture to get a radial effect.

        Very nice model btw, i love the detail.

        If you want to get this on google earth youll ahve to cut down the model size a lot, Probably the easiest way to do this is to use projected textures for most of the faces as opposed to modelling all the details (as fun as it is 😛)

        http://remusrendering.wordpress.com/

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        • P Offline
          pichuneke
          last edited by

          Very good work 😉

          Forgive my spanglish...

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          • pilouP Offline
            pilou
            last edited by

            Cool ☀ (model by Julius of course 😄


            gard.jpg

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • J Offline
              Julius
              last edited by

              @unknownuser said:

              Cool ☀ (model by Julius of course 😄

              yes, next step will be rendering! (but in KT)

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              • GaieusG Offline
                Gaieus
                last edited by

                Hi Julius,

                Nice model, really! I have positioned (rotated radially) the texture on the arch for you hoping that you used the same component at least on that storey... 😳 but then I realised that I edited the one unique arch and then I was too lazy to do the job elsewhere, too.
                Also, the positioning could have been done more nicely...
                Well, anyway, this is basically the way to adjust the arch if you do not have a ready-to-use arch material.

                Pont du Gard for Google Earth (model only).jpg
                Note that you seem to have applied the material from outside the components' context, you will have to apply it onto the individual faces one-by-one first to be able to position it.


                Pont du Gard for Google Earth (model only).skp

                Gai...

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                • J Offline
                  Julius
                  last edited by

                  @gaieus said:

                  Hi Julius,

                  Nice model, really!

                  i'm glad to hear you like the model.

                  @gaieus said:

                  I have positioned (rotated radially) the texture on the arch for you hoping that you used the same component at least on that storey...😳 but then I realised that I edited the one unique arch and then I was too lazy to do the job elsewhere, too.

                  i must admit i did quite a mess with components...

                  @gaieus said:

                  Also, the positioning could have been done more nicely...
                  Well, anyway, this is basically the way to adjust the arch if you do not have a ready-to-use arch material.

                  thank you very much! yes, it could have been positioned more nicely, but it doesn't matter, you did a great job...but...i'm too stupid to understand how you positioned the material 😳 ...

                  @gaieus said:

                  Note that you seem to have applied the material from outside the components' context, you will have to apply it onto the individual faces one-by-one first to be able to position it.

                  this is because i added the texture when the model was cmplete, and i was too lazy to add it to each compnent (as you've seen they're quite a lot: the arches on the same stories seem to be identical, but in fact they are not, they have little differences).

                  so, could you explain me how you positioned the material on the arch? thanks in advance.

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                  • P Offline
                    pichuneke
                    last edited by

                    Gaieus gave me a good idea for my roman theatre with the textures.

                    Julius, with our models one day we will be able to do our own roman city! 💚

                    Forgive my spanglish...

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                    • J Offline
                      Julius
                      last edited by

                      @pichuneke said:

                      Gaieus gave me a good idea for my roman theatre with the textures.

                      Julius, with our models one day we will be able to do our own roman city! 💚

                      why not? 💚

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                      • W Offline
                        watkins
                        last edited by

                        Take a look at

                        Link Preview Image
                        Ancient Rome Rebuilt! Digitally

                        Rome's Mayor Walter Veltroni will officiate at the first public viewing of "Rome Reborn 1.0," a 10-year project based at the University of Virginia and begun at UCLA to use advanced technology to digitally rebuild ancient Rome. “Rome Reborn 1.0" shows almost the entire city within the 13-mile-long Aurelian Walls as it appeared in A.D. 320. At that time Rome was the

                        favicon

                        Science Codex (www.sciencecodex.com)

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                        • J Offline
                          Julius
                          last edited by

                          @watkins said:

                          Take a look at

                          Link Preview Image
                          Ancient Rome Rebuilt! Digitally

                          Rome's Mayor Walter Veltroni will officiate at the first public viewing of "Rome Reborn 1.0," a 10-year project based at the University of Virginia and begun at UCLA to use advanced technology to digitally rebuild ancient Rome. “Rome Reborn 1.0" shows almost the entire city within the 13-mile-long Aurelian Walls as it appeared in A.D. 320. At that time Rome was the

                          favicon

                          Science Codex (www.sciencecodex.com)

                          the article is quite old, in the meantime the major has changed 😛
                          btw, it's an interesting project.

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            Hi Julius, with what I wrote "the positioning could have been nicer" I meant what I did. With more careful positioning I could have achieved better results.

                            As you asked for i9t, I will make a tutorial about how to do this positioning thing (although if I can find the one I remember, I may just link there).


                            Edit: I have found the tutorial:
                            http://www.sketchucation.com/forums/scf/viewtopic.php?f=18&t=635&

                            M technique was somewhat similar - although since your arch here is not perfectly a half circle, I had to adjust each and every segment of it. As for rotating the material, read about "Manipulating a Material Using Fixed Pin Mode" in the SU Guide. You can use the green grip to rotate your texture about the red grip.

                            Gai...

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                            • M Offline
                              mcat
                              last edited by

                              i love this roman aqueduct
                              my holiday photo:
                              http://www.panoramio.com/photo/3347979
                              http://www.panoramio.com/photo/3536096
                              http://www.panoramio.com/photo/3535761

                              Forgive my ponglish...

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                              • J Offline
                                Julius
                                last edited by

                                Thank you Gaieus! I attach an image of the first arch i've done: it was quite boring and i still have to do the other arches.


                                http://img233.imageshack.us/img233/1184/pontdugardarchoq3.th.jpg

                                @mcat said:

                                i love this roman aqueduct
                                my holiday photo:
                                http://www.panoramio.com/photo/3347979
                                http://www.panoramio.com/photo/3536096
                                http://www.panoramio.com/photo/3535761

                                nice photos, i remember the olive tree! i think it comes from spain or something like that.

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                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  Yes, Julius, certainly it is very boring but once you finish an arch, you may be able to use it as a component on arches of the same size and shape. And don't forget; texturing (especially if you want to render in an external application) is almost as important as modeling itself. 😉

                                  Gai...

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                                  • J Offline
                                    Julius
                                    last edited by

                                    @gaieus said:

                                    Yes, Julius, certainly it is very boring but once you finish an arch, you may be able to use it as a component on arches of the same size and shape.

                                    that arch is a component: but there are 6 different kinds of arches in this model...

                                    @gaieus said:

                                    And don't forget; texturing (especially if you want to render in an external application) is almost as important as modeling itself. 😉

                                    you're right: in fact i exported the model to kerkythea and the texture on the arches was randomly placed! after all the time i spent positioning it! so i had to go back to SU, export a 2d view of the arch and import it as texture. and when i exported it to KT it was ok.

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      Hm... There must be some problem then, during the export. It should not screww up the positioned textures! 😲

                                      Gai...

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                                      • G Offline
                                        GreyHead
                                        last edited by

                                        Most likely you need to select "Export default UVs" as 'Yes' when you export to Kerkythea from SketchUp. If the UVs aren't exported then KT uses settings of its own.

                                        The picture on the left has the default settings and some textures are large and others small. The one on the right uses the SU mapping (though some textures are missing in this case - it's the earlier version of he model posted below).

                                        Bob


                                        pdg.jpg

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                                        • J Offline
                                          Julius
                                          last edited by

                                          @greyhead said:

                                          Most likely you need to select "Export default UVs" as 'Yes' when you export to Kerkythea from SketchUp. If the UVs aren't exported then KT uses settings of its own.

                                          The picture on the left has the default settings and some textures are large and others small. The one on the right uses the SU mapping (though some textures are missing in this case - it's the earlier version of he model posted below).

                                          Bob

                                          mmm...that doesn't seem to solve the problem, on the contrary...
                                          the attached image below shows the model exported in KT with UVs:

                                          http://img396.imageshack.us/img396/9346/withuvshz0.jpg

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                                          • G Offline
                                            GreyHead
                                            last edited by

                                            Interesting . . . scratches head . . .

                                            Bob

                                            Julius, have sent you a pm.

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