Push/Pull results in deleated plane
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I'm working on a site plan with quite a few lots. I've drawn the road and the lots, however the road is curved and since I imported the linework from CAD, the arcs come in as segemented lines. Since some of the lots on the outer edges interstect the road at perpendicular points and some of the lots inside of these are on the radius, I get a plane of the road and the lots. I've tried moving the ends of the lot lines so they intersect with with road and that has worked pretty good. But then I pulled the road up 12" to see which ones I needed to do and then I pushed it back down 12". However, what this did was erase the plane and the outer edge of my curved road. Do you know how I can get this back? I'll try to attach a couple of images.
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Don't push it back, just undo. Pull up >> check >> undo. This does not help in recovering lost faces after closing the file, but atleast you can be better prepared next time.
Cheers,
Guite -
Yes, that's what I found out...the hard way However I found a pretty ease fix. Pull them really high, go to a side view and then erase the sides and tops. At least now I'm back to figuring out how to get rid of the extra plane...Any ideas?
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I don't understand what extra plane you want to get rid of. OK, I understood your problem with the PP-ed road face (and both methods are good for fixing it) but now what extra plane do you have?
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It's not clear in the pictures that are shown, but basically, when I closed the road area and created the plane, it would sometimes include some of the lots and open space area as well. So I basically had 2 overlaping planes. But I have since corrected it, I had a few stray lines that weren't closed as a result of arcs being imported from AutoCAD that were turned into line segements. Once I got everything closed, the new face on the road is correct.
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Thanks for all the help, now here's the next question. How do I drape this uniformly along the terrain from Google earth? We're siting this subdivision and then are going to make a flythough for the client. Basically the skp is flat and I need it to fall uniformly over the terrain. As you can see from the second picture, it does not. Thanks for your help in advance!
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Should work as image overlay. The trick would be to create an image with transparency containing only the lines from your model, no faces.
Maybe there is a way to export image with transparency from SketchUp. I have never done, just did a simple unsuccessful test. You can still export a parallel projection top view image of your model, and edit the image.
Guite
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the problem is, it's not an image, it's the actual model. I may have to go in and manually raise the z coordinate of each line, but that might take a REALLY long time and I was hoping to avoid doing that.
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I don't see any 3D element in the first image above. It appears to me to be just road lines and property lines.
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Well, it was, but now I've got about 1/3 of the houses on the lots with fences drawn. I've also extruded the roads and lots up 6" to give a little bit of base. I need about 6' on the end where the lots disappear.
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I see. There is a ruby script which lets you drop SU objects onto a terrain. I don't remember the name; maybe that will help. You can let the script drop your house components onto the GE terrain you have already imported into SketchUP. The fences will still be a problem.
If you can make do with just lines indicating property boundaries, then my suggestion will work. Inbetween the last post and this, I did a quick example, see attached. Tilt the view to see how the lines drap over the terrain. I have left some lots faces and coloured it to illustrate possibilities.
Guite
PS: The attached file is a .kmz file, rename .zip to .kmz (its not a zip file).
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Thanks Guite, that's exactly what I need. Now to figure out how to place the houses and fences on it...I'll give it a go.
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