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Shuffle-ruby script?

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  • M Offline
    miikka1978
    last edited by 8 Mar 2008, 08:06

    Is there ruby script like Shuffle?
    I am quite often drawing shipping container stacks. Usually container stacks are full of different containers and it takes a lot of time to make the containers stacks look real (place containers random on top of each other). Is there a ruby script that would shuffle different components (containers) that have the same dimensions into a random order without changing the overall form of the container stack?


    Container stacks.jpg

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    • T Offline
      todd burch
      last edited by 8 Mar 2008, 11:49

      Do you mean, randomly change the color/material of a bunch of groups or components?

      Todd

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      • M Offline
        miikka1978
        last edited by 8 Mar 2008, 13:34

        Todd,
        Thank you for showing interest! Sorry that my explanation was not so clear. I try again. Lets say that I have 3 components (container blue, container white, container red). All these components have a certain texture. I would like to create a container stack that consists of these 3 components randomly placed in the stack. These containers should be on top of each other and the stack can't be higher than 5 containers high. In the real world, there is a space between containers. Some cases this space is 20 cm and some cases 40 cm.

        Usually I have used MatrixProximity script to create container stacks and then I have deleted some containers to make container stack uneven/random. Anyway, by using MatrixProximity script I have only been able to create container stacks that consist of one kind of containers. Therefore, I was hoping that there is already a script that would randomly change the places between certain components that have same dimensions. In this case I would create a container stack (see the picture) of 3 different components (containers) with a certain spaces between components, run the script to randomly change the places of these components and then delete some of the components to make the stack uneven. The result would be something like in the second picture.

        I hope this explanation is little more clear than the previous one.


        Container stacks2.jpg


        Container stacks3.jpg

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        • G Offline
          GreyHead
          last edited by 8 Mar 2008, 15:58

          I think you ought to be able to do the random part of this using the Proximity Components part of Matrix Proximity. Putting the three different colored containers into the Proximity Containers folder should trigger an option to randomise.

          @unknownuser said:

          The matrix copied component might belong to a Proximity Component ‘family’ (one of the trio-sets – typically the ‘Far’ type – see later). If so then Matrix realises this and looks for related family components of the same type (e.g. Far) that are already made within or loaded into the model or are in the Proximity Components folder. If it finds them a dialog tells you how many alternatives are available for use and asks if you want to swap and
          randomly scatter them within the matrix copies (this is in approximately equal proportions). This is useful for introducing randomness and naturalness into groups of trees etc – use a Proximity Component family ‘Far’ tree to make the matrix initially (e.g. tree-001-) and if you have say three others available tree-002-, tree-003- and tree-004- then the result would be a randomized mix of the four types.

          I also wondered if a fourth container with zero height - a flat plane might let the others drop - I don't think so, but perhaps if you turned Sketchy Physic on . . .

          Unfortunately I cant test as I get an error message with the version of Matrix Proximity I downloaded
          @unknownuser said:

          "Error: #<Errno::ENOENT: No such file or directory - F:/PROGRA~1/Google/GOOGLE~2Components\Proximity Components>"

          • there's a slash missing and I can't see how to fix it 😞

          Bob

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          • G Offline
            GreyHead
            last edited by 8 Mar 2008, 18:30

            With a little de-bugging and a lot of trial and error the MatrixProximity shuffle works nicely.

            Create a 'Components/Proximity Components' folder and save copies of unique components into it. Mine were named 'container-001-.skp' 'container-002-.skp' & 'container-003-.skp'

            Create a new SketchUp drawing with only one container in it (the shuffle will not work if the proxy containers are already in the drawing).

            Create your stack and, if all is well, you will see a second dialogue asking you if you want to Merge copies of the other components. Say Yes.

            I had to make a couple of small changes to the script to get round the Error message below. If you need them I'll post them here.

            Bob

            PS Creating 'zero-height' containers and adding them to the mix worked well. Using Sketchy Physics to drop the columns was a spectacular disaster . . .

            container.png

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            • M Offline
              miikka1978
              last edited by 9 Mar 2008, 09:09

              Thank you for the help. I am still having some problems. I never get the dialog that asks to merge copies.

              I have Proximity Components folder in this path (C:\Program Files\Google\Google SketchUp 6\Components\Proximity Components) and I have named containers (cont-001-,cont-002-,cont-003-,cont-004-). I have taken the cont-001- and placed it in the drawing => run the Matrix => I get multible copies => I get dialog that asks if I want to drop the componets onto nearest faces => but after that I never get any dialog to asks to merge copies. I have tried this same workflow with components that were alrady in the Proximity Components folder but still it does not ask to merge copies.

              Do you have any idea what could be the problem?

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              • G Offline
                GreyHead
                last edited by 9 Mar 2008, 09:21

                The problem that I found was that the script wasn't able to open the sub-folder. When I open the RubyScript console I saw an error at line 415 (or thereabouts).

                There is a line that reads something like:

                proxdir = (Sketchup.find_support_file "", "Components/Proximity Components/") + "Components//Proximity Components//"
                

                I replaced this with two lines:

                proxdir_1 = Sketchup.find_support_file "", "Components/Proximity Components/"
                proxdir = proxdir_1 + "/Components/Proximity Components/"
                

                Bob

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                • M Offline
                  miikka1978
                  last edited by 9 Mar 2008, 09:45

                  Thank you for helping me. Now it works perfect. 😄

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                  • G Offline
                    GreyHead
                    last edited by 9 Mar 2008, 11:35

                    Couldn't resist it. Here's a hacked version of the script that adds a 'Density' value to the dialogue box. The image below is at 85% which is the default (change this at line 234 to your preference).

                    Bob

                    container-3.png


                    Back up the original version and copy this to PlugIns folder.

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                    • T Offline
                      todd burch
                      last edited by 9 Mar 2008, 13:15

                      Thanks for saving me some work Greyhead! (from one soon to be grey head to another!)

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                      • TIGT Offline
                        TIG Moderator
                        last edited by 9 Mar 2008, 20:20

                        Thanks GreyHead for the error report*. It's over 2 years since the MatrixProximity code was last looked at by me !

                        Here's the 'official' Update v1.7 - http://www.sketchucation.com/forums/scf/viewtopic.php?p=46802#p46802

                        Note that GreyHead's changed version two posts below has some menu problems in it...

                        You might want to hack out his "density" bits if they are useful and add them back in ?

                        This fixes those AND the error* problem, with it finding the right directory - caused by changes to the way Ruby 'now' returns the FindFile path with/without a / at the end of a directory... [actually it changed ages ago, but I never caught it...]

                        Sorry for the slow response...

                        TIG

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                        • G Offline
                          GreyHead
                          last edited by 9 Mar 2008, 20:46

                          Thanks TIG - the density bit was very much a hack. More a learning experiment than serious coding. (Though I was quite impressed with myself that I got it to work at all!)

                          I forgot that I'd commented out the menu entries 😞 - is there a way of editing and rerunning a script that's loaded into a menu without re-starting Sketchup?

                          Bob

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                          • TIGT Offline
                            TIG Moderator
                            last edited by 9 Mar 2008, 22:53

                            @greyhead said:

                            Thanks TIG - the density bit was very much a hack. More a learning experiment than serious coding. (Though I was quite impressed with myself that I got it to work at all!)

                            I forgot that I'd commented out the menu entries 😞 - is there a way of editing and rerunning a script that's loaded into a menu without re-starting Sketchup?

                            Bob

                            Easy: type, 'load "script_name.rb"', into the Ruby console - it will reload the script completely. You need the 'load menu if script not loaded' test bits at the end - or else you'll get multiple menu entries - even then the latest menu entry's on the end ! - but most scripters add that test in anyway...

                            All /Plugins/ .rb files load automatically at startup, but you can also load any .rb files that have a .txt suffix at any time by using the, 'load "file.txt"' method - that's useful for rarely used scripts that you wouldn't want cluttering things up all the time...

                            .

                            IF the 'density' bit is thought useful I could add it into the 'official' version... Comments please...

                            TIG

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                            • R Offline
                              rv1974
                              last edited by 10 Mar 2008, 09:38

                              @TIG: I'd rather use randomselect in this case 👍

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                              • M Offline
                                miikka1978
                                last edited by 10 Mar 2008, 10:54

                                For my purpose/need this density function is just perfect. Thanks again GreyHead! But right now I can't think any other way to benefit from this function when using MatrixProximity script. I will be fine with this unofficial version.

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