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    • R Offline
      remus
      last edited by

      warning make sure youve got a good squint going before you look at this, the textures are very badly done, i couldnt be bothered to redo them.

      Lots of points if you can guess what its meant to be ๐Ÿ‘

      And i do rather like the lighting, just a pity the models not so brilliant ๐Ÿ˜‰

      http://farm3.static.flickr.com/2114/2418749951_83b16abd2b.jpg

      http://remusrendering.wordpress.com/

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      • MarianM Offline
        Marian
        last edited by

        It's a money purse. ๐Ÿ˜„

        http://marian87.deviantart.com/

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        • R Offline
          remus
          last edited by

          Nope...keep guessing.

          http://remusrendering.wordpress.com/

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          • StinkieS Offline
            Stinkie
            last edited by

            It's a peanut shell from the future that's come to warn us.

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            • R Offline
              remus
              last edited by

              Good idea, but sadly no.

              One more guess then i'll enlighten you all...

              http://remusrendering.wordpress.com/

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              • N Offline
                nomicrowave
                last edited by

                OH, OH, PICK ME!

                Its a levitating snake skinned banana with a zipper!

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                • A Offline
                  andeciuala
                  last edited by

                  @nomicrowave said:

                  :fecstatic: OH, OH, PICK ME!

                  Its a levitating snake skinned banana with a zipper!

                  that is the most obvius answare! sory for my english

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                  • R Offline
                    remus
                    last edited by

                    Looking at it now id say it does look more like a levitating snake skinned banna with a xip, but actually it was meant to be a glases case.

                    i need more practice texturing ๐ŸŽ‰

                    http://remusrendering.wordpress.com/

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                    • R Offline
                      remus
                      last edited by

                      More unashamed playing about:

                      http://farm3.static.flickr.com/2115/2421035703_64155bca86.jpg?v=0

                      http://remusrendering.wordpress.com/

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                      • soloS Offline
                        solo
                        last edited by

                        The last on is interesting, mind explaining how you achieved that?

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • R Offline
                          remus
                          last edited by

                          first i merged a podim render with a style, i tihnk it was a sketchy edge of some description, sketchy edge was set at about 50% opacity. I then did another layer which i set to about 30% opacity, on this new layer i painted the colours, then blended the colours with the smear tool.

                          Thats all in photoshop btw.

                          Just stuff people have done before really ๐Ÿ˜‰

                          http://remusrendering.wordpress.com/

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                          • R Offline
                            remus
                            last edited by

                            A quick chair in indigo:

                            http://farm4.static.flickr.com/3147/2423361707_ed0092d638.jpg

                            Playing about with a few different views in podium:

                            http://farm3.static.flickr.com/2090/2424173216_932d7d4021.jpg

                            http://farm3.static.flickr.com/2411/2423359795_fd5e5cfb21.jpg

                            http://farm3.static.flickr.com/2299/2424174628_1938f08bc3.jpg

                            http://remusrendering.wordpress.com/

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                            • R Offline
                              remus
                              last edited by

                              Just a little ide for an MP3 player:

                              http://farm3.static.flickr.com/2098/2428606178_c6de37921f.jpg?v=0

                              http://farm3.static.flickr.com/2344/2427806419_94dc0fcacf.jpg?v=0

                              http://remusrendering.wordpress.com/

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                              • R Offline
                                remus
                                last edited by

                                Playing about with subdivide and smooth, i like it ๐Ÿ˜†

                                http://farm3.static.flickr.com/2063/2439737751_e3d9f317a2.jpg?v=0

                                http://remusrendering.wordpress.com/

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                                • I Offline
                                  igor
                                  last edited by

                                  wow! that looks so cool! i have to get that plugin! almost looks like it was made of plastic.
                                  have you seen what ive been doing with reflective TINs? just imagine what could happen if we combined my repeating TINs w/ you subdevide and smooth!

                                  The genius switch has no "off" position
                                  Intelegence is natrual, it takes real effort to be ignorant

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                                  • R Offline
                                    remus
                                    last edited by

                                    hahaha, thta made me laugh, in a good way of course.

                                    As you said the model did smooth pretty well. i prefer it to the original i think.

                                    p.s. you wont regret buying subd and smooth, its great fun, if nothing else.

                                    http://remusrendering.wordpress.com/

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                                    • R Offline
                                      remus
                                      last edited by

                                      mental fart:

                                      http://farm4.static.flickr.com/3233/2441502411_de53670e96.jpg

                                      http://remusrendering.wordpress.com/

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                                      • R Offline
                                        remus
                                        last edited by

                                        I quite like this one, im going to do a really big one for my desktop background when i get a chance.

                                        http://farm4.static.flickr.com/3094/2452159509_6c080ee453.jpg?v=0

                                        http://remusrendering.wordpress.com/

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                                        • I Offline
                                          igor
                                          last edited by

                                          i like it! PM me with the finished render, i want it too!

                                          how ar you getting the effect you got in the above render? ie: the glass stuff all over the lighted ring in a previous post and lighted bottle in the above post? is it subd/smooth?

                                          The genius switch has no "off" position
                                          Intelegence is natrual, it takes real effort to be ignorant

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                                          • R Offline
                                            remus
                                            last edited by

                                            Yes igor, its all subd and smooth.

                                            The basic method:
                                            1)draw a base shape (ring, light bulb, whatever)
                                            2)turn on hidden geometry
                                            3)Group the base object and start drawing a shape on to the surface
                                            4)'fill in' the shape, sp close it up and make sure its consisted of polygons
                                            5)smooth all the connecting lines so you jsut have one smooth face
                                            6)use join push/pull to pull the whole thing out
                                            7)repeat as you want
                                            8)apply materials
                                            9)explode everything and use subd and smooth making sure it keeps the materials.
                                            10)render

                                            http://remusrendering.wordpress.com/

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