SU Styles + Render
-
Well, I like the first image of the second post the best but you know it's just for a mother to decide which kid of hers she loves the best.
-
@gaieus said:
Well, I like the first image of the second post the best but you know it's just for a mother to decide which kid of hers she loves the best.
I couldn't agree more. That is my favorite too.
-
2nd image of 2nd post. great work as usual, solo.
-
Interestingly thats the only one with warm color balance, so the blue grey tint of the concrete is less favoured....thanks y'all.
-
Yes, solo, probably that's why I picked that one. But see, Edson likes the colder version better.
-
i love the first 2 of the second post
-
I like the second of the first post. Nice to see NPR mixed with Podium. Care to share your process?
-
Great images Solo,I love the second three,
it is difficult to decide, i really love the
vegetation. -
I do something like this fairly regularly, but with VRay and not Podium.
-
Lewis
I really like that image, it has a great ambiance to it.
-
@solo said:
Lewis
I really like that image, it has a great ambiance to it.
Thanks...supposedly it's on (or going to be on) the cover of a book...the idea was to mimic a certain architect's old airbrush style. But I find this sort of NPR/PR combo thing to be really hit or miss...sometimes it works, sometimes it turns into mud, and this is not helped by the quirkiness of the VRay interface. More than half the time, for instance, the rendered view from VRay is slightly different from that out of SU itself, even if I force VRay to use the same resolution and to base its camera on the SU viewport.
Out of frustration I've become interested in using other programs (Blender's node renderer and Rhino's Penguin 2.0) that permit one to assign rendering style (in other words, degree of NPR versus the other thing) on an object by object basis. If I survive my client meeting this morning, I want to finally do some tests of these with some basic models at least partially made in SketchUp.
-
Lewis,
I share your annoyance at the viewport & rendered output mismatch. The only workaround is using a zoom at about 0.7-0.8ish and also low lens shift values if there is a requirement for proper 2 point perspective seeing as that function also isnt replicated correctly in VfSU
I do like the style's of both Solo's and your image.
-
@dzinetech said:
Lewis,
I share your annoyance at the viewport & rendered output mismatch. The only workaround is using a zoom at about 0.7-0.8ish and also low lens shift values if there is a requirement for proper 2 point perspective seeing as that function also isnt replicated correctly in VfSU
I do like the style's of both Solo's and your image.
I'm almost certain I have tried those settings and everything else by this point...I generally resign myself to converting either the SU ouput or the VRay rendering to a Smart Object in Photoshop and then painfully tweaking it with the Warp transform tool until the one overlays the other acceptably.
-
They all look great, Solo. If I had to pick a fav, though, probably the last one - it's not too dark, too bright, and all the detail is there.
-
@lewiswadsworth said:
@dzinetech said:
Lewis,
I share your annoyance at the viewport & rendered output mismatch. The only workaround is using a zoom at about 0.7-0.8ish and also low lens shift values if there is a requirement for proper 2 point perspective seeing as that function also isnt replicated correctly in VfSU
I do like the style's of both Solo's and your image.
I'm almost certain I have tried those settings and everything else by this point...I generally resign myself to converting either the SU ouput or the VRay rendering to a Smart Object in Photoshop and then painfully tweaking it with the Warp transform tool until the one overlays the other acceptably.
It definately works but there is no set of magic numbers for every desired camera/viewport position; its much a case of trial and error till it you are happy with the results. What I did was to test a low quality render with material override on (found in global switches) so that you get a quick result as to how your geometry will be represented in the VFB. As I say the ideal zoom values are around 0.7 to 0.8 and lens shift I think was about 0.1-0.15
-
Hey Solo,
Those look great. The mix of render with linework is very appealing. For the newbies among us, I assume this is blended in Photoshop, and is not raw from Podium ?
-
I somehow missed Lewis' post. Looks very appealing.
-
Thank you, but it was very problematic due to both technical and client issues, and I am now thinking that I will not be using VRay again for this sort of thing (and yes, yes, I have tried all those settings, DZine) the next time someone asks.
Anyway, I can do nearly as well with Photoshop and no rendering plugin at all.
http://picasaweb.google.com/LewisWadsworth/PavilionForOblivion?authkey=DMWxr8ayGWE
Just various Styles output and layered creatively in PS. There is a thread, with some dead links, that refers to the article in which those images were published here:
http://www.sketchucation.com/forums/scf/viewtopic.php?f=70&t=6311
-
Thanks for the links. I'm not the world's biggest fan of npr rendering, but I find these well-executed. Yes, Pete, so are yours.
-
DAHON
You are correct, make sure to use 'viewport' size when rendering that way when you export the style you can export as viewport size to and avoid any lining up issues in PS.
Advertisement