Low poly folk ... edit
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I saw the photo, but who is he?
edit: Mr Infowars.
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LOL.
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ok.. i promise to use these guys/girls/animals in a more productive fashion eventually.. i think they're great..
for this one, i'm using the excuse of being at home on a friday night in nyc..
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These are very nice..!!
Thanks for sharing, Pete..!!
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I have many more and can make them rather quickly if you have a request and I have the time.
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...good idea,Pete!
---POSER4--->3DS--->3dMAX("optimize" function)--->3DSnew--->SKETCHUP
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Poser 7 (I use either p2 or 4 models) --> .obj ---> Vizup ---> .obj reduced ---> Deep Exploration ---> Cleanup and conversion ---> .skp ---> SU Explode, size and mesh modifications and edits.
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@solo said:
Biebel, I certainly can, however it will increase the size considerably.
He he ...I really don't mind.
Projecting images seems to increase realism a lot....
I can imagine you making a commercial package (if you can sort out the poser copyright thing...). A collection of say 100 people in .skp format that render photoreal ...I would buy . -
Nice results Pete. Sorry to rain on Biebel's parade, but a commercial package would be lagely out of the question. I briefly contemplated something similar about 4/5 years ago, before deciding that it was actually easier all round to build them from scratch. Here's one of the responses to the thread:-
D.M. Gorski
Date: Thu, 18 Sep 2003 22:07:37 +0000 (UTC)
Local: Thurs, Sep 18 2003 10:07 pm
Subject: Re: Street LifeAlan,
Redistribution of Poser figures without permission, no matter what format, or how they are altered is an violation of Zygote/DAZ 3d & Curious Labs copyright.
If you wish to negotiate a license to use the figures in another application, feel free to contact us at sales@daz3d.com
D.M. Gorski
Copyright Enforcement Agent
DAZ 3d Productions Inc.
abuse@daz3d.comThe original post can be seen in context here.
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Alan
I may have a solution for you on this issue.
Check your PM.
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I never got a PM, Pete. Anyhow, I long abandoned the Poser route as a viable option even before I got that shot across the bows.
Think about it; you have plans for 100+ figures, many of which will share common elements...shirt, jacket, bare leg with sneaker, mens jeans, ladies jeans etc.
Do you a) produce a set of modules to make these from...almost like Lego figures...with some slight variations of pose...knee and elbow angles, for instance? (now much easier with FFD...thank you Chris)
or do you b) pose and polyreduce then painstakingly edit the same elements over and over again?...boring as hell.
No contest really.
There's an old but interesting discussion of the whole copyright thing here.
Many of the names are quite familiar.
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Thanks for the info and links, was interesting reading.
I have always wanted to create low poly figures for resale, but the ones I have made always came out just too large to be used as low polygon figures. When I reduced the poly's the detail flew out the window, however after some thought I came up with a new way of looking at this (probably old news for you as you already succeeded in creating low poly figures that have been sought after by everyone and their dog) by having multiple levels of detail.
making sure there is medium facial detail to give character and reducing the clothing detail.Below is a 100% SU created figure, thanks to FFD, JPP, and newly aquired skills with other rubies. I desperately tried to keep it under 300kb but the difference between bad and acceptable was 40kb.
Progress screen shot (the hardest part)
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