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    Display Case WIP

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    • StinkieS Offline
      Stinkie
      last edited by

      Looks good. Haven't seen you around on the Indigo forum since that little flame war. πŸ˜‰ Don't give up on Indigo just yet, it's darn good (and easy to use, thanks to SkIndigo).

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      • A Offline
        alpro
        last edited by

        I would also be very interested in how you do that. I'm very new to PS, just got my copy a couple of months ago, spent my Christmas break trying to make a few usable textures without much luck. I was taking photos of actual materials that are used on the jobsite and trying to use the offset filter to make them tilable. Didn't make much progress, so would appreciate any advice, tips, or tricks from taking the photo, best size to use for a texture, to making a it a seamless texture. Thanks.

        Mike

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        • S Offline
          sepo
          last edited by

          Bruce this is quite useful. Thank you.

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          • K Offline
            kahukusweet
            last edited by

            modelhead,

            I checked out your tutorial, but it wasn't clear top me what software you were using to create the wood image with. πŸ˜•

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            • A Offline
              alpro
              last edited by

              modelhead, thanks very much for the tut. This is exactly what I was trying to do with a piece of PTL and a piece of Trex. There were quite a few steps that I was missing before trying to make a texture tilable. Looking forward to part 2, thanks again.

              Mike

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              • DanielD Offline
                Daniel
                last edited by

                Your rndering of the display case looks great, Dave. When it first popped up I thought it was a photograph.

                My avatar is an anachronism.

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                • Dave RD Offline
                  Dave R
                  last edited by

                  FWIW, here's the cabinet with the QSWO texture applied. I only made sure the grain orientation was correct but it is clear I need to find some additional textures for this.
                  Plaque_Cabinet_QSO-1.jpg
                  Plaque_Cabinet_QSO_close-1.jpg

                  Etaoin Shrdlu

                  %

                  (THERE'S NO PLACE LIKE)

                  G28 X0.0 Y0.0 Z0.0

                  M30

                  %

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Dave, from this material you could create beautiful specular maps (with those light grain threads or what running the same direction). Just imagine that they appear more shiny than the rest of the wood with certain light angles. Would be beautiful!

                    Gai...

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                    • Dave RD Offline
                      Dave R
                      last edited by

                      Sorry to dredge this up again. It had almost fallen off the bottom where it likely belongs. πŸ˜„

                      Anyway, after a suggestion from Frederick and Fletch, I rendered this in a lower preset in KT. This time 07. PhotonMap - High + AA 0.3. Although it took a little over 7 1/2 hours (I was asleep so I didn't care) to complete, I think it is better than the 10 hour MLT renders. This was done at 800x600 and cropped afterward. I did increase the radius of the spotlights to soften the shadows and I added a little bump to the wood texture for the case.
                      Cab_Vases07.jpg

                      Gai, I need to play with your idea about the quartersaw grain. I have to learn what most of your words meant, first. πŸ˜‰

                      Etaoin Shrdlu

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                      (THERE'S NO PLACE LIKE)

                      G28 X0.0 Y0.0 Z0.0

                      M30

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        OK, I only know these things "theoretically", too.
                        See a modified version of your wood texture that could be used as a specular or shininess map (use it at the appropriate slots in KT).

                        The lighter areas will reflect more than the darker ones. Since those "scratches" (I know they are not) are way lighter than the others, they will reflect more light. This is often the case with finished wood - those "golden" marks just reflect beautifully.

                        Try to test it with over exagerrated settings to explore the differences first.


                        oakquartercuttile2spec.jpg

                        Gai...

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                        • Dave RD Offline
                          Dave R
                          last edited by

                          Thank you. I'll give this a try.

                          Etaoin Shrdlu

                          %

                          (THERE'S NO PLACE LIKE)

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