• Login
sketchucation logo sketchucation
  • Login
πŸ€‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

Kerkythea lights/SU arc segments

Scheduled Pinned Locked Moved Newbie Forum
sketchup
7 Posts 4 Posters 4.1k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • G Offline
    grdnblak
    last edited by grdnblak 22 Jan 2008, 22:21

    Hi all,

    I can't seem to figure out how to make your own lights for use within Kerkythea (not the spotlights or point lights that are readily available) i.e. like a neon or strip light. every time i think i have it sussed it appears as a spot or point light in kerky, any ideas how to do this?

    secondly, is there any way of changing the default number of segments that sketchup chooses for the arcs and circles? its pretty tedious having to change such things individually 😞

    cheers in advance

    gordon

    It's not what you know, it's who you know

    1 Reply Last reply Reply Quote 0
    • R Offline
      remus
      last edited by 22 Jan 2008, 22:28

      if you draw a circle in th modle and change th enumber of segments, the default number of segments for that modle will stay the same as the new value you entered. you might be able to lock this for your default template by making a circle, changing the number of sides, deleting the circle and then saving the file and making it your template.

      http://remusrendering.wordpress.com/

      1 Reply Last reply Reply Quote 0
      • G Offline
        grdnblak
        last edited by 22 Jan 2008, 22:35

        i was hoping for something more within the settings so that whenever i start a new project, the number of segments is considerably higher than that of the default of 24. the number of segments only remain at the number you set them for for that particular object, if a new arc or similar is drawn, it always starts of at 24.

        It's not what you know, it's who you know

        1 Reply Last reply Reply Quote 0
        • R Offline
          remus
          last edited by 22 Jan 2008, 22:43

          thats interesting, if i change the number of segments in a model, it stays at that number of segments untill you change it again. just to clarify how i do it: draw circle, then type '(number of segments)s' into the VCB, without the quotes.

          as for just entering a default starting value, im pretty sure there isnt anything easy like a box where you can just type it in. and just a word of warning, having lots of segments might seem like a good idea initially, but if your model gets anywhere close to big it slows SU down a lot (aobut 20,000 faces it starts to slow down significantly, independent of your machine.)

          http://remusrendering.wordpress.com/

          1 Reply Last reply Reply Quote 0
          • G Offline
            grdnblak
            last edited by 22 Jan 2008, 23:08

            very strange indeed, seems to be remaining on the last segment input πŸ˜•

            It's not what you know, it's who you know

            1 Reply Last reply Reply Quote 0
            • J Offline
              jenujacob
              last edited by 23 Jan 2008, 05:43

              quoting from the about SU2KT ...

              @unknownuser said:

              SU2KT version 3.0 6th October 2007
              Freeware SketchUp Exporter to Kerkythea
              Author: Tomasz MAREK

              USAGE:

              1. Any component called 'su2kt_pointlight' or 'su2kt_spotlight'
                will turn into the corresponding light type. To edit it
                please select one and use context menu.
              2. To export model to Kerkythea
                • go to Plugins\Kerkythea Exporter and select 'Export model'
              3. To assign Thin Glass shader to material
                add 'TG_' prefix to material's name.
              4. To make material appear always bright call it 'EmitFake'
              5. To turn material into light call it 'Emit[#]'
                where # stands for power of light (8=~100W)
              6. KT Material Libaries can be used now directy in SU.
                Please use KT Material Import tools.

              For further information please visit
              Kerkythea Website & Forum - http://www.kerkythea.net

              Plug-in is based on Su2Pov written by Didier Bur
              and OGRE exporter by Kojack

              so all u gotta do is make a rectanngle assign a material with the name as shown above .
              hope that helped...

              1 Reply Last reply Reply Quote 0
              • F Offline
                Frederik
                last edited by 23 Jan 2008, 11:18

                @grdnblak said:

                I can't seem to figure out how to make your own lights for use within Kerkythea (not the spotlights or point lights that are readily available) i.e. like a neon or strip light. every time i think i have it sussed it appears as a spot or point light in kerky, any ideas how to do this?

                Hi Gordon!

                If you haven't done it already, I suggest that you download the Getting Started tutorial, which should help you achieve what you want to... πŸ˜‰

                I also encourage you to visit the KT Forum, where you can find many useful tips and tricks... πŸ˜‰
                I.e. take a look at the neon lamps for a industry hall thread or the neon lights thread...

                In KT2008 Echo, which will be released on Wednesday, January 30th, you have the option to use IES lights... πŸ˜„
                To get an idea about what IES is, you can Google it or take a look here ...

                Hope this can help you further..!? πŸ˜‰

                Cheers
                Kim Frederik

                1 Reply Last reply Reply Quote 0
                • 1 / 1
                1 / 1
                • First post
                  5/7
                  Last post
                Buy SketchPlus
                Buy SUbD
                Buy WrapR
                Buy eBook
                Buy Modelur
                Buy Vertex Tools
                Buy SketchCuisine
                Buy FormFonts

                Advertisement