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    WIP dilema.

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    • GaieusG 離線
      Gaieus
      最後由 編輯

      I do remember a topic over the KT Forums which dealt with many many lights (or maybe it wasn't there?) I'll try to look it up for you - though the "real" KT Team members may link it quicker.

      Gai...

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      • marked001M 離線
        marked001
        最後由 編輯

        this sounds pretty cool....figure it out quick so we can see it 😉 haha.

        http://www.revision21vis.com

        instagram: revi21on

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        • GaieusG 離線
          Gaieus
          最後由 編輯

          This is one thread I found about led lights. This is not the one I remembered though (maybe it was you or someone else explaining things at the Podium forums?) 😳

          Gai...

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          • marked001M 離線
            marked001
            最後由 編輯

            is it possible to create an emitter from an image? if so, that would seem like the easiest way to represent the led's in my head...

            http://www.revision21vis.com

            instagram: revi21on

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            • K 離線
              kwistenbiebel
              最後由 編輯

              Pete,
              (Sk)indigos proxy/instancing method is really piece of cake to use.
              Render quality will also be top....the only trouble off course would be render time for such a interior scene...

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              • GaieusG 離線
                Gaieus
                最後由 編輯

                Any material (=image) can be an emitter in Kerky. Just because of triangulation, your real number of emitters can go through the roof (with your render time as well). That's why I suggested ONE emitting plane above a perforated ceiling - to fake it (but it's not going to be the case as I see).

                Gai...

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                • F 離線
                  Fletch
                  最後由 編輯

                  @gaieus said:

                  Gee, Fletch, #11e 👍 thanks! It was driving me nuts that I could not adjust instances within the instanced groups!

                  Pete, it seems that finally you should give a shot to Kerky 😉

                  Hi Gaieus,
                  where in the world do you find time to actually build and render anything?! I thought you just read/reply to forums all day 😆 You must type even faster than me!

                  I mention step "11e" very clearly in the instancing brush video tutorial... you may have just missed it. 😉 I found I watched the SketchUp video tutorials over and over and always learned something new every time... or rather, that the info finally 'sank into' my thick skull. 😒

                  Fletch
                  Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                  • S 離線
                    sintra
                    最後由 編輯

                    Hi Solo,

                    Come on over to the dark side, the KERKYSIDE 😆

                    This is the link Gaieus was talking about regarding lighting in KT http://www.kerkythea.net/phpBB2/viewtopic.php?t=1081&start=0&postdays=0&postorder=asc&highlight=

                    Kind regards

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                    • soloS 離線
                      solo
                      最後由 編輯

                      Thanks y'all for your inputs, I seem to have one of the issues sorted out.
                      The high poly issue I had was solved by saving the architecture as a model and all inner components as a seperate model, then moving to my dual core rig (older machine) from my quad and open the first model and import the second one (all set up with lighting and reflections etc). Due to the fact that the first model had my views already mapped it was a simple hit render and hope for the best, no splats and render is already at 42% an hour so far. I assume that because the clock speed is slightly greater it may be ore stable in SU, however it has only 2gb ram as opposed to the 4 in the quad. The GPU is 2x geforce 6800's in sli as opposed to 2x 8800gtx's in quad, so I am guessing the single core slight advantage makes a huge diference.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • GaieusG 離線
                        Gaieus
                        最後由 編輯

                        @fletch said:

                        ...Hi Gaieus,
                        where in the world do you find time to actually build and render anything?! I thought you just read/reply to forums all day 😆 You must type even faster than me!

                        Well, if my boss new, I'd not even post anywhere... 😒

                        @unknownuser said:

                        I mention step "11e" very clearly in the instancing brush video tutorial... you may have just missed it. 😉 I found I watched the SketchUp video tutorials over and over and always learned something new every time... or rather, that the info finally 'sank into' my thick skull. 😒

                        Yes I've seen the tutorial but must have missed this one. Thanks anyway - I'll watch it again. 👍

                        @Solo: I hope it will come out OK. I can hardly wait till the end of the bid to see it; you have teased us enough! 😉

                        Gai...

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                        • F 離線
                          Fletch
                          最後由 編輯

                          of course, KT renders on all 4 threads... or 8, and also net-renders... so in future...

                          Fletch
                          Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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