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    • R Offline
      remus
      last edited by

      Good idea, but sadly no.

      One more guess then i'll enlighten you all...

      http://remusrendering.wordpress.com/

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      • N Offline
        nomicrowave
        last edited by

        OH, OH, PICK ME!

        Its a levitating snake skinned banana with a zipper!

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        • A Offline
          andeciuala
          last edited by

          @nomicrowave said:

          :fecstatic: OH, OH, PICK ME!

          Its a levitating snake skinned banana with a zipper!

          that is the most obvius answare! sory for my english

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          • R Offline
            remus
            last edited by

            Looking at it now id say it does look more like a levitating snake skinned banna with a xip, but actually it was meant to be a glases case.

            i need more practice texturing 🎉

            http://remusrendering.wordpress.com/

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            • R Offline
              remus
              last edited by

              More unashamed playing about:

              http://farm3.static.flickr.com/2115/2421035703_64155bca86.jpg?v=0

              http://remusrendering.wordpress.com/

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              • soloS Offline
                solo
                last edited by

                The last on is interesting, mind explaining how you achieved that?

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • R Offline
                  remus
                  last edited by

                  first i merged a podim render with a style, i tihnk it was a sketchy edge of some description, sketchy edge was set at about 50% opacity. I then did another layer which i set to about 30% opacity, on this new layer i painted the colours, then blended the colours with the smear tool.

                  Thats all in photoshop btw.

                  Just stuff people have done before really 😉

                  http://remusrendering.wordpress.com/

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                  • R Offline
                    remus
                    last edited by

                    A quick chair in indigo:

                    http://farm4.static.flickr.com/3147/2423361707_ed0092d638.jpg

                    Playing about with a few different views in podium:

                    http://farm3.static.flickr.com/2090/2424173216_932d7d4021.jpg

                    http://farm3.static.flickr.com/2411/2423359795_fd5e5cfb21.jpg

                    http://farm3.static.flickr.com/2299/2424174628_1938f08bc3.jpg

                    http://remusrendering.wordpress.com/

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                    • R Offline
                      remus
                      last edited by

                      Just a little ide for an MP3 player:

                      http://farm3.static.flickr.com/2098/2428606178_c6de37921f.jpg?v=0

                      http://farm3.static.flickr.com/2344/2427806419_94dc0fcacf.jpg?v=0

                      http://remusrendering.wordpress.com/

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                      • R Offline
                        remus
                        last edited by

                        Playing about with subdivide and smooth, i like it 😆

                        http://farm3.static.flickr.com/2063/2439737751_e3d9f317a2.jpg?v=0

                        http://remusrendering.wordpress.com/

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                        • I Offline
                          igor
                          last edited by

                          wow! that looks so cool! i have to get that plugin! almost looks like it was made of plastic.
                          have you seen what ive been doing with reflective TINs? just imagine what could happen if we combined my repeating TINs w/ you subdevide and smooth!

                          The genius switch has no "off" position
                          Intelegence is natrual, it takes real effort to be ignorant

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                          • R Offline
                            remus
                            last edited by

                            hahaha, thta made me laugh, in a good way of course.

                            As you said the model did smooth pretty well. i prefer it to the original i think.

                            p.s. you wont regret buying subd and smooth, its great fun, if nothing else.

                            http://remusrendering.wordpress.com/

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                            • R Offline
                              remus
                              last edited by

                              mental fart:

                              http://farm4.static.flickr.com/3233/2441502411_de53670e96.jpg

                              http://remusrendering.wordpress.com/

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                              • R Offline
                                remus
                                last edited by

                                I quite like this one, im going to do a really big one for my desktop background when i get a chance.

                                http://farm4.static.flickr.com/3094/2452159509_6c080ee453.jpg?v=0

                                http://remusrendering.wordpress.com/

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                                • I Offline
                                  igor
                                  last edited by

                                  i like it! PM me with the finished render, i want it too!

                                  how ar you getting the effect you got in the above render? ie: the glass stuff all over the lighted ring in a previous post and lighted bottle in the above post? is it subd/smooth?

                                  The genius switch has no "off" position
                                  Intelegence is natrual, it takes real effort to be ignorant

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                                  • R Offline
                                    remus
                                    last edited by

                                    Yes igor, its all subd and smooth.

                                    The basic method:
                                    1)draw a base shape (ring, light bulb, whatever)
                                    2)turn on hidden geometry
                                    3)Group the base object and start drawing a shape on to the surface
                                    4)'fill in' the shape, sp close it up and make sure its consisted of polygons
                                    5)smooth all the connecting lines so you jsut have one smooth face
                                    6)use join push/pull to pull the whole thing out
                                    7)repeat as you want
                                    8)apply materials
                                    9)explode everything and use subd and smooth making sure it keeps the materials.
                                    10)render

                                    http://remusrendering.wordpress.com/

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                                    • R Offline
                                      remus
                                      last edited by

                                      This is a table that im doing a quick product study of at college. Im pretty pleased with it, altohugh i tihnk the table top texture needs a bit of work.

                                      http://farm3.static.flickr.com/2230/2460726301_76ab41089b_o.png

                                      http://remusrendering.wordpress.com/

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