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    Pont du Gard

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    • Didier BurD Offline
      Didier Bur
      last edited by

      Yes, I like it too. I'm an architect interested in archaeology (and french, incidentally)

      DB

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      • E Offline
        el.antuan
        last edited by

        Great model, Julius!

        I like it! 😄

        regards...

        "En las fiestas no te sientes jamás; puede sentarse a tu lado alguien que no te guste." Groucho Marx

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        • J Offline
          Julius
          last edited by

          thank you! ☀

          @gjenio said:

          Gran bel lavoro, complimenti!
          Only one suggestion:
          I would have used radial brick texture on the arcs

          i thought about that... but how can that be done?

          i was wondering whether i should post this model in the special interest user group "Archaeological & Historical Reconstruction".

          i've noticed that there isn't a model of this bridge on google earth yet. do you think i should notify it to someone of the google team? (for example Craig...).

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          • R Offline
            remus
            last edited by

            For the radial brick texture you can either amke a curved texture outside of SU and the apply it to the face, or alternatively you can split the arc in to lots of sections and then rotate a texture to get a radial effect.

            Very nice model btw, i love the detail.

            If you want to get this on google earth youll ahve to cut down the model size a lot, Probably the easiest way to do this is to use projected textures for most of the faces as opposed to modelling all the details (as fun as it is 😛)

            http://remusrendering.wordpress.com/

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            • P Offline
              pichuneke
              last edited by

              Very good work 😉

              Forgive my spanglish...

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              • pilouP Offline
                pilou
                last edited by

                Cool ☀ (model by Julius of course 😄


                gard.jpg

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • J Offline
                  Julius
                  last edited by

                  @unknownuser said:

                  Cool ☀ (model by Julius of course 😄

                  yes, next step will be rendering! (but in KT)

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Hi Julius,

                    Nice model, really! I have positioned (rotated radially) the texture on the arch for you hoping that you used the same component at least on that storey... 😳 but then I realised that I edited the one unique arch and then I was too lazy to do the job elsewhere, too.
                    Also, the positioning could have been done more nicely...
                    Well, anyway, this is basically the way to adjust the arch if you do not have a ready-to-use arch material.

                    Pont du Gard for Google Earth (model only).jpg
                    Note that you seem to have applied the material from outside the components' context, you will have to apply it onto the individual faces one-by-one first to be able to position it.


                    Pont du Gard for Google Earth (model only).skp

                    Gai...

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                    • J Offline
                      Julius
                      last edited by

                      @gaieus said:

                      Hi Julius,

                      Nice model, really!

                      i'm glad to hear you like the model.

                      @gaieus said:

                      I have positioned (rotated radially) the texture on the arch for you hoping that you used the same component at least on that storey...😳 but then I realised that I edited the one unique arch and then I was too lazy to do the job elsewhere, too.

                      i must admit i did quite a mess with components...

                      @gaieus said:

                      Also, the positioning could have been done more nicely...
                      Well, anyway, this is basically the way to adjust the arch if you do not have a ready-to-use arch material.

                      thank you very much! yes, it could have been positioned more nicely, but it doesn't matter, you did a great job...but...i'm too stupid to understand how you positioned the material 😳 ...

                      @gaieus said:

                      Note that you seem to have applied the material from outside the components' context, you will have to apply it onto the individual faces one-by-one first to be able to position it.

                      this is because i added the texture when the model was cmplete, and i was too lazy to add it to each compnent (as you've seen they're quite a lot: the arches on the same stories seem to be identical, but in fact they are not, they have little differences).

                      so, could you explain me how you positioned the material on the arch? thanks in advance.

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                      • P Offline
                        pichuneke
                        last edited by

                        Gaieus gave me a good idea for my roman theatre with the textures.

                        Julius, with our models one day we will be able to do our own roman city! 💚

                        Forgive my spanglish...

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                        • J Offline
                          Julius
                          last edited by

                          @pichuneke said:

                          Gaieus gave me a good idea for my roman theatre with the textures.

                          Julius, with our models one day we will be able to do our own roman city! 💚

                          why not? 💚

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                          • W Offline
                            watkins
                            last edited by

                            Take a look at

                            Link Preview Image
                            Ancient Rome Rebuilt! Digitally

                            Rome's Mayor Walter Veltroni will officiate at the first public viewing of "Rome Reborn 1.0," a 10-year project based at the University of Virginia and begun at UCLA to use advanced technology to digitally rebuild ancient Rome. “Rome Reborn 1.0" shows almost the entire city within the 13-mile-long Aurelian Walls as it appeared in A.D. 320. At that time Rome was the

                            favicon

                            Science Codex (www.sciencecodex.com)

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                            • J Offline
                              Julius
                              last edited by

                              @watkins said:

                              Take a look at

                              Link Preview Image
                              Ancient Rome Rebuilt! Digitally

                              Rome's Mayor Walter Veltroni will officiate at the first public viewing of "Rome Reborn 1.0," a 10-year project based at the University of Virginia and begun at UCLA to use advanced technology to digitally rebuild ancient Rome. “Rome Reborn 1.0" shows almost the entire city within the 13-mile-long Aurelian Walls as it appeared in A.D. 320. At that time Rome was the

                              favicon

                              Science Codex (www.sciencecodex.com)

                              the article is quite old, in the meantime the major has changed 😛
                              btw, it's an interesting project.

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                              • GaieusG Offline
                                Gaieus
                                last edited by

                                Hi Julius, with what I wrote "the positioning could have been nicer" I meant what I did. With more careful positioning I could have achieved better results.

                                As you asked for i9t, I will make a tutorial about how to do this positioning thing (although if I can find the one I remember, I may just link there).


                                Edit: I have found the tutorial:
                                http://www.sketchucation.com/forums/scf/viewtopic.php?f=18&t=635&

                                M technique was somewhat similar - although since your arch here is not perfectly a half circle, I had to adjust each and every segment of it. As for rotating the material, read about "Manipulating a Material Using Fixed Pin Mode" in the SU Guide. You can use the green grip to rotate your texture about the red grip.

                                Gai...

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                                • M Offline
                                  mcat
                                  last edited by

                                  i love this roman aqueduct
                                  my holiday photo:
                                  http://www.panoramio.com/photo/3347979
                                  http://www.panoramio.com/photo/3536096
                                  http://www.panoramio.com/photo/3535761

                                  Forgive my ponglish...

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                                  • J Offline
                                    Julius
                                    last edited by

                                    Thank you Gaieus! I attach an image of the first arch i've done: it was quite boring and i still have to do the other arches.


                                    http://img233.imageshack.us/img233/1184/pontdugardarchoq3.th.jpg

                                    @mcat said:

                                    i love this roman aqueduct
                                    my holiday photo:
                                    http://www.panoramio.com/photo/3347979
                                    http://www.panoramio.com/photo/3536096
                                    http://www.panoramio.com/photo/3535761

                                    nice photos, i remember the olive tree! i think it comes from spain or something like that.

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      Yes, Julius, certainly it is very boring but once you finish an arch, you may be able to use it as a component on arches of the same size and shape. And don't forget; texturing (especially if you want to render in an external application) is almost as important as modeling itself. 😉

                                      Gai...

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                                      • J Offline
                                        Julius
                                        last edited by

                                        @gaieus said:

                                        Yes, Julius, certainly it is very boring but once you finish an arch, you may be able to use it as a component on arches of the same size and shape.

                                        that arch is a component: but there are 6 different kinds of arches in this model...

                                        @gaieus said:

                                        And don't forget; texturing (especially if you want to render in an external application) is almost as important as modeling itself. 😉

                                        you're right: in fact i exported the model to kerkythea and the texture on the arches was randomly placed! after all the time i spent positioning it! so i had to go back to SU, export a 2d view of the arch and import it as texture. and when i exported it to KT it was ok.

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                                        • GaieusG Offline
                                          Gaieus
                                          last edited by

                                          Hm... There must be some problem then, during the export. It should not screww up the positioned textures! 😲

                                          Gai...

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                                          • G Offline
                                            GreyHead
                                            last edited by

                                            Most likely you need to select "Export default UVs" as 'Yes' when you export to Kerkythea from SketchUp. If the UVs aren't exported then KT uses settings of its own.

                                            The picture on the left has the default settings and some textures are large and others small. The one on the right uses the SU mapping (though some textures are missing in this case - it's the earlier version of he model posted below).

                                            Bob


                                            pdg.jpg

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