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    WIP - Appartments in Belfast- Update 2007-10-26

    Scheduled Pinned Locked Moved Gallery
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    • tinanneT Offline
      tinanne
      last edited by

      Paul, just fabulous! Will you be doing an animation of this?

      Executive Director : American Society of Architectural Illustrators
      AIP 30 Competition opens soon. ASAI.org

      Architectural Rendering

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      • Paul RussamP Offline
        Paul Russam
        last edited by

        Tina:
        Thanks, I'm going to do a test one tonight, just up/down the road etc to see what the timing going to be like, I'll drop it on youtube later.

        Paul Russam
        English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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        • soloS Offline
          solo
          last edited by

          Take your time, I can wait 'till next week. the size is no problem, I have a gmail mailbox. It would be an honor to render this. If possible could you mail textures seperate as well as in model as i would like to prepare the bumps and specular maps?

          Thanks for the opertunity.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • Paul RussamP Offline
            Paul Russam
            last edited by

            Just out of interest what do you get when you click on the Live Maps link?

            I'm not sure if it brings up the link or just a UK map

            Paul Russam
            English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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            • M Offline
              mateo soletic
              last edited by

              Great work Paul.๐Ÿ‘

              [Concept Illustrations](http://concept-illustrations.com/)

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              • KrisidiousK Offline
                Krisidious
                last edited by

                quite nice Paul...

                I'm not sure what what is old... just kidding but that's the point, new structures taking the que from the old in their form... but making better use of space or view.

                and then there is your modeling... fantastic! the detail is superb... simple, elegant... as usual, great job.

                By: Kristoff Rand
                Home DesignerUnique House Plans

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                • Paul RussamP Offline
                  Paul Russam
                  last edited by

                  Hi, Kris
                  Thanks, This is just the existing streetscape, the proposal is still being designed. I've already done 5 versions from a simple block model to an 'almost' working design but until the design is signed off I cant really show it.

                  Paul Russam
                  English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                  • Paul RussamP Offline
                    Paul Russam
                    last edited by

                    Did an animation last night, 2700 Tiff's at 2048x1536 totalling 15.8Gb!! It only took about 9 hours.

                    I'm squeezing them into an avi at the moment and I'll post a version on YouTube in a bit.

                    Paul Russam
                    English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                    • Paul RussamP Offline
                      Paul Russam
                      last edited by

                      Here you go, one animation.
                      It has that damn shadow flashing as the camera passes through the shadow of the street lights but other than that its OK for a WIP.

                      Anim on YouTube

                      Paul Russam
                      English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Very impressive, Paul! It's going to be exiting to see more deveoped phases (with the new ly designed stuff)

                        Gai...

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                        • DanielD Offline
                          Daniel
                          last edited by

                          amazing project, Paul

                          My avatar is an anachronism.

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                          • tinanneT Offline
                            tinanne
                            last edited by

                            Paul, that is really looking great. Do you animate on a path?

                            What do you have for equipment? Only 9hrs! Do you think there is an exporting time difference between .jpg and .png? How many scene tabs do you have for this project so far. I think I've realized that I need more scene tabs. When I made the scenes longer in Premiere, that was when things started getting jumpy. Do you think that's what it is?

                            ๐Ÿ˜ณ still drooling ๐Ÿ˜ณ

                            Executive Director : American Society of Architectural Illustrators
                            AIP 30 Competition opens soon. ASAI.org

                            Architectural Rendering

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                            • Paul RussamP Offline
                              Paul Russam
                              last edited by

                              Tina:
                              Dell Dimension 9200
                              Core Duo 6600 2.4GHz
                              2Gb Ram
                              WinXP + all updates/patches
                              Nvidia 9700GS
                              2 Dell 20.1" flat panels
                              1600x1200 resolution (3200x1200 desktop)

                              13 Scenes
                              Scene Transitions at 15sec's
                              Exported as Tiff's at 2048x1536
                              Frame rate at 15 f/s

                              Compiled in Premiere as per my tutorial:
                              Tutorial

                              My desktop:

                              http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/Misc/Desktop-2007-10-18.jpg

                              Paul Russam
                              English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                              • N Offline
                                not registered yet
                                last edited by

                                Wow...Great work! Excellent textures and spot on details in the model. And you worked from photos and no plans...thats incredible!

                                I just watched your ani...great job! I hate what Youtube does to the clarity of uploaded content ๐Ÿ˜ž . I bet it looks unbelievable played directly on a computer ๐Ÿ˜ฎ
                                poster-Fella77

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                                • tinanneT Offline
                                  tinanne
                                  last edited by

                                  Thanks for the info and the screen shot ๐Ÿ˜„ I think I went wrong with setting scene transitions to 8. I think I'll go higher next time.

                                  I have
                                  Mobo=Foxconn powered by Nvidia CS1XEM2AA
                                  Processor= AMD64x2 dual-core 5400+
                                  RAM= 4GB Ballistix
                                  Video=MSI PCI Express, 512MB
                                  Windows XP Pro SP2

                                  There were 47 scenes
                                  2048x1536 PNG
                                  Frame rate at 15 F/S
                                  It took about 24hrs to export from SU. Does that seem long or is that about normal?

                                  Your tutorial helped me so much while I was developing the animation. I'm looking forward to the next steps {hint, hint}

                                  Executive Director : American Society of Architectural Illustrators
                                  AIP 30 Competition opens soon. ASAI.org

                                  Architectural Rendering

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                                  • Paul RussamP Offline
                                    Paul Russam
                                    last edited by

                                    Some updated images:

                                    http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/1474/1474-13.jpg

                                    http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/1474/1474-14.jpg

                                    http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/1474/1474-15.jpg

                                    http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/1474/1474-16.jpg

                                    Paul Russam
                                    English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      Fantastic images (modelling)!
                                      Just as if I were there...

                                      Gai...

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                                      • D Offline
                                        dylan
                                        last edited by

                                        Great modelling, but also shows how the right textures really make a big difference.
                                        Nice work Paul.

                                        http://dmdarchitecture.co.uk/

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                                        • O Offline
                                          otb designworks
                                          last edited by

                                          Hi Paul, great work!

                                          I was wondering if you could elaborate a bit on how you do your roads. Are all of the street markings modeled, textured, and lines hidden? Did you use some sort of a ruby for laying down all the dashed lines?

                                          I am very impressed with the level of detail; it is just beautiful.

                                          Cheers, Chuck

                                          OTB Designworks is on Youtube

                                          6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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                                          • Paul RussamP Offline
                                            Paul Russam
                                            last edited by

                                            Done a quick 'How-To' over lunch, hope its clear enough:

                                            HowTo-Road Markings - SKP File

                                            Paul Russam
                                            English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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