Car renders,WIPs&videos
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They are such nice looking renders and the car looks astonishing!
How do you get so much detail in the mesh?
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What do u mean by detail?If u talk about so many polys the answer is waat s plugin.
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that last one is amazing! fantastic work
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Really nice improvement on the back,good job, it really makes a difference.
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Sweet Sunbeam Alpine and lotus Esprit.
Two of my favorite collectors cars.
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i REALLY like those renders
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meanwhile...sunbeam alpine and lotus esprit
thx again 2 Marian for helping around with some nice renders
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As do I, those renders and cars look great
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one of my latest concepts
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Bravo ely!
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man, every time i see your cars i hate them and i love them so much i hate them cuz your cars are like 10 times better but i love em cuz they are so freakin awsome
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This thread is starting to look better than Need For Speed.
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Those are beautiful ely. Been playing with SDS by any chance?
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Thank you,Ecuadorian...
and yes Remus i subdivided it with SDS.Thanx a lot!
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Another concept...this time a lambo concept (still few things to do like headlights)
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That looks mad. I love the splitters and the rear lights a lot, amaizing!
About SDS, how do you use it?
Is there any tutorial videos for it because I dont seem to get it right when I use it?Keep 'em com'n ely!
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well, with sds, you would have to smooth only some parts a time, and you have to use the crease tool if you want to keep tha contour the same, you have to delete some lines and redraw some others that sometimes form during smoothing.
It's not always the same on different cars, so you have to know which lines you want to keep crisp and hard, and which you want to be reinforced and have to draw some extra lines so that line remains there but is only slightly soften. Also not all parts may need smoothing, so you can just group those so that they don't affect the smoothing in those areas, usually the floor and wheel wells don't need smoothing.
Hope it helps,
Good luck -
i m using crisp tool only at the end points (for not getting rounded) and sometimes at the windows contours
as Marian said put the parts in groups and subdivide them separately
some details like my taillights here are made after smooth cause it couldn t keep the original shape
u may need sometime to rearrange some lines
u take a group and apply the SDS ,watch the result-if it s ok just go back(it s better if u let the group unsmoothed until the finish when u ll smooth them all ),if it s not ok go back and ad extra lines and again run SDS---in this way u make it looks good by trying again and againAnd most important:every time when u get a good result don t forget to make a backup
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and here are the last 3 pictures but edited in photoshop
http://ely862me.deviantart.com/art/Concept-car-Eo36-87882931http://ely862me.deviantart.com/art/Concept-car-Eo36-r-87883784
http://ely862me.deviantart.com/art/Concept-car-Eo36-l-87885716
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I second that BACKING UP idea I keep the the unsubdivided mesh in a separate layer.
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