What window?
-
????? what do you mean? SU has but the one window.
-
I think he might mean what render option (x-ray / wire frame / hidden line / shaded / shaded with textures / monochrome) people use when modeling.
-
I'd like a window with North light. I'd rather like the view to be good or at least interesting. I'd also hope the window wasn't drafty.
This looks like a nice window in which to work...

Regards, Ross
-
lol, I like it Ross

Well here is my choice!
p.s I like to work in Shaded with Textures and no background

-
...Means template?
... -
Duh! My bad folks..What I really mean is what view..top, side, ortho..I like the answers though..Keeps you on you game...

-
Hehe. You got it! (I also like her, Ross)

Well, for me perspective mode is more "natural" than anything else. I mostly switch to parallel projection and any of the standard views only when I need to carefully select geometry.
-
perspective for general modellign stuff, top and right for when im doing stuff like push/pulling shapes into existences, or making planes to draw on.
and heres a pic of the view id like to see form my window (just to keep on topic!)

-
Hi folks.
I work 99 % of the time with perspective on.
I work with all kind of orientation, constantly orbiting, zooming, panning even while drawing, copying, whatever. It is like doing a sculpture when you manipulate the object while working on it. SU allows this kind of flexibility and I use it a lot.
Just ideas.
-
I model in perspective, with textures turned on. Occassionally I will temporarily switch to ortho mode or x-ray when selecting, but always revert back to perspective.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better π
Register LoginAdvertisement