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    BEST landscape boulders ?

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    • Alan FraserA Offline
      Alan Fraser
      last edited by

      By moving the image around and sampling different bits, it's possible to map even a non-tiling image like this one I just pulled off the Net onto a boulder without too many seams being evident. This was done in SU.


      another rock.jpg


      another rock.skp

      3D Figures
      Were you required to walk 500 miles? Were you advised to walk 500 more?
      You could be entitled to compensation. Call the Pro Claimers now!

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      • D Offline
        Danty
        last edited by

        Alan -- Your last boulder model just blew me away. Now THAT is what I have had in mind as the type of boulder I would like to be turning out.
        Would you please clarify a couple of points:

        Sampling:  By that do you mean the technique of holding down SHIFT while clicking on the Paint Tool which then turns into an eyedropper -- "sampling" the color or texture of a face?
        Projection:  Are you doing what Solo seems to be doing? -- projecting the textures with different axes?  I just don't get how that works.  My experience with applying colors and textures seems to simply involve selecting a face and applying the color/texture.  What step am I missing?
        
        So it seems your method is to create a spherical shape then explode the modified sphere so it can be edited.
        Then you project a large format texture onto portions of the shape.
        You keep turning it round to locate "streaks" in the texture and then use sampling to even them out.
        Is that more or less what it consists of?
        

        Thanks for your patience on this subject.
        It is definitely a skill I would like to master.

        Danty

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        • Alan FraserA Offline
          Alan Fraser
          last edited by

          Yes, by sampling I mean sampling the image with the Paint tool (except you hold down Alt, not Shift...I'm sure that's what you meant.)

          What I did with the boulder above was to line it up alongside the flatter sides of the boulder, sample it (after first making sure it was stretched big enough to overlap the extents of the rock), then paint the entire boulder. The flattish sides were obviously ok, but that technique leaves some nasty streaky bits on the sharper sides and the top.

          These were fixed by simply moving the image around, first by rotating it 90 degrees horizontally and lining up the pattern on it so it would blend reasonably with what was already there, then just resampling the image in its new position and painting the streaked faces. Obviously you need to turn hidden geometry on first, or you'll repaint the entire boulder instead of a single face.

          Lastly, I pulled the image up, rotated it and floated it above the boulder, positioning it so I got that lichen or efflorescent texture in the right position to project down and extend the stuff that was already there. It's not perfect and it takes a bit of trial and error, but the end result is good enough to pass muster.

          3D Figures
          Were you required to walk 500 miles? Were you advised to walk 500 more?
          You could be entitled to compensation. Call the Pro Claimers now!

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          • urgenU Offline
            urgen
            last edited by

            Hey, guys!... These stones are able to wait... πŸ˜„ β˜€ Silently... πŸ˜‰

            http://img370.imageshack.us/img370/2510/moaivd3.jpg


            moai.skp

            --pupil forever...------

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            • urgenU Offline
              urgen
              last edited by

              @blajnov said:

              by urgen, moai.skp+Artlantis Studio 2.0.2.1

              ... πŸ‘ πŸ‘ πŸ‘ πŸ˜„

              --pupil forever...------

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              • B Offline
                blajnov
                last edited by

                by urgen, moai.skp+Artlantis Studio 2.0.2.1

                http://img228.imageshack.us/img228/9582/moaiutrohr1.jpg


                http://img228.imageshack.us/img228/9582/moaiutrohr1.ae0baed548.jpg


                Moai_Zakat_19_20f.jpg


                Moai_Zakat_19_20v.jpg

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                • I Offline
                  Iglesias
                  last edited by

                  Hello, here you are three boulders one tree and seamless Asturian grass texture.
                  The rock texture is seamless. It is made of a photograph near the Cantabrian sea, near my home.
                  Ejoy


                  boulders.jpg


                  boulders.skp

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                  • L Offline
                    lapx
                    last edited by

                    Looking for a good workflow for creating a stacked limestone wall. Any ideas would be helpful. I started off with basic shape as rectangle. Is there a ruby script to select and make square somewhat irregular at the edges?

                    Stone in background was done by fillet block ruby and then subdivided for editing by scaling.


                    STACKED-LIMESTONE.jpg

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                    • R Offline
                      Ross Macintosh
                      last edited by

                      Just thought I'd add that the boulder techniques can be used to create landscapes too...

                      I attach an old quickie I made using Alan's trike and boy from Formfonts. The big rock is a very low poly model with a large texture image applied to it.

                      Regards, Ross


                      big-rock.jpg

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                      • R Offline
                        remus
                        last edited by

                        Whres the pic/component ross? πŸ˜„

                        http://remusrendering.wordpress.com/

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                        • boofredlayB Offline
                          boofredlay
                          last edited by

                          Nice image Ross πŸ‘

                          http://www.coroflot.com/boofredlay

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                          • R Offline
                            remus
                            last edited by

                            Indeed that does look very good, the scene reminds me of the beach...apart form the trike

                            http://remusrendering.wordpress.com/

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                            • david_hD Offline
                              david_h
                              last edited by

                              I have had my own fun making rocks. . . .thanks for the technique. rendering not so great. . .but hey

                              D20080731123842_8m15s.jpg

                              If I make it look easy...It is probably easy

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                              • soloS Offline
                                solo
                                last edited by

                                David,

                                I see you are getting into sub-smooth, there are a few new tools like 'UV tools' that can map your textures pretty well these days in SU.
                                If you use bumps and/or displacement you can create some really cool rock textures too.
                                I saw on another thread you enquiring about flower beds, Clipmaps will work on one view only (unless you are up to moving each on individually as 'face me' will not suffice)so I suggest modeling some low poly flowers (mapping the textures right) and using them as components.

                                Here is a basic idea of different rock textures and some plants arranged as a rock bed. Rendered with Vue 6 xstream.


                                http://img103.imageshack.us/img103/5835/rockgardenlg7.jpg

                                http://www.solos-art.com

                                If you see a toilet in your dreams do not use it.

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                                • I Offline
                                  Iglesias
                                  last edited by

                                  Very beautiful composition. I like it very much

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                                  • david_hD Offline
                                    david_h
                                    last edited by

                                    @solo said:

                                    David,

                                    I see you are getting into sub-smooth, there are a few new tools like 'UV tools' that can map your textures pretty well these days in SU.
                                    If you use bumps and/or displacement you can create some really cool rock textures too.
                                    I saw on another thread you enquiring about flower beds, Clipmaps will work on one view only (unless you are up to moving each on individually as 'face me' will not suffice)so I suggest modeling some low poly flowers (mapping the textures right) and using them as components.

                                    Thanks solo. . .as usual. . .I think I have UV tools. .. I just don't know what to do with them. . .I guess I need to play around with thos alittle bit more. I have so many rubies in my files it's hard to keep track of them all.
                                    Thanks for you input on the flower beds too.

                                    EDIT p.s. I do have UV tools. .. .I have no idea what it does. . . 😳

                                    If I make it look easy...It is probably easy

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                                    • david_hD Offline
                                      david_h
                                      last edited by

                                      oka--this is getting to be like "look what I did in school today Mommy" .. .but i have played around with the UV tools. . ..(thanks Solo) . . .and now I am starting to get it. okay .. it takes me a while. . .

                                      anyway. .thse are starting to look better. . .not like stupid dinosaur eggs or something. n'est-ce pas?20080801093644_1m42s.jpg20080801092535_1m54s.jpg20080801094610_3m49s.jpg

                                      If I make it look easy...It is probably easy

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                                      • N Offline
                                        neoshed
                                        last edited by

                                        Pardon my ignorance but where would I find the UV tools?

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                                        • GaieusG Offline
                                          Gaieus
                                          last edited by

                                          Here you are
                                          http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=10404

                                          Gai...

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                                          • EarthMoverE Offline
                                            EarthMover
                                            last edited by

                                            I thought I'd add a collection of boulders I made a while back. They could use some retexturing, but the shapes are there. I used FFD on a sphere.


                                            Boulders.zip


                                            Boulders.jpg

                                            3D Artist at Clearstory 3D Imaging
                                            Guide Tool at Winning With Sketchup
                                            Content Creator at Skapeup

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