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    [Plugin] Very fast texture writer

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    • TIGT Offline
      TIG Moderator
      last edited by

      @unknownuser said:

      A little image of what this plug make?

      Install it.
      In the Ruby Console type fast_tw + <enter>.
      It exports all of the model's materials (including any unused ones) as individual image files (jpg etc) into the model's folder.
      ...

      TIG

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      • pilouP Offline
        pilou
        last edited by

        thx Takesh San ๐Ÿ˜‰

        @Tig : there is a little error in your command! ๐Ÿ˜ฎ But I don't know what ๐Ÿ˜ณ

        error.jpg

        rocks.jpg

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • TIGT Offline
          TIG Moderator
          last edited by

          Pilou
          You take me much tooliterally !
          Type fast_tw
          Then press the <enter>key.
          I used the "+" as = "&" - meaning "and then you do..."... ๐Ÿ˜‰
          Vous me prendre trop ร  la lettre!
          Taper ร  la machine fast_tw.
          Ensuite, appuyez sur la touche-entrรฉe.
          J'ai utilisรฉ la "+" = "&" - sens "et vous faire..."...

          .

          TIG

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          • pilouP Offline
            pilou
            last edited by

            ๐Ÿ˜ณ
            I have presumed that
            ๐Ÿ’š
            The Duhduh of the day ๐Ÿ˜„

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • free agentF Offline
              free agent
              last edited by

              thank you for this very useful, and to takesh h for making it available through plugins dropdown - i hate the ruby consol ๐Ÿ˜„

              http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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              • jason_marantoJ Offline
                jason_maranto
                last edited by

                The import function doesn't work on Sketchup 8 Pro unless I'm missing something -- the textures folder is created but nothing is in it...

                Best,
                Jason.

                I create video tutorial series about several 2D & 3D graphics programs.

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  @jason_maranto said:

                  The import function doesn't work on Sketchup 8 Pro unless I'm missing something -- the textures folder is created but nothing is in it...

                  Best,
                  Jason.

                  Do you mean, "The import function doesn't work..."
                  ???
                  Try with the Ruby Console open and report error messages, if any...

                  TIG

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                  • jason_marantoJ Offline
                    jason_maranto
                    last edited by

                    Edit -- I got it working... It was user error on my part.

                    Great time-saver of a plugin!

                    Best,
                    Jason.

                    I create video tutorial series about several 2D & 3D graphics programs.

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                    • B Offline
                      bentleykfrog
                      last edited by

                      I've updated the plugin to preserve opacity and color settings for each material. There's also improved regex in the image type checking function, which will better check for imported image filetypes. I've also included the option to export and import by selection, which will give you the option of mass editing textures from certain parts of your model. Follow the link: Very Fast Texture Writer v0.4

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                      • jason_marantoJ Offline
                        jason_maranto
                        last edited by

                        Outstanding! -- this makes creating and updating material libraries so much easier.

                        Best,
                        Jason.

                        I create video tutorial series about several 2D & 3D graphics programs.

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                        • A Offline
                          AlexMozg
                          last edited by

                          bentleykfrog and all!
                          This code is even faster than the code with used temp face if the Outliner window is open.
                          It is better to create an empty group, rather than create face and then remove its edges:

                          
                          def quickly_tw(operation=true)
                            model = Sketchup.active_model
                            tw = Sketchup.create_texture_writer
                          # Iterate through materials, assign to face, load in tw
                            model.start_operation "texture;)" if operation
                            gr = model.entities.add_group
                            model.materials.each do |mat|
                              if mat.texture
                                gr.material = mat
                                tw.load(gr)
                              end
                            end
                          # Output textures
                            tw.write_all(File.dirname(Sketchup.active_model.path) + "/", false)
                            model.abort_operation if operation
                          end
                          
                          

                          And also and if by chance the temp face with the same coordinates is already defined in the model? Can this happen? ๐Ÿ˜‰
                          Thank you bentleykfrog ๐Ÿ˜‰

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                          • B Offline
                            bentleykfrog
                            last edited by

                            Nice plugin Didier and takesh,

                            I've modified it slightly to allow for batch processing and updating of textures.

                            Update - January 15th 2011
                            This is a minor update to change the entity used to create a texture to a group. This limits any interference with the models geometry on export & import (thanks to AlexMozg for the code).

                            A description of all the operations are below. The plugin can be accessed by the menu [Plugins] - [Export All Textures]:

                            • [Export All Textures]

                            • This operation will export all the textures from the model to a 'textures' folder in the same directory as the model

                            • [Export Settings] - [Update Model's Texture Paths]

                            • When exporting textures with this option enabled, each texture path in the model will be updated to the path of the exported texture image.

                            • [Import All Textures]

                            • Choose a file within a folder to import all the textures in that folder. Each file is compared with the models textures by its namespace (ie. the file "AsphaltCloseups00212M.jpg" will be replaced with the file "AsphaltCloseups00212M" regardless of its extension)

                            • [Import Settings] - [Only Update Existing Materials]

                            • With this option enabled, only files with namespace equivalents to the models textured materials will be imported.

                            • [Import Settings] - [Create New Materials for Unique Textures]

                            • With this option enabled, files that have no namespace equivalents to the models textured materials will be imported into a new material.

                            • [Import Settings] - [Create New Materials for All Textures]

                            • With this option enabled, each texture file will be imported into a new material.

                            • [Import Settings] - [Consolidate to Texture Folder]

                            • With this option enabled, each texture file will be copied to the 'texture' folder.

                            • [Export From Selection]

                            • Only textures in the active selection will be exported to the 'texture' folder

                            • [Import To Selection]

                            • Only textures that have a match to the active selection's materials will be imported.

                            • [Selection Settings] - [Make Painted Components Unique]

                            • With this option selected, painted components in the selection that aren't unique to the selection will be made unique.

                            • [Selection Settings] - [Materials Unique to Selection]

                            • With this option selected, materials that aren't unique to the selection will be made unique. (ie. a duplicate of the material is made and all entities in the selection are linked to this duplicate)

                            • [Selection Settings] - [Consolidate to Texture Folder on Import]

                            • With this option selected, all imported textures will be copied to the 'texture' folder.

                            I haven't been able to replicate your exporting issues takesh, could you link me to an example?

                            Also, I haven't tested this on a mac, so there could be further issues.

                            Changelog

                            • 15th January 2011 (v0.41)

                            • Face->Group Change: Changed the entity used to create a texture file to a group (thanks to AlexMozg)

                            • 14th January 2011 (v0.4)

                            • Export/Import Selection added: Export/import selection option added so parts of the model can be edited

                            • Better Image Checking: The regex checking for BMP and JPEG images has been updated

                            • Opacity & Color retained: Material opacity and color settings are now retained when they are modified

                            • 9th January 2011

                            • New Materials on Import added: On import, new materials are created for textures that have no existing matching materials in the model

                            • Image checking: added some rudimentary regex image checking to the import script, could still be a bit buggy

                            • Debug and reports: known errors are reported in the ruby console when open on operation

                            Known Issues

                            • Targa files will import but can't be written with the TextureWriter[/list]

                            -niall

                            PS:If you run into any trouble importing jpg,png,bmp or tif files please post the image to this topic so I can get a look at its header data.


                            Version 0.41 - Updated 2011-01-14

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                            • B Offline
                              bentleykfrog
                              last edited by

                              @alexmozg said:

                              It is better to create an empty group, rather than create face and then remove its edges

                              Nice idea AlexMozg, thanks for the code. I've updated the script to do this. I've also noticed the more times the operations are run, the slower the response from tw.write. I'm not exactly sure whats going on here but it seems if you re-open your file the lag goes away. Anyway, follow the link Very Fast Texture Writer v0.41

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                              • B Offline
                                bentleykfrog
                                last edited by

                                @jason_maranto said:

                                Outstanding! -- this makes creating and updating material libraries so much easier.

                                Best,
                                Jason.

                                Thanks Jason ๐Ÿ˜„

                                I'm thinking of adding some proportion options on import to the next update. For example, you export some textures that aren't tiling well, batch process them through some texture tiling application, and then import the new textures and modify the proportions of the materials to suit...Maybe some options like:

                                [If Different, Fit Proportions] - fits the new texture inside the width and height of the material dimensions
                                [If Different, Preseve Proportions] - stretches the new texture to fit the material dimensions
                                [If Different, Respect Width] - Matches the width dimension and scales the height dimension to suit the new texture
                                [If Different, Respect Height] - Matches the height dimension and scales the width dimension to suit the new texture

                                What do you think?

                                -niall

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                                • jason_marantoJ Offline
                                  jason_maranto
                                  last edited by

                                  Sounds very good to me -- also if somehow a custom value for newly created materials could be input in a manner similar to below:

                                  In the recent past I've made a large color range of tiles -- 183 RBG colors + 1 texture file set to colorize for each of the RGB values, all set to the same tiling with each RGB color becoming the custom name of the file.

                                  So being able to automate a batch of new files by specifying:

                                  1) Base Material name (ie: mytile_)
                                  2) Comma separated or tab delimited (or similar) text file with RGB values and names (to be added at the end of the base name ie: mytile_bright green)
                                  3) A Texture
                                  4) Material options (ie: colorize, scale, transparency)

                                  Would be a huge time-saver in instances like this -- I've done well over 2000 materials manually like this... to have that process automated would allow me to be far more productive. Although since I seem to be one of the few here excited by this maybe I'm alone in producing huge custom libraries...

                                  Regardless, the plugin as it stands is fantastic and has already saved me a few hours of needlessly navigating for textures when creating materials... so thank-you again. ๐Ÿ˜„

                                  Best,
                                  Jason.

                                  I create video tutorial series about several 2D & 3D graphics programs.

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                                  • hellnbakH Offline
                                    hellnbak
                                    last edited by

                                    I can't tell which is the latest version of this, very confusing.

                                    "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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                                    • Didier BurD Offline
                                      Didier Bur
                                      last edited by

                                      Here is the latest version: http://rhin.crai.archi.fr/rld/plugin_details.php?id=143

                                      DB

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                                      • jason_marantoJ Offline
                                        jason_maranto
                                        last edited by

                                        I'm having a few issues with this plugin when importing image libraries:

                                        1. The tiling settings for the images are coming in with the x and y scales reversed (the aspect ratio is reversed from the actual image).

                                        2. I would like to retain any "-" and "_" characters in the image name (when converted to the SKM name).

                                        Best,
                                        Jason.

                                        I create video tutorial series about several 2D & 3D graphics programs.

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          Around lines #90 and #129 it reads
                                          mat.texture.size = [twidth,theight]
                                          to swap the height/width values change it to read
                                          mat.texture.size = [theight, twidth]
                                          BUT the width SHOULD come first in the .size=[] method as it is originally coded... so I am perplexed... ๐Ÿ˜•

                                          Around line #59 it reads
                                          filename = filename.delete('^A-Za-z0-9')
                                          to keep the - and _ in file-names, change it to read...
                                          filename.gsub!(/[^A-Za-z0-9_-]/, '')
                                          This WILL work...

                                          TIG

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                                          • jason_marantoJ Offline
                                            jason_maranto
                                            last edited by

                                            Thanks TIG, I did my own hacks to the Ruby to make it usable for right now, but your code is much nicer so I will change it out ๐Ÿ˜„

                                            For the record the changes I made were at lines 344 and 368 -- but I only barely know my way around a Ruby file ๐Ÿ‘Š

                                            Best,
                                            Jason.

                                            I create video tutorial series about several 2D & 3D graphics programs.

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