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    Tadao ando interior

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    • K Offline
      kwistenbiebel
      last edited by

      Hi Sk'uppers,

      Vray for sketchup test on a Ando model.
      I threw in some design classsics from 3Dwhorehouse.
      By the way: you guys want to check this 'designers collection', some of these models render quite well: http://sketchup.google.com/3dwarehouse/cldetails?mid=62a74a4a7e48190eaccb1e73405b4578&prevstart=12

      images:


      ando1small.jpg


      tadaoAndo.jpg

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      • soloS Offline
        solo
        last edited by

        Kwisten

        That looks amazing, I never got to play with vray for SU before the trial ended, I really should have. You are mastering yet another app!!

        Those reflections and lighting levels look fantastic, keep up the great work.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • K Offline
          kwistenbiebel
          last edited by

          Thanks Solo,
          I actually would love to render the Frank LLoyd Right model in vray as well, but I am kind of lazy to go texture that naked model from PPB......unless 'someone' is willing to share his textured version 😄 ...hint...hint 😄

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          • L Offline
            lrsuser
            last edited by

            That is absolutely fantastic! But then its biebel what else could one expect!!!...😄
            I have to try out this plugin at my first available time. What are the render times on these?!

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            • K Offline
              kwistenbiebel
              last edited by

              Thanks Irsuser,

              Render time on first was way too high (9 hours) because I was using 'overkill' settings (the universal Vlado settings).

              Second rendering was little over 2 hours. Can be much lower probably but I am not so good at tweaking those tiny settings yet. I tend to use the premade settings files without changing much.

              Here is another one:
              I replaced the designer chair piece by a more 'comfy' variant.... 😄


              hangmatandosmall.jpg

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              • K Offline
                kwistenbiebel
                last edited by

                ...And a close-up on the wassilly chairs.....does it really show they are low poly?
                (antialiasing settings should be increased however)

                I think Vray does a fine job on smoothing it out.
                A cool feauture: the Vray depth map (it's called Z-depth) can be switched on in framebuffer tab. The depthmap works like a charm in Pshop....although overdoing the lens blur kind of miniaturises the objects in the scene:


                tadao-wassillysmall.jpg

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                • K Offline
                  kwistenbiebel
                  last edited by

                  And a quick try on the interior.
                  I didn't bother to make the grass perfect...just loaded a texture i thought would suit it 'acceptable'.
                  Next time I'll try and figure out that mean displacement feature.


                  andoexterior.jpg

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                  • jenujacobJ Offline
                    jenujacob
                    last edited by

                    wowweee.... i see that ur havin fun chris!!!
                    nice ones... loved the closeup on the eames chairs!! cant notice low poly anywhere!!!
                    DOF works a charm using the Zdepth!!!

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                    • D Offline
                      dylan
                      last edited by

                      Loving the render, looks fantastic, but more so just really liking the model. Ando produces some stunning buildings.

                      http://dmdarchitecture.co.uk/

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                      • N Offline
                        nomeradona
                        last edited by

                        kwisten,

                        really like these images. with regards to fast rendering time, i think we can share visopts together. basically qmc calculates longer than IR ( they are just like omni against LEM in podium. bumps, blurry reflections and displacements are actually culprits too. so the question of planning will play an important part too. dont use also double galzing for mirror. just use single face. double face mirror will tremendously kill us. i did managed to lower my rendering time lesser than an hour.

                        visit my blog: http://www.nomeradona.blogspot.com

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                        • K Offline
                          kwistenbiebel
                          last edited by

                          Thanks guys.... 😄

                          Next shot is a somewhat difficult light situation.
                          I wouldn't dare to render this kind of 'claire-obscure' with an unbiased engine as it would take days to clean up noise even on a small render farm.

                          It's not the most quality shot but I am surprised how well Vray can catch even the darker parts.
                          Render time little more than 1 hour.


                          roundrooma.jpg

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                          • soloS Offline
                            solo
                            last edited by

                            Dang!!

                            Thats brilliant, so crisp and clean.

                            The lighting and displacements are mind blowing.

                            I am tempted to try a clean and crisp render as soon as you do a dirty decayed one....deal?

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

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                            • K Offline
                              kwistenbiebel
                              last edited by

                              @solo said:

                              Dang!!
                              I am tempted to try a clean and crisp render as soon as you do a dirty decayed one....deal?

                              He he 😄 DEAL.
                              It's just I don't have 'dirty' texture bitmaps I can use.
                              Do you have a good link where to find such decay textures?

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                              • soloS Offline
                                solo
                                last edited by

                                http://www.mayang.com/textures/

                                Try multiplying two or more textures in PS for even better results.

                                http://www.solos-art.com

                                If you see a toilet in your dreams do not use it.

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                                • K Offline
                                  kwistenbiebel
                                  last edited by

                                  Nice collection thanks.

                                  Here another 'claire obscure' (bit noisy)...It's really fun to test all sorts of light conditions and Andos design is really suited for this:


                                  claireobscure2.jpg

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                                  • boofredlayB Offline
                                    boofredlay
                                    last edited by

                                    Stunning images. Cheers.

                                    http://www.coroflot.com/boofredlay

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                                    • N Offline
                                      nomeradona
                                      last edited by

                                      hhehehe. solo the dirty guy, biebel "mr. clean" now trying to switch positions. that must be very interesting.

                                      visit my blog: http://www.nomeradona.blogspot.com

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                                      • FrederikF Offline
                                        Frederik
                                        last edited by

                                        These are really beautiful renders, Kwistenbiebel!! 8O 😄
                                        Very crisp and clean, and I'm impressed by the light tests you've made... Stunning!!

                                        Looks like you've got a long way using Vray...!! 😉

                                        Is this Vray for SU or another Vray engine..??

                                        Cheers
                                        Kim Frederik

                                        Cheers
                                        Kim Frederik

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                                        • K Offline
                                          kwistenbiebel
                                          last edited by

                                          Thanks guys,
                                          😄

                                          @Frederick,

                                          It's Vray for sketchup. I wouldn't dare to go the 3dsMax route as I find it very complex (even setting a view seems tedious).

                                          VfSU is fun to use when you discover which buttons to touch and which you have to leave alone. Mostly that second thing is important.
                                          I only touch about 5% off all the buttons it has....and to be honest, the other 95 % scare the living sh*t out of me 😄.

                                          Some people often say that only unbiased render engines like Maxwell, Indigo and Fry can produce physical correct light...but in my opinion it's very easy to get 'fake' results as well with those engines.

                                          More and more I like the benefits of biased rendering (Podium, Vray and Kerkythea) over the unbiased ones. Once you see the joy in rendering with those you don't want to get back to the annoying render times of unbiased.(unless you only do exterior views)

                                          As for Kerkythea, I hope development on their biased engine (improved color bleeding ?) continues as to me it has more potential than perfecting the unbiased engine cause the market is getting crowded in that department and it will take several years before hardware technology (for the masses) will make the render times (interiors) feasable.

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                                          • N Offline
                                            not registered yet
                                            last edited by

                                            Great renders Kris, as always. 😄
                                            How many rendering engines do you have for SU. And are the prices justified. Do you see that much difference between them?

                                            [stuckon3d]

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