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    • soloS Offline
      solo
      last edited by

      The last on is interesting, mind explaining how you achieved that?

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • R Offline
        remus
        last edited by

        first i merged a podim render with a style, i tihnk it was a sketchy edge of some description, sketchy edge was set at about 50% opacity. I then did another layer which i set to about 30% opacity, on this new layer i painted the colours, then blended the colours with the smear tool.

        Thats all in photoshop btw.

        Just stuff people have done before really πŸ˜‰

        http://remusrendering.wordpress.com/

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        • R Offline
          remus
          last edited by

          A quick chair in indigo:

          http://farm4.static.flickr.com/3147/2423361707_ed0092d638.jpg

          Playing about with a few different views in podium:

          http://farm3.static.flickr.com/2090/2424173216_932d7d4021.jpg

          http://farm3.static.flickr.com/2411/2423359795_fd5e5cfb21.jpg

          http://farm3.static.flickr.com/2299/2424174628_1938f08bc3.jpg

          http://remusrendering.wordpress.com/

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          • R Offline
            remus
            last edited by

            Just a little ide for an MP3 player:

            http://farm3.static.flickr.com/2098/2428606178_c6de37921f.jpg?v=0

            http://farm3.static.flickr.com/2344/2427806419_94dc0fcacf.jpg?v=0

            http://remusrendering.wordpress.com/

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            • R Offline
              remus
              last edited by

              Playing about with subdivide and smooth, i like it πŸ˜†

              http://farm3.static.flickr.com/2063/2439737751_e3d9f317a2.jpg?v=0

              http://remusrendering.wordpress.com/

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              • I Offline
                igor
                last edited by

                wow! that looks so cool! i have to get that plugin! almost looks like it was made of plastic.
                have you seen what ive been doing with reflective TINs? just imagine what could happen if we combined my repeating TINs w/ you subdevide and smooth!

                The genius switch has no "off" position
                Intelegence is natrual, it takes real effort to be ignorant

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                • R Offline
                  remus
                  last edited by

                  hahaha, thta made me laugh, in a good way of course.

                  As you said the model did smooth pretty well. i prefer it to the original i think.

                  p.s. you wont regret buying subd and smooth, its great fun, if nothing else.

                  http://remusrendering.wordpress.com/

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                  • R Offline
                    remus
                    last edited by

                    mental fart:

                    http://farm4.static.flickr.com/3233/2441502411_de53670e96.jpg

                    http://remusrendering.wordpress.com/

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                    • R Offline
                      remus
                      last edited by

                      I quite like this one, im going to do a really big one for my desktop background when i get a chance.

                      http://farm4.static.flickr.com/3094/2452159509_6c080ee453.jpg?v=0

                      http://remusrendering.wordpress.com/

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                      • I Offline
                        igor
                        last edited by

                        i like it! PM me with the finished render, i want it too!

                        how ar you getting the effect you got in the above render? ie: the glass stuff all over the lighted ring in a previous post and lighted bottle in the above post? is it subd/smooth?

                        The genius switch has no "off" position
                        Intelegence is natrual, it takes real effort to be ignorant

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                        • R Offline
                          remus
                          last edited by

                          Yes igor, its all subd and smooth.

                          The basic method:
                          1)draw a base shape (ring, light bulb, whatever)
                          2)turn on hidden geometry
                          3)Group the base object and start drawing a shape on to the surface
                          4)'fill in' the shape, sp close it up and make sure its consisted of polygons
                          5)smooth all the connecting lines so you jsut have one smooth face
                          6)use join push/pull to pull the whole thing out
                          7)repeat as you want
                          8)apply materials
                          9)explode everything and use subd and smooth making sure it keeps the materials.
                          10)render

                          http://remusrendering.wordpress.com/

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                          • R Offline
                            remus
                            last edited by

                            This is a table that im doing a quick product study of at college. Im pretty pleased with it, altohugh i tihnk the table top texture needs a bit of work.

                            http://farm3.static.flickr.com/2230/2460726301_76ab41089b_o.png

                            http://remusrendering.wordpress.com/

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