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    Calatravas Turning torso

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    • K 離線
      kwistenbiebel
      最後由 編輯

      Hi Sk'uppers,

      A simple scene setup rendered using Fry Render.
      I placed the building (didn't model it myself) on an aerial image.
      Some glare assigned within fry and some soft focus applied in Photoshop.

      I hope you like it.

      cheers,

      kwistenbiebel

      http://i140.photobucket.com/albums/r3/kwistenbiebel1/turning-torso-small.jpg

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      • FrederikF 離線
        Frederik
        最後由 編輯

        😲 It's stunning, Kwistenbiebel..!! 😄

        Only crit would be on the missing DOF and the shadow the building cast seem a bit too strong/sharp...

        But apart from that it looks really awesome!! 😄

        Cheers
        Kim Frederik

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        • P 離線
          pichuneke
          最後由 編輯

          Incredible...

          Just something curious, for me. I live in Spain, at 8 kilometres from the Castle of Calatrava "The Old", there was an arabian city called "Calatrava" (Qalat - Rabah, the castle of Rabah, in arabic language), the origin of Calatrava Surname.

          Forgive my spanglish...

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          • K 離線
            kwistenbiebel
            最後由 編輯

            Thank you Frederick and Pichuneke.

            Indeed, the shadow is a bit too sharp. I'll try to rerender that shot with the direct sun layer decreased.

            In the mean time a different viewpoint:

            http://i140.photobucket.com/albums/r3/kwistenbiebel1/turning-torso-small-2b.jpg

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            • K 離線
              kwistenbiebel
              最後由 編輯

              ....and a re-run on that first shot.
              I lowered the direct sun strength in Fry and added some DOF by using the Z-depth map (as alpha for the lens blur in photoshop):

              http://i140.photobucket.com/albums/r3/kwistenbiebel1/turning-a-small.jpg

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              • GaieusG 離線
                Gaieus
                最後由 編輯

                Wow, now it's MUCH better!
                In the first image, the contrast betwen the little blurry (back)ground image and the sharpness of the tower was a bit contradictional.

                I like the second maybe the most though...

                Gai...

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                • A 離線
                  alpro
                  最後由 編輯

                  Nice renders, nifty little trick with the aerial image, the second try defintely turned out much better, blends together much nicer, but I agree with Gaieus, the upshot is my favorite.

                  Mike

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                  • soloS 離線
                    solo
                    最後由 編輯

                    Very nice Biebel.

                    I too prefer the upshot, the down shot is a difficult one to pull off with DOF and shadow matching.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • pilouP 離線
                      pilou
                      最後由 編輯

                      Modern Babel tower by Biebel 😄

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • K 離線
                        kwistenbiebel
                        最後由 編輯

                        Thanks guys...

                        My last try to get that aerial shot working:

                        http://i140.photobucket.com/albums/r3/kwistenbiebel1/aerial-turning-torso-small.jpg

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                        • FrederikF 離線
                          Frederik
                          最後由 編輯

                          That last one is PERFECT..!! 😄
                          Well done, Kwistenbiebel... 😉

                          Cheers
                          Kim Frederik

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                          • K 離線
                            kwistenbiebel
                            最後由 編輯

                            Thank you frederick 😄

                            I tried to increase the contrast towards the upper part (using the depth map) so it would jump in a bit more. Also I skipped the physical sky completely and went full HDR (IBL light)for softer shadows.
                            There is still a lot of room for improvement imho but I am going to leave it as it is...

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                            • soloS 離線
                              solo
                              最後由 編輯

                              The last one is fantastic and yes using the hdri environment map softened the shadows on the ground and totally blends in.

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • pilouP 離線
                                pilou
                                最後由 編輯

                                Vertigo 😲 👍

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • P 離線
                                  pichuneke
                                  最後由 編輯

                                  I have something for you:

                                  Link Preview Image
                                  404 - Page not found - fxguide

                                  favicon

                                  (www.fxguide.com)

                                  Try to do the Chicago Spire with sketchup, and then try to do remake that video... 😄

                                  👊

                                  Seriously, you must see that, it's fantastic.

                                  Forgive my spanglish...

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                                  • R 離線
                                    remus
                                    最後由 編輯

                                    bogles at render time if video

                                    your stuffs jsut as good kwisten 👍

                                    http://remusrendering.wordpress.com/

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                                    • FrederikF 離線
                                      Frederik
                                      最後由 編輯

                                      Holy cow... 😲 😲 😲
                                      I think I just wet my pants...!!
                                      That's just awesome..!!

                                      To quote Solo...

                                      @unknownuser said:

                                      he must have used the 'big brother' computer that conspiracy theorists like myself believe to exist to put that scene together.

                                      Cheers
                                      Kim Frederik

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                                      • P 離線
                                        pichuneke
                                        最後由 編輯

                                        Some years ago I heard that Calatrava has a team of engineers and architects.

                                        He arrives to the place where the new building is going to be started. Sits, and starts painting. After that, he gives the painting to his team and he says "I want that you do this and this".

                                        His team starts to ask theirselves what the hell the paintings mean 😄

                                        Forgive my spanglish...

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                                        • K 離線
                                          kwistenbiebel
                                          最後由 編輯

                                          Pichuneke,
                                          That's an awesome video.
                                          It's a pity we don't have a render software developer for SU that supports animation at the fullest (besides Artlantis but I'm not a fan of the radiosity engine they use).

                                          I don't expect any of the 'unbiased' engines (Maxwell/Fry/Indigo) to come up with a good animation tool. So I keep my eyes open for the 'biased' ones like Vray and Podium v2.0 in the near future.

                                          Another possibility for photoreal animation, would be having a 'light/texture baking tool' so we can replace the ordinary SU textures by the baked photoreal ones (= in 1 render cycle) and use that in a normal sketchup animation session.

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                                          • K 離線
                                            kwistenbiebel
                                            最後由 編輯

                                            I tried the same scene using Indigorender.
                                            Having a hard time getting the phongs look realistic though:

                                            http://i140.photobucket.com/albums/r3/kwistenbiebel1/indigo1-1.jpg

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