At it again w/ PhotoMatch
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Hey All,
Finished another one over the weekend...fun, fun, fun! Photomatch is something of a misnomer since I really have been using the overlay function to match the models to the photos. (Photomatch doesn't really work if you don't have couple of separated and strong horizontal lines to each perspective point...and is much more cumbersome to use if it isn't going to do most of the work itself.)??? If anyone can share some trick(s) I've missed please do!
I set the photo to "place" (so it will stay put), slightly less than full scale (so I have some fine tune play), then rotate and zoom the model until it's right (often adjusting the transparency mix between the model and the image to see more or less). It's basically just: "Fuss, fuss, fuss," until it's right.
??? If anyone knows of zoom tricks or wheel settings changes I can use to fine tune zoom movement please share!
Then (my trick in advance in return for your help and comments) I draw a vertical line on each side of the image, exactly on the edges...so I can trim the SU exports in PSP and resize them exactly to the image width (still have to move their layers up and down in the composite, but much easier if right size to begin with! :`) Like most of the render tech's, I export a "texture (shadows but no-edges)", a "hiddenline (no-shadows)", and also a special hiddenline with all edges hidden so I get "only shadows (no-edges)". I split the edges and shadows on two layers so I can tone down some edges without messing with the shadows.
The whole thing (not counting "God, you're a dumbass, Tom!" time) took me 16 hours (2 views each of 3 concepts, in 3 steps of rendering...'cause the last step is probably too wet and sketchy to use as a design sales tool???), but the budget fee was only good for 12 hours so I charged that.
??? Any comments about time and money would still be helpful...though I am getting the picture (basically, I don't have to be worried about my fee, but I still can't charge more than can be passed on :`), thank you very much!
Best, Tom.
The original photos:
The model cut-in:
The wet renders:
One of the (too-wet?) DWC's:
Tech detail:
Tech detail:
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cool!!
looking very nice man!
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I agree with James.
Tom, the detail is absolutely immaculate.
(for a situation like this we need a wayne's world not worthy Smilie)EDIT: those wet renders... they dry very well.
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great work, tom! i would never tell it has been done in a computer. my hat is off to you.
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Tom, when can I borrow your brain?
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Believe me, Eric...my brain is not fit for human consumption (all those dark corners filled with scary, scary things 8-O).
Thanks all, you are too kind...any answers to those questions? Best, Tom.
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@unknownuser said:
Tom, when can I borrow your brain?
NOW WAIT JUST A MINUTE, BOO! I'm the one who wishes I could model efficiently as intricately as youdo!
(You caught the old man off guard late at night with this one...but you won't get away with it :`)
Best, and humbled, Tom.
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Tom, how about this, we swap brains for a while. You get some modelling skill from me and I will get your DWC skill. Deal?
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that would be good content on youtube, just make sure this guy doesn't help you pick out the surgeon.
http://www.twincities.com/ci_6568131?source=rss&nclick_check=1 -
Well...I don't know, Eric. There's still the matter of those scary, scary things in the dark corners. I wouldn't put anyone in touch with those...insert shuddering smiley here!
Cheffey...took a minute to bypass the sign in page to get to the article. Wish I had it back...insert winching smiley here!
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Images doesn't load...
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Sorry, been putting off the move fix...here ya go now, though.
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