sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Material with coloured or distorted texture

    Scheduled Pinned Locked Moved Developers' Forum
    15 Posts 6 Posters 2.4k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • T Offline
      tomasz
      last edited by

      Whaat & Rick
      I am trying to make SU2KT export distorted textures correctly. It exports coloured textures cos
      there is just one texture associated with a material. My script (beta) has problem with recognizing
      the first texture getting into texturewritter. When should I use uvHelp? I could use it for all faces, but it would be memory consuming and simply is not necessary.

      I have also noticed that UV coordinates obtained using UVHelper are affected when the faces are inside
      group or component. When exploded, UVs are correct. It is a surprise for me.

      Whaat, your script is an interesting one, but it is half-solution.
      Thanks
      Tomasz

      Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

      1 Reply Last reply Reply Quote 0
      • T Offline
        tomasz
        last edited by

        I have found following method:

        mat.materialType
        

        Types are not described anywhere in documentation, but are quite easy to figure out:
        0 - only colour
        1 - texture used
        2 - texture coloured
        I think I have found a ruby bug. When the texture colour is reset materialType returns still 2.
        It can be brought back to 0 when texture is removed.
        When the user will reset colour the method is useless cos it returns wrong value. 😞

        Tomasz

        Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

        1 Reply Last reply Reply Quote 0
        • T Offline
          tomasz
          last edited by

          Does anyone how why when I query the UVs of distorted texture located within a group or component, I am getting wrong coordinates? I thought UVs are independent of face location. What is the 'nature' of UV_helper? Do I need to apply global transformation of the face to UV_helper object to get correct UVs?

          Thanks
          Tomasz

          Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

          1 Reply Last reply Reply Quote 0
          • T Offline
            tomasz
            last edited by

            I have sorted out issue #2.
            For those interested how: I simply assign a texture to newly created group and write it to TW and then load again a face with the same texture to TW. If texture has been added twice it means it is distorted (photomatched).

            I still don't know how to get proper UVs for distorted texture within a group.

            Tomasz

            Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

            1 Reply Last reply Reply Quote 0
            • GaieusG Offline
              Gaieus
              last edited by

              Tomasz,

              Would the xml file be considerably bigger if all groups/components were exploded?

              Gai...

              1 Reply Last reply Reply Quote 0
              • T Offline
                tomasz
                last edited by

                @gaieus said:

                Would the xml file be considerably bigger if all groups/components were exploded?

                No. Only groups\components with photomatched textures need to be exploded prior to exporting. The rest of a model can stay untouched.
                I want to export correct UVs from groups because it is a proper solution πŸ˜„

                Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

                1 Reply Last reply Reply Quote 0
                • T Offline
                  tomasz
                  last edited by

                  Is there way to get inside the group and select face as one can do directly in SU? I know how to add an entity to selection but how I can enter the group(component) to use local coordinates?

                  I hope someone will be able to help me on the matter.
                  Thanks

                  Tomasz

                  Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

                  1 Reply Last reply Reply Quote 0
                  • daikuD Offline
                    daiku
                    last edited by

                    gourp.entites will give you the array of entities in the group. Then run through all the items in the array, and look for your face.

                    Clark Bremer
                    http://www.northernlightstimberframing.com

                    1 Reply Last reply Reply Quote 0
                    • GaieusG Offline
                      Gaieus
                      last edited by

                      Tomasz,

                      If there is no problem with the size of the xml file when there are groups or not, why don't you just explode all groups during the process? Users (like me) wouldn't find out anyway! πŸ˜„

                      Gai...

                      1 Reply Last reply Reply Quote 0
                      • T Offline
                        tomasz
                        last edited by

                        Thank you Clark. Unfortunately I am already finding faces as group entities but UVHelper doesn't give correct values or I am doing sth wrong.

                        Gaieus, I will issue SU2KT 2.3 without support for distorted textures within groups. I don't want to spend months on it. Exploding, exporting UVs and undoing explosion could be a solution!

                        Tomasz

                        Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

                        1 Reply Last reply Reply Quote 0
                        • jujuJ Offline
                          juju
                          last edited by

                          AFAIK the POV-Ray script caused everything to be exploded, but it did create a backup of the skippy before doing so. Maybe you can look into a similar approach until such time as you have the code sorted?

                          Save the Earth, it's the only planet with chocolate.

                          1 Reply Last reply Reply Quote 0
                          • T Offline
                            tomasz
                            last edited by

                            @daiku said:

                            gourp.entites will give you the array of entities in the group. Then run through all the items in the array, and look for your face.

                            I just want to OPEN a group. I am using group.entities.. but it is not the case. uvHelper behaves different INSIDE.

                            There is method in model called close_active. But I cannot find make_active. How can I achieve it?
                            In other words - is there way to do outliner double click in Ruby?

                            Tomasz

                            Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

                            1 Reply Last reply Reply Quote 0
                            • 1 / 1
                            • First post
                              Last post
                            Buy SketchPlus
                            Buy SUbD
                            Buy WrapR
                            Buy eBook
                            Buy Modelur
                            Buy Vertex Tools
                            Buy SketchCuisine
                            Buy FormFonts

                            Advertisement