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    • soloS Offline
      solo
      last edited by

      I normally post in the rendering section, however I was putting together a scene for a gregorian village and decided to post these views so far. no rendering, just selected textures. I modelled these a few months ago for a client that needed models for in-game graphics.

      http://img503.imageshack.us/img503/8425/gregorianstable2lr8.jpg

      http://img526.imageshack.us/img526/5462/gregorianstable1jl1.jpg

      http://img204.imageshack.us/img204/7494/gregorianstable4uu2.jpg

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • soloS Offline
        solo
        last edited by

        http://img503.imageshack.us/img503/6331/gregorianwellin9.jpg

        http://img213.imageshack.us/img213/3852/gregorianwel2ba3.jpg

        http://img503.imageshack.us/img503/3341/gregorianwell1yy2.jpg

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • soloS Offline
          solo
          last edited by

          http://img158.imageshack.us/img158/1975/gregorianchapelzs4.jpg

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • marked001M Offline
            marked001
            last edited by

            oh nice! those textures are great....first sketchup images i've seen with no edges that look good (great)... how'd you do the textures? export isometric elevations or something?

            http://www.revision21vis.com

            instagram: revi21on

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            • soloS Offline
              solo
              last edited by

              Thanks...

              No fancy footwork, textures applied using standard projected .jpg's

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • CraigDC Offline
                CraigD
                last edited by

                Really nice Solo!! Beautiful photo textures...add Al Hart's bump maps and that could be very, very sweet!

                Thanks for sharing!

                • CraigD

                Google SketchUp

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                • S Offline
                  SchreiberBike
                  last edited by

                  Totally cool. There's a real ominous feeling to those, especially the hook hanging from the first building. "If the building is in such disrepair, why would there be that hook still be there? Hope I'm not going to be hanging from it."

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                  • soloS Offline
                    solo
                    last edited by

                    LOl, the top three are of a wagon workshop with attached stable. The hook is for securing a wagon in order to replace wheels, think of it as a middle aged 'Jiffy lube'.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • D Offline
                      Daniel Bouchard
                      last edited by

                      Very nice and cool images

                      I'm very impressed πŸ‘

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                      • L Offline
                        lapx
                        last edited by

                        solo,

                        Where did you get those textures? They are very nice. We do a lot of aged looking structures as in theme park buildings and rides. This type of texturing would be ideal for the type of work we do.

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                        • soloS Offline
                          solo
                          last edited by

                          Lapx

                          Off hand I cannot remember where all the textures originated from, however I can say that most of them are either made from scratch with PSP or googled and edited in PSP. If you need any textures 'pm' me with what you require and I will see what I can do.

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • R Offline
                            Roger
                            last edited by

                            I agree that this represents some advanced modeling skill. πŸ‘ The only thing that jars me is the stone pattern for the top of the well. It should be concentric πŸ’­ instead of in rows.

                            http://www.azcreative.com

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              Iwas goint to say that a couple of times but then didn't.
                              πŸ˜’

                              Gai...

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                              • M Offline
                                Masta Squidge
                                last edited by

                                Man, imagine that thing with some good mapping applied to it. It looks great as it is, some spooky lighting and such and you got yourself something worthy of the latest video games.

                                If anyone has seen Bioshock, well, this is up to that level.
                                Oh, and apart from the stones on the well, the hook should be tilted to match its center of gravity, it looks slightly off just sticking out at a straight angle.

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                                • EdsonE Offline
                                  Edson
                                  last edited by

                                  hi solo,

                                  beautiful work. if you allow me to make some constructive criticism, the convergence of perpspective lines bothers me a bit. in case this is something you consider worth correcting, it would be very easy to do.

                                  edson mahfuz, architect| porto alegre β€’ brasil
                                  http://www.mahfuz.arq.br

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                                  • EdsonE Offline
                                    Edson
                                    last edited by

                                    i know this is an old post but a question just ocurred to me: no edges, edges by material or hidden edges?

                                    regards.

                                    edson mahfuz, architect| porto alegre β€’ brasil
                                    http://www.mahfuz.arq.br

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