I'm getting clipping problems when zooming
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Hello!
Can anyone offer a tip or two on how to solve annoying clipping problems I'm having with my model? The geometry is being cut/disappearing when I zoom close (in perspective view) or tilt the model in a certain way (in parallel view).I've trying switch back and forth between the two view modes and zooming far out or in but the problem remains pratically the same.
Any help would be much appreciated!
Henrique
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try to change the style
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If you have clipping in both perspective and parallel view modes, your model is probably either too big (miles/kilometers across) or too far (miles/kilometers) from the origin point for OpenGL to handle well. This can be caused too by having some extraneous pieces of geometry, usually the result from importing a CAD file, somewhere in "outer space". This has usually the added symptom that the model "disappears" if you do a Zoom Extents.
In the first case, you can split your model into parts and hide the ones you are not currently working with, or export the parts into external smaller files, and only bring them in again fot the final assembly.
In the second case, move the model somewhere near the SU origin and in the third, erase the extraneous parts.
Just suggestions
Anssi
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Hello again!
Indeed there were a couple of threads about this topic, I had a closer look now.
And yes, my model was very big, I was doing a very large sea plane that would be as near as possible to the horizon. I've already reduced it quite a bit and the problem got quite a lot more manageable. Thank you all for the tips!
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