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    Mirror or Reflection.

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    • boofredlayB Offline
      boofredlay
      last edited by

      Here is a quick tip I learned years ago.
      This Thread sparked my memory.

      When you want a reflection either on a wet ground or from an actual mirror just "flip" or "mirror" your geometry and place it accordingly.

      This first image I mirrored the building and then moved it just slightly so it was not obvious they were touching.
      Then I made sure the ground transparency was pretty dense.

      Reflection.jpg
      This second one I mirrored just a portion of the room and made the glass texture about 90-95% transparent.
      And yes I know, the door has no handle 😎

      Reflection2.jpg
      The only drawback is that you are adding more geometry. However for a quick effect it is nice.
      You can discard the copy after you generate your shot and carry on.
      😎

      http://www.coroflot.com/boofredlay

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      • GaieusG Offline
        Gaieus
        last edited by

        Indeed a good tip and nice effects can be achieved.
        A while ago I played around with kephalos' model (I posted his render in the gallery referencing to the original post in the Hungarian forum here).

        Here are some shots of the straight SU output:

        http://www.sketchucation.com/forums/scf/sas/Gallery/mayflower_kesz1.jpg

        http://www.sketchucation.com/forums/scf/sas/Gallery/mayflower_kesz2.jpg

        This last one is a bit weird with the shadows mixing with the "reflections"

        http://www.sketchucation.com/forums/scf/sas/Gallery/mayflower_kesz3.jpg

        Gai...

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        • soloS Offline
          solo
          last edited by

          Thats very cool. great model too.

          ( I love those sails)

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • GaieusG Offline
            Gaieus
            last edited by

            You can download the model from the Hungarian forum if you wish - just poor guy didn't use components at all so the whole model is about 20 Mb! 😲
            Also he made the saild "thick" (double faced) so that it can be properly rendered. With your skills, Pete, I guess you could make some beautiful renders of it (the bow of the hull is a bit low poly though).

            Gai...

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            • Jean LemireJ Offline
              Jean Lemire
              last edited by

              I folks.

              If you make a component of the whole model, you can use a flipped copy of it for the reflection. That way, any change will automatically be reflected (appropriate word choice πŸ˜‰ ) in the reflection. This will also reduce the file size.

              Just ideas.

              Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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              • A Offline
                aussie
                last edited by

                Great tip,

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                • Dave RD Offline
                  Dave R
                  last edited by

                  I use this method frequently when I want to show two views of something in the same image. The "mirror frame" and surface aren't required but I find that they help to communicate that the viewer is looking at a mirrored view. Here are a couple of examples.

                  http://img.photobucket.com/albums/v506/weekender410/smallbox1.jpg

                  http://img.photobucket.com/albums/v506/weekender410/woodratcarriagemod.jpg

                  Etaoin Shrdlu

                  %

                  (THERE'S NO PLACE LIKE)

                  G28 X0.0 Y0.0 Z0.0

                  M30

                  %

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