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Display Case WIP

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  • S Offline
    Stinkie
    last edited by 2 Jan 2008, 21:59

    Looks good. Haven't seen you around on the Indigo forum since that little flame war. πŸ˜‰ Don't give up on Indigo just yet, it's darn good (and easy to use, thanks to SkIndigo).

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    • A Offline
      alpro
      last edited by 3 Jan 2008, 02:52

      I would also be very interested in how you do that. I'm very new to PS, just got my copy a couple of months ago, spent my Christmas break trying to make a few usable textures without much luck. I was taking photos of actual materials that are used on the jobsite and trying to use the offset filter to make them tilable. Didn't make much progress, so would appreciate any advice, tips, or tricks from taking the photo, best size to use for a texture, to making a it a seamless texture. Thanks.

      Mike

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      • S Offline
        sepo
        last edited by 3 Jan 2008, 18:12

        Bruce this is quite useful. Thank you.

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        • K Offline
          kahukusweet
          last edited by 3 Jan 2008, 18:14

          modelhead,

          I checked out your tutorial, but it wasn't clear top me what software you were using to create the wood image with. πŸ˜•

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          • A Offline
            alpro
            last edited by 3 Jan 2008, 19:09

            modelhead, thanks very much for the tut. This is exactly what I was trying to do with a piece of PTL and a piece of Trex. There were quite a few steps that I was missing before trying to make a texture tilable. Looking forward to part 2, thanks again.

            Mike

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            • D Offline
              Daniel
              last edited by 4 Jan 2008, 04:22

              Your rndering of the display case looks great, Dave. When it first popped up I thought it was a photograph.

              My avatar is an anachronism.

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              • D Offline
                Dave R
                last edited by 6 Jan 2008, 00:22

                FWIW, here's the cabinet with the QSWO texture applied. I only made sure the grain orientation was correct but it is clear I need to find some additional textures for this.
                Plaque_Cabinet_QSO-1.jpg
                Plaque_Cabinet_QSO_close-1.jpg

                Etaoin Shrdlu

                %

                (THERE'S NO PLACE LIKE)

                G28 X0.0 Y0.0 Z0.0

                M30

                %

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                • G Offline
                  Gaieus
                  last edited by 7 Jan 2008, 14:59

                  Dave, from this material you could create beautiful specular maps (with those light grain threads or what running the same direction). Just imagine that they appear more shiny than the rest of the wood with certain light angles. Would be beautiful!

                  Gai...

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                  • D Offline
                    Dave R
                    last edited by 13 Jan 2008, 13:05

                    Sorry to dredge this up again. It had almost fallen off the bottom where it likely belongs. πŸ˜„

                    Anyway, after a suggestion from Frederick and Fletch, I rendered this in a lower preset in KT. This time 07. PhotonMap - High + AA 0.3. Although it took a little over 7 1/2 hours (I was asleep so I didn't care) to complete, I think it is better than the 10 hour MLT renders. This was done at 800x600 and cropped afterward. I did increase the radius of the spotlights to soften the shadows and I added a little bump to the wood texture for the case.
                    Cab_Vases07.jpg

                    Gai, I need to play with your idea about the quartersaw grain. I have to learn what most of your words meant, first. πŸ˜‰

                    Etaoin Shrdlu

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                    (THERE'S NO PLACE LIKE)

                    G28 X0.0 Y0.0 Z0.0

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                    • G Offline
                      Gaieus
                      last edited by 13 Jan 2008, 13:16

                      OK, I only know these things "theoretically", too.
                      See a modified version of your wood texture that could be used as a specular or shininess map (use it at the appropriate slots in KT).

                      The lighter areas will reflect more than the darker ones. Since those "scratches" (I know they are not) are way lighter than the others, they will reflect more light. This is often the case with finished wood - those "golden" marks just reflect beautifully.

                      Try to test it with over exagerrated settings to explore the differences first.


                      oakquartercuttile2spec.jpg

                      Gai...

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                      • D Offline
                        Dave R
                        last edited by 13 Jan 2008, 13:21

                        Thank you. I'll give this a try.

                        Etaoin Shrdlu

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                        (THERE'S NO PLACE LIKE)

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