[Tutorial > Modeling] A PoorFlatEllipsoidIndian Bowl
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@simon le bon said:
My conclusion:Not bad
"Not bad"???
Simon, these series are so good and the result is so perfect that "not bad" sounds really an understatement.
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Dear Gaieus,
It's always a great pleasure to see you always the first to watch and the first to comment
Many thanks to your kind judgment++. In fact I had really tried hard to reach something perfect. In this matter, I think I had worked around SketchUp limits. (Something I was searching for).
In view of the result I think that we should do better with a dedicated modeller, don't you?simon
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Surely these are already the "boundaries" of SketchUp and indeed SU was not "invented" for these kinds of operations. Yet with these beautiful plugins we can at lest "visit" these boundaries (even if it may not be part of my regular, daily workflow)
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"Fire-Water Pot"_MOLTEN LETTERS _ introduction
@unknownuser said:
"Fire-Water Pot": Picture by Picture tutorial:
Step 1: Determination of our basic elements: pot's shape, rectangle and cartridge for the label.
.../...- Cartridge completion: no tut for this. Using PushPull, 3DTxt, etc..You Know that.
>>>(I will make something in a next post on how smooth everything as if the letters were cast in glass. But i will ask for the community to help because i havn't found everything)
Something I have done here:
How can I make a letter rounded?@unknownuser said:
I would like to obtain something more "real"; less squarred. Something perhaps like molten glass.
And with a great help from several SCF people and mainly with ely862me (Elisei) who have found not far from everything, I Have reached the goal.
So here is the organized result of this study. I can't call this a tutorial as everything at each step was hardly handmade. The "M" with its straight lines presented the biggest difficulty, and I had been forced to completely redraw it.
I must add that in the various steps of process, many plugins had failed: Letters are indeed very complex shapes.
Also, with so many entities to manipulate,
many native tools had failed(>bug: infinite processor's calculations). Move/Copy, Intersect with the model, explode, make unique etc.My poor old PC too was hanging with calculations.
(a tip: i call by CTRL-Alt-Del the "Gestionnaire des tâches"(english?)to see the processor working (100%!) during long long calculations)I must also say that I was surprised to see how Skin, S&S, FFD, Bools Tools and ShapeBender are strong and reliable.
*s
- Cartridge completion: no tut for this. Using PushPull, 3DTxt, etc..You Know that.
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Wooow...u are really getting into this.
Very nice!! Keep up!Elisei
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Dear Elisei,
Cheerful comment.
I want remember again the great part you had taken in this study:
[
@ely862me said:sds is good but u need to know how to use it (clickable quote)
](http://forums.sketchucation.com/viewtopic.php?f)As I was not completely satisfied with the result: Top faces not really smooth:
I have tried back to subdivide (manually) the top face of the "subsurf proxy": something which we had discussed..
This time, the result is OK to me
My conclusion: If the S&S operation is not completely satisfying, don't try to repair the resultant "subsurf" (as I had done), but come back on the "subsurf proxy" to discover what is wrong. Because in my case, all the little odd results of the subsurfs where coming from little wrong drawings of the proxies.
simon
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