How can I have more than one flat plan-view scene?
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thanks wo3dan . . I understand it now! I really appreciate your efforts to explain this!
Susans solution however is blindingly brilliant and actually a lot easier.
Just reposition the axes to the geometry you want to view, then right-click on the new axes and choose 'align view'!
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@sorgesu said:
I haven't read this in great detail and I haven'quite digested the issue from the skp, but 1. I don't seem to have a problem when I click on the top standard view in a position other than the starting axis. It will simply go top down exaclty where I am.
2. Have you used the right click context menu for "align view" after selecting a rotated surface to align to?Susan, Stuartb,
Well Stuartb, we both learned something good today!
Thanks Susan, I new about the âAlign Viewâ from the context menu but never realized that it applies differently to (rotated) axes than to faces.
With rotated faces, not being in the global Red/Green plane âAlign Viewâ works as expected on faces: Top view plus aligned to the intersecting line from face and ground. The global axes donât seem to have any influence on this.
However, with faces that are in the global R/G plane (what we were discussing here) you have 'infinite intersecting lines' from face and ground and you will always get the standard Top view, aligned to these global axes, despite having the axes rotated. Here your solution -to use âAlign Viewâ on the rotated axes themselves, not the face- indeed forces SU to use the rotated new axes. Brilliant exceptional behaviour on axes that I completely mist.
(did I say Iâm to old to learn)thanks,
Wo3Dan -
YEH! Susan!
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Thanks!
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