Calatravas Turning torso
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Modern Babel tower by Biebel
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Thanks guys...
My last try to get that aerial shot working:
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That last one is PERFECT..!!
Well done, Kwistenbiebel... -
Thank you frederick
I tried to increase the contrast towards the upper part (using the depth map) so it would jump in a bit more. Also I skipped the physical sky completely and went full HDR (IBL light)for softer shadows.
There is still a lot of room for improvement imho but I am going to leave it as it is... -
The last one is fantastic and yes using the hdri environment map softened the shadows on the ground and totally blends in.
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Vertigo
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I have something for you:
http://www.fxguide.com/modules/NewsUpload/files/08Feb/spire/chicago_spire_fxguide.mov
Try to do the Chicago Spire with sketchup, and then try to do remake that video...
Seriously, you must see that, it's fantastic.
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bogles at render time if video
your stuffs jsut as good kwisten
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Holy cow...
I think I just wet my pants...!!
That's just awesome..!!To quote Solo...
@unknownuser said:
he must have used the 'big brother' computer that conspiracy theorists like myself believe to exist to put that scene together.
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Some years ago I heard that Calatrava has a team of engineers and architects.
He arrives to the place where the new building is going to be started. Sits, and starts painting. After that, he gives the painting to his team and he says "I want that you do this and this".
His team starts to ask theirselves what the hell the paintings mean
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Pichuneke,
That's an awesome video.
It's a pity we don't have a render software developer for SU that supports animation at the fullest (besides Artlantis but I'm not a fan of the radiosity engine they use).I don't expect any of the 'unbiased' engines (Maxwell/Fry/Indigo) to come up with a good animation tool. So I keep my eyes open for the 'biased' ones like Vray and Podium v2.0 in the near future.
Another possibility for photoreal animation, would be having a 'light/texture baking tool' so we can replace the ordinary SU textures by the baked photoreal ones (= in 1 render cycle) and use that in a normal sketchup animation session.
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I tried the same scene using Indigorender.
Having a hard time getting the phongs look realistic though: -
wow....that last down shot certainly is beautiful..awesome technique!
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bravo, kwistenbiebel
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Well biebel, i guess you forget the RC4 engine promised in the Ver.1 of Fryrender.
a Real Time engine promised by the Feversoft. -
Thanks for the comments.
I didn't forget about RC4, but I am not sure what exactly will be the concept of that.
It's quite difficult to understand how it will work and what it will do by reading the little info that is available on the Fry render forum...
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