WIP dilema.
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now i dont know any of the mentioned renderers (i know..shame on me).. so disregard this if it doesnt work.. but since sketchup cannot handle the poly count, can you split it up into multiple models, export each and combine before rendering? i know i have to do this with maxwell on occasion and it works well...
(and no go with my hard drive, pete sucks to be me)
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180,000 lights are just insane in any rendrers, Pete! It would take forever to render I'm sure. Could you not create a plane above the ceiling that emits light and just perforate the ceiling with those 180,000 holes? That would be a much more reasonable model IMO.
Also note that - carrying Jason's idea on - that you can always merge parts of the model into your Kerky scene. If there is anything selected when you start the exporter, it will give an option to export only the selected part. Then when merging in KT, it will "paste it in place" so to say. So you may consider a really thoroughful workflow during modelling and assembly your model in Kerky only.
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Sorry about the HD's Jason, I hope you get you rig sorted soon and it does not effect your work too bad.
I am building the scene in two models, 1) the architecture with textures, lights and all and 2) the work consols and all other components mapped to the precise locations.
fortunately I modled and compiled these scenes in groups and components so the physical MB sizes are not bad, nor is my rig taking much strain to orbit even with all textures and sadows on, so I may just give your suggestion a go when ready. -
Gaieus if the LED lights where only for cieling then I would use an LEM panel with a perforated clipmap to give the imppression of LED's,but these are lighting strips that are to be placed in wall paneling, cieling and floor.
I will think of something, rest assured a solution to all will be found in the next 48 hours ... or I am toast. -
I do remember a topic over the KT Forums which dealt with many many lights (or maybe it wasn't there?) I'll try to look it up for you - though the "real" KT Team members may link it quicker.
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this sounds pretty cool....figure it out quick so we can see it haha.
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This is one thread I found about led lights. This is not the one I remembered though (maybe it was you or someone else explaining things at the Podium forums?)
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is it possible to create an emitter from an image? if so, that would seem like the easiest way to represent the led's in my head...
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Pete,
(Sk)indigos proxy/instancing method is really piece of cake to use.
Render quality will also be top....the only trouble off course would be render time for such a interior scene... -
Any material (=image) can be an emitter in Kerky. Just because of triangulation, your real number of emitters can go through the roof (with your render time as well). That's why I suggested ONE emitting plane above a perforated ceiling - to fake it (but it's not going to be the case as I see).
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@gaieus said:
Gee, Fletch, #11e thanks! It was driving me nuts that I could not adjust instances within the instanced groups!
Pete, it seems that finally you should give a shot to Kerky
Hi Gaieus,
where in the world do you find time to actually build and render anything?! I thought you just read/reply to forums all day You must type even faster than me!I mention step "11e" very clearly in the instancing brush video tutorial... you may have just missed it. I found I watched the SketchUp video tutorials over and over and always learned something new every time... or rather, that the info finally 'sank into' my thick skull.
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Hi Solo,
Come on over to the dark side, the KERKYSIDE
This is the link Gaieus was talking about regarding lighting in KT http://www.kerkythea.net/phpBB2/viewtopic.php?t=1081&start=0&postdays=0&postorder=asc&highlight=
Kind regards
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Thanks y'all for your inputs, I seem to have one of the issues sorted out.
The high poly issue I had was solved by saving the architecture as a model and all inner components as a seperate model, then moving to my dual core rig (older machine) from my quad and open the first model and import the second one (all set up with lighting and reflections etc). Due to the fact that the first model had my views already mapped it was a simple hit render and hope for the best, no splats and render is already at 42% an hour so far. I assume that because the clock speed is slightly greater it may be ore stable in SU, however it has only 2gb ram as opposed to the 4 in the quad. The GPU is 2x geforce 6800's in sli as opposed to 2x 8800gtx's in quad, so I am guessing the single core slight advantage makes a huge diference. -
@fletch said:
...Hi Gaieus,
where in the world do you find time to actually build and render anything?! I thought you just read/reply to forums all day You must type even faster than me!Well, if my boss new, I'd not even post anywhere...
@unknownuser said:
I mention step "11e" very clearly in the instancing brush video tutorial... you may have just missed it. I found I watched the SketchUp video tutorials over and over and always learned something new every time... or rather, that the info finally 'sank into' my thick skull.
Yes I've seen the tutorial but must have missed this one. Thanks anyway - I'll watch it again.
@Solo: I hope it will come out OK. I can hardly wait till the end of the bid to see it; you have teased us enough!
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of course, KT renders on all 4 threads... or 8, and also net-renders... so in future...
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