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    • StinkieS
      Stinkie
      last edited by

      It's a peanut shell from the future that's come to warn us.

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      • R
        remus
        last edited by

        Good idea, but sadly no.

        One more guess then i'll enlighten you all...

        http://remusrendering.wordpress.com/

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        • N
          nomicrowave
          last edited by

          OH, OH, PICK ME!

          Its a levitating snake skinned banana with a zipper!

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          • A
            andeciuala
            last edited by

            @nomicrowave said:

            :fecstatic: OH, OH, PICK ME!

            Its a levitating snake skinned banana with a zipper!

            that is the most obvius answare! sory for my english

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            • R
              remus
              last edited by

              Looking at it now id say it does look more like a levitating snake skinned banna with a xip, but actually it was meant to be a glases case.

              i need more practice texturing 🎉

              http://remusrendering.wordpress.com/

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              • R
                remus
                last edited by

                More unashamed playing about:

                http://farm3.static.flickr.com/2115/2421035703_64155bca86.jpg?v=0

                http://remusrendering.wordpress.com/

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                • soloS
                  solo
                  last edited by

                  The last on is interesting, mind explaining how you achieved that?

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • R
                    remus
                    last edited by

                    first i merged a podim render with a style, i tihnk it was a sketchy edge of some description, sketchy edge was set at about 50% opacity. I then did another layer which i set to about 30% opacity, on this new layer i painted the colours, then blended the colours with the smear tool.

                    Thats all in photoshop btw.

                    Just stuff people have done before really 😉

                    http://remusrendering.wordpress.com/

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                    • R
                      remus
                      last edited by

                      A quick chair in indigo:

                      http://farm4.static.flickr.com/3147/2423361707_ed0092d638.jpg

                      Playing about with a few different views in podium:

                      http://farm3.static.flickr.com/2090/2424173216_932d7d4021.jpg

                      http://farm3.static.flickr.com/2411/2423359795_fd5e5cfb21.jpg

                      http://farm3.static.flickr.com/2299/2424174628_1938f08bc3.jpg

                      http://remusrendering.wordpress.com/

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                      • R
                        remus
                        last edited by

                        Just a little ide for an MP3 player:

                        http://farm3.static.flickr.com/2098/2428606178_c6de37921f.jpg?v=0

                        http://farm3.static.flickr.com/2344/2427806419_94dc0fcacf.jpg?v=0

                        http://remusrendering.wordpress.com/

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                        • R
                          remus
                          last edited by

                          Playing about with subdivide and smooth, i like it 😆

                          http://farm3.static.flickr.com/2063/2439737751_e3d9f317a2.jpg?v=0

                          http://remusrendering.wordpress.com/

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                          • I
                            igor
                            last edited by

                            wow! that looks so cool! i have to get that plugin! almost looks like it was made of plastic.
                            have you seen what ive been doing with reflective TINs? just imagine what could happen if we combined my repeating TINs w/ you subdevide and smooth!

                            The genius switch has no "off" position
                            Intelegence is natrual, it takes real effort to be ignorant

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                            • R
                              remus
                              last edited by

                              hahaha, thta made me laugh, in a good way of course.

                              As you said the model did smooth pretty well. i prefer it to the original i think.

                              p.s. you wont regret buying subd and smooth, its great fun, if nothing else.

                              http://remusrendering.wordpress.com/

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                              • R
                                remus
                                last edited by

                                mental fart:

                                http://farm4.static.flickr.com/3233/2441502411_de53670e96.jpg

                                http://remusrendering.wordpress.com/

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                                • R
                                  remus
                                  last edited by

                                  I quite like this one, im going to do a really big one for my desktop background when i get a chance.

                                  http://farm4.static.flickr.com/3094/2452159509_6c080ee453.jpg?v=0

                                  http://remusrendering.wordpress.com/

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                                  • I
                                    igor
                                    last edited by

                                    i like it! PM me with the finished render, i want it too!

                                    how ar you getting the effect you got in the above render? ie: the glass stuff all over the lighted ring in a previous post and lighted bottle in the above post? is it subd/smooth?

                                    The genius switch has no "off" position
                                    Intelegence is natrual, it takes real effort to be ignorant

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                                    • R
                                      remus
                                      last edited by

                                      Yes igor, its all subd and smooth.

                                      The basic method:
                                      1)draw a base shape (ring, light bulb, whatever)
                                      2)turn on hidden geometry
                                      3)Group the base object and start drawing a shape on to the surface
                                      4)'fill in' the shape, sp close it up and make sure its consisted of polygons
                                      5)smooth all the connecting lines so you jsut have one smooth face
                                      6)use join push/pull to pull the whole thing out
                                      7)repeat as you want
                                      8)apply materials
                                      9)explode everything and use subd and smooth making sure it keeps the materials.
                                      10)render

                                      http://remusrendering.wordpress.com/

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                                      • R
                                        remus
                                        last edited by

                                        This is a table that im doing a quick product study of at college. Im pretty pleased with it, altohugh i tihnk the table top texture needs a bit of work.

                                        http://farm3.static.flickr.com/2230/2460726301_76ab41089b_o.png

                                        http://remusrendering.wordpress.com/

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