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    • Dave RD Offline
      Dave R
      last edited by

      Tinanne, thank you. You're right about the imbalance in lighting in the case. I expect that in reality, the difference would be less noticeable. I could probably turn down the point light sources a bit.

      Modelhead, thanks to you as well. Quareter sawn refers to a method for cutting wood so that you have very straight grain--not the flames or cathedral grain one typically thinks of as wood grain. In oak, especially white oak, quaretersawn lumber displays ray flecks along with the straight grain. Here's a photo I found in a Google search. http://www.thecountrywoodshop.com/images/P4010008.JPG

      Etaoin Shrdlu

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      • Dave RD Offline
        Dave R
        last edited by

        Wow! That Looks great! I'll see if I can play with that tonight and make it work. I'll let you know. Thank you.

        Etaoin Shrdlu

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        • Dave RD Offline
          Dave R
          last edited by

          Hey Modelhead! I had a bit of a chance to play with that texture. It works pretty well. See this link: http://www.sketchucation.com/forums/scf/viewtopic.php?f=41&t=3953

          Thank you very much. I wish I understood how to do what you did. I imagine I could find some additional quarter sawn oak textures that could be handled the same way and they could be used together to create some variation.

          Thanks again.

          Dave

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          • StinkieS Offline
            Stinkie
            last edited by

            Looks good. Haven't seen you around on the Indigo forum since that little flame war. πŸ˜‰ Don't give up on Indigo just yet, it's darn good (and easy to use, thanks to SkIndigo).

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            • A Offline
              alpro
              last edited by

              I would also be very interested in how you do that. I'm very new to PS, just got my copy a couple of months ago, spent my Christmas break trying to make a few usable textures without much luck. I was taking photos of actual materials that are used on the jobsite and trying to use the offset filter to make them tilable. Didn't make much progress, so would appreciate any advice, tips, or tricks from taking the photo, best size to use for a texture, to making a it a seamless texture. Thanks.

              Mike

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              • S Offline
                sepo
                last edited by

                Bruce this is quite useful. Thank you.

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                • K Offline
                  kahukusweet
                  last edited by

                  modelhead,

                  I checked out your tutorial, but it wasn't clear top me what software you were using to create the wood image with. πŸ˜•

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                  • A Offline
                    alpro
                    last edited by

                    modelhead, thanks very much for the tut. This is exactly what I was trying to do with a piece of PTL and a piece of Trex. There were quite a few steps that I was missing before trying to make a texture tilable. Looking forward to part 2, thanks again.

                    Mike

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                    • DanielD Offline
                      Daniel
                      last edited by

                      Your rndering of the display case looks great, Dave. When it first popped up I thought it was a photograph.

                      My avatar is an anachronism.

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                      • Dave RD Offline
                        Dave R
                        last edited by

                        FWIW, here's the cabinet with the QSWO texture applied. I only made sure the grain orientation was correct but it is clear I need to find some additional textures for this.
                        Plaque_Cabinet_QSO-1.jpg
                        Plaque_Cabinet_QSO_close-1.jpg

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                        • GaieusG Offline
                          Gaieus
                          last edited by

                          Dave, from this material you could create beautiful specular maps (with those light grain threads or what running the same direction). Just imagine that they appear more shiny than the rest of the wood with certain light angles. Would be beautiful!

                          Gai...

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                          • Dave RD Offline
                            Dave R
                            last edited by

                            Sorry to dredge this up again. It had almost fallen off the bottom where it likely belongs. πŸ˜„

                            Anyway, after a suggestion from Frederick and Fletch, I rendered this in a lower preset in KT. This time 07. PhotonMap - High + AA 0.3. Although it took a little over 7 1/2 hours (I was asleep so I didn't care) to complete, I think it is better than the 10 hour MLT renders. This was done at 800x600 and cropped afterward. I did increase the radius of the spotlights to soften the shadows and I added a little bump to the wood texture for the case.
                            Cab_Vases07.jpg

                            Gai, I need to play with your idea about the quartersaw grain. I have to learn what most of your words meant, first. πŸ˜‰

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              OK, I only know these things "theoretically", too.
                              See a modified version of your wood texture that could be used as a specular or shininess map (use it at the appropriate slots in KT).

                              The lighter areas will reflect more than the darker ones. Since those "scratches" (I know they are not) are way lighter than the others, they will reflect more light. This is often the case with finished wood - those "golden" marks just reflect beautifully.

                              Try to test it with over exagerrated settings to explore the differences first.


                              oakquartercuttile2spec.jpg

                              Gai...

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                              • Dave RD Offline
                                Dave R
                                last edited by

                                Thank you. I'll give this a try.

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