sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Free form deformation balloon

    Scheduled Pinned Locked Moved Developers' Forum
    30 Posts 14 Posters 5.9k Views 14 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • G Offline
      gata
      last edited by

      Yes. While I can manipulate tools to get the same results, this would be a nice additional tool.

      Would it be able to work on selected bits of a model or only on an entire chunk of geometry?

      1 Reply Last reply Reply Quote 0
      • BurkhardB Offline
        Burkhard
        last edited by

        I think I would.

        [http://www.ia-plus.de(http://www.ia-plus.de)]

        1 Reply Last reply Reply Quote 0
        • H Offline
          humanticnc
          last edited by

          If it kind of worked like in the given examples (using those "handles" to manipulate the forms), I'd definitely pay for a script like that.

          1 Reply Last reply Reply Quote 0
          • C Offline
            CPhillips
            last edited by

            @gata said:

            Yes. While I can manipulate tools to get the same results, this would be a nice additional tool.

            Would it be able to work on selected bits of a model or only on an entire chunk of geometry?

            It would work on a single group or all selected elements that are not a group. If you follow.

            1 Reply Last reply Reply Quote 0
            • C Offline
              CPhillips
              last edited by

              @humanticnc said:

              If it kind of worked like in the given examples (using those "handles" to manipulate the forms), I'd definitely pay for a script like that.

              Thats the tricky bit.😄

              Alright. I think Ill start it and see how it goes.

              Chris

              1 Reply Last reply Reply Quote 0
              • G Offline
                gata
                last edited by

                Something that I was thinking, using the cow example, could just the mid-section be selected to make her pregnant?

                Often when sculpting in SU, I like to be able to do my manipulations/tweaking inside the protective confines of a group or component. Otherwise it's very easy to be overly focused on geometry in front of you and accidentally delete something in the distance.

                1 Reply Last reply Reply Quote 0
                • H Offline
                  humanticnc
                  last edited by

                  @cphillips said:

                  @humanticnc said:

                  If it kind of worked like in the given examples (using those "handles" to manipulate the forms), I'd definitely pay for a script like that.

                  Thats the tricky bit.😄

                  Alright. I think Ill start it and see how it goes.

                  Chris

                  I am waiting patiently
                  kecsaphu (humanticnc)

                  1 Reply Last reply Reply Quote 0
                  • K Offline
                    kwistenbiebel
                    last edited by

                    Not sure if I want to pay for it but it definitely sounds great to be able to 'Skew' objects.
                    Very nice idea!

                    1 Reply Last reply Reply Quote 0
                    • boofredlayB Offline
                      boofredlay
                      last edited by

                      That looks like a great tool if you can do it.

                      http://www.coroflot.com/boofredlay

                      1 Reply Last reply Reply Quote 0
                      • monsterzeroM Offline
                        monsterzero
                        last edited by

                        I'd pay for this (depending on price). Normally, I would export from SU to Maya to do this. A plugin would make my life a lot easier. My comic project will generate somewhere around 450 separate SU files and I would love to deform each one.

                        [monsterzero]

                        monsterzero
                        My New Twitch Stream!
                        https://www.twitch.tv/infinitestorylab
                        infinitemachine.com

                        1 Reply Last reply Reply Quote 0
                        • C Offline
                          CPhillips
                          last edited by

                          This project is on hold while I work on SketchyPhysics. I got it to the point that the deformation works. But it needs a UI where you can move the control points.

                          If anyone wants to take it on they can have the code lock stock and barrel. If not I'll try to get back to it by the end of the year.

                          Chris

                          1 Reply Last reply Reply Quote 0
                          • JClementsJ Offline
                            JClements
                            last edited by

                            YES, I would pay!

                            One concern is the skewing handles and the relationship to SU axis.

                            John | Illustrator | Beaverton, Oregon

                            1 Reply Last reply Reply Quote 0
                            • F Offline
                              Fletch
                              last edited by

                              @unknownuser said:

                              I would definitely pay for this if the functions would be the same as on that page you referenced. I have always wanted to skew objects with the Scale tool but couldn't.

                              yeah I added that to the SU7 wish list. 😄

                              Fletch
                              Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

                              1 Reply Last reply Reply Quote 0
                              • C Offline
                                CPhillips
                                last edited by

                                I did some more work on this a month or so ago. Unfortunately the approach I took was really really slow. Minutes to process a model with a few thousand verts. I need to go back and try to optimize it at some point.

                                Chris

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  CPhillips
                                  last edited by

                                  I worked on it a bit tonight and got the speed up to the point it might be useable. Here is an example using a model I use as a test case.

                                  http://sketchyphysics2.googlecode.com/files/BendingADeer.gif

                                  It still needs a lot of work. Starting with the UI.


                                  BentDeer.zip

                                  1 Reply Last reply Reply Quote 0
                                  • D Offline
                                    Daniel S
                                    last edited by

                                    Hi Chris!!!

                                    Great Script!!! I wonder what happens in very simple models like a cube... Subdivides the faces? or not working in this cases?

                                    Daniel S
                                    PS. I attach a image.. the result of moving three control points on a cube will give a result like this?


                                    cube.jpg

                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      CPhillips
                                      last edited by

                                      @daniel s said:

                                      Hi Chris!!!

                                      Great Script!!! I wonder what happens in very simple models like a cube... Subdivides the faces? or not working in this cases?

                                      Daniel S
                                      PS. I attach a image.. the result of moving three control points on a cube will give a result like this?

                                      It doesn't subdivide faces. That would be even slower. 😄

                                      The more faces you have the better the results.

                                      1 Reply Last reply Reply Quote 0
                                      • fredo6F Offline
                                        fredo6
                                        last edited by

                                        It seems that at least you triangulate the faces, from what I could judge with the deer's kees (and the few faces that were not triangular in the original model).
                                        This is a great tool, and judging from the video, the performance are more than "better"! (compared for instance to a simple shear of the model, that would take 40 seconds with a Ruby script). I imagine that you use a compiled version in C++).
                                        I would encourage you to continue on this path, really!
                                        If you need some help for the GUI, just post a description of what you need and I am sure we would find a way to contribute.

                                        1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          CPhillips
                                          last edited by

                                          @unknownuser said:

                                          It seems that at least you triangulate the faces, from what I could judge with the deer's kees (and the few faces that were not triangular in the original model).
                                          This is a great tool, and judging from the video, the performance are more than "better"! (compared for instance to a simple shear of the model, that would take 40 seconds with a Ruby script). I imagine that you use a compiled version in C++).
                                          I would encourage you to continue on this path, really!
                                          If you need some help for the GUI, just post a description of what you need and I am sure we would find a way to contribute.

                                          I don't triangulate but I do explode curves. That is probably what you are seeing..

                                          The animated gif is about 2x playback so its a bit slower than it appears. But it is all written in ruby. I expect it would be a bit faster if I moved some of the calculations to C++. But I think the bottle neck is the moving of each vertex.

                                          I might take you up on the gui help.

                                          Chris

                                          1 Reply Last reply Reply Quote 0
                                          • JClementsJ Offline
                                            JClements
                                            last edited by

                                            Hi Chris, as always, very impressive.

                                            A few questions:

                                            Are the deformations restricted to just the SU default axis?

                                            If the group/component is rotated manually before being deformed, what determines the deformation "planes"?

                                            Is there an ability to deform relative to a specified point, (ie., center, opposite handle, or inference point). Is there concentric deformation relative to a specific point?

                                            Regards, John

                                            John | Illustrator | Beaverton, Oregon

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 1 / 2
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement