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    • K Offline
      kwistenbiebel
      last edited by

      Shoot...these are just great! 👍
      All of them.

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      • S Offline
        spadestick
        last edited by

        nice? these are all podium? the silver surfer looks pretty high poly indeed!

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        • spenceS Offline
          spence
          last edited by

          Nice, I like'em.

          Spence

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          • L Offline
            linea
            last edited by

            Silver surfer is great

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            • T Offline
              tomislavm
              last edited by

              Nice, ilike that with Wolksvagen.

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              • FrederikF Offline
                Frederik
                last edited by

                Inspiring as always, Pete.. 😄

                Seem that you've added bloom to some of them... I really like that...!! Gives a nice touch to the images... 😉

                THe shadow used in the Neo render seem very hard... Post pro..?? 😕

                Cheers
                Kim Frederik

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                • soloS Offline
                  solo
                  last edited by

                  Thanks everyone.

                  Fred, I noticed the Beetle needed some air at 80% of render, decided to just go for it as it was just a fun render and not commissioned.

                  Frederik, I used an HDR lighting setup and that was the result, I did not do any PP except for logo.

                  James, Which process do you want to know about, the rendering or the modeling?

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • F Offline
                    fbartels
                    last edited by

                    Pete,

                    These are delightful. Neo works best for me. The VW seems to be sinking into the pavement just a little. Keep playing!

                    Fred

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                    • soloS Offline
                      solo
                      last edited by

                      I rendered with an HDR lighting (the image in background) when completed I selected to export the rendered image as a .png with the alpha map in bedded.I opened the render in Paintshop pro X (I do not use Photoshop) and used the original HDR (a copy converted to .jpg) image as my background image. I softened the edges and merged layers, then applied 'soft focus' to entire merged image and added logo.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • R Offline
                        richcat
                        last edited by

                        Good to know 👍

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                        • tinanneT Offline
                          tinanne
                          last edited by

                          Thank you for sharing your process Pete... these really are amazing! I like the Silver Surfer too 😄

                          Executive Director : American Society of Architectural Illustrators
                          AIP 30 Competition opens soon. ASAI.org

                          Architectural Rendering

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                          • K Offline
                            kwistenbiebel
                            last edited by

                            Hey solo,
                            By reading through the comments i just realised these aren't podium renders (HDR background).
                            So these are 3dsMax?

                            A question,
                            You used HDR background, but how did you get those shadows on the ground?
                            I mean, there is no ground surface right?
                            Really interested how you do that. Is that some option in Max where you can block the ground surface from the view, but still see shadows ?

                            Cheers,
                            Kwistenbiebel

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                            • FrederikF Offline
                              Frederik
                              last edited by

                              @kwistenbiebel said:

                              A question,
                              You used HDR background, but how did you get those shadows on the ground?
                              I mean, there is no ground surface right?
                              Really interested how you do that. Is that some option in Max where you can block the ground surface from the view, but still see shadows ?

                              Very good question... 👍
                              This was what I wanted to ask with the Neo render, where the shadow seem too dark/hard...
                              But I thought it was done in a post pro... 😳

                              Cheers
                              Kim Frederik

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                              • soloS Offline
                                solo
                                last edited by

                                The Pavillion is Podium 1.5.

                                The others are not, yes Chris you are correct about the hide ground plane, it hides the physical mesh but not the ground plane (almost like SU, imagine if you could render a shadow on ground plane without it being a face)

                                http://www.solos-art.com

                                If you see a toilet in your dreams do not use it.

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                                • L Offline
                                  lapx
                                  last edited by

                                  Pete these are great images and nice technique.
                                  I have never really completely understood how HDR's worked. I use Kerkythea and I have found that it is difficult if not impossible to position the HDR or global (are these terms interchangable?) The scale nevers appears to be correct and there dosn't seem to be a way of adjusting.
                                  Good work man 😎

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