Renders?
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Moved to Newbie forum. Masta, the tutorial section is for tutorials already created. Thanks.
As for your question, when you export an image, export it much larger than your final product. Then resize it in photoshop or some other image editing software.
File/Export/2D Graphic...
In the export window click Options at the bottom ot the panel. I typically export around 3-4000 pix wide for an 11x17 print then resize on my sheet layout in Photoshop. Make sure you un-check Anti-alias; this will only slow your export down plus if you are resizing post SketchUp, there is no need for it. -
crap sry i didnt realize i posted it there.
thank you though. -
Did that answer your question, or was there more to it than what was addressed?
P: AcousticGarden
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That answered it, thank you guys.
I know (kind of) how you guys make all the REALLY nice looking photorealistic renders and stuff ut thats all done using paid programs is it not?
i dont have the money to be spending on software atm
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kerkythea is free as far as i am aware, if you are a student you can get a copy of artlantis, and i think podium is also quite cheap for what you get... hopefully you have photoshop which is another useful piece of software that can make your renders a lot more realistic
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My god thank you!!!
I found the plugin for SU that will export it to kerkythea, and with a few minutes of playing around i managed to produce a nice looking render of an unfinished model.
I was messing with my wood flooring texture (the stock one from SU) and i applied a reflective finish to it without thinking and it looks like a waxed wood floor!I think its amazing, thank you so much! Here is the image i rendered, small size so it would take two days on my slow arse PC. This is the foyer of my house project without the walls painted or the front door put in place. Could use a better texture on the floor but its very nice:
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I just noticed that i left the textures off the front edges of the bottom two steps lol!
No big, it still looks good, but can anyone tell me how to increase the FOV of the render? Im trying to get a better shot of my foyer but i cant fit it all in without going through the ceiling of the room.
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To change FOV go to Camera/Field of View
or
Default shortcut F -
Thanks, ill do that as soon as this render is done, now is there a way to check exactly what part of the image will show in the render? Because as far as i can see it doesnt exactly show everything that the camera in the main window shows.
EDIT**
Ok, i meant how do you change the FOV in Kerkythea, not sketchup.
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brilliant - i think i will have a go with this free software.
P: syburn
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Not to speak about the good news some of the Beta testers are hinting around here that the newer version of Keky will have a lot more functions and easier handling!
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@masta squidge said:
EDIT**
Ok, i meant how do you change the FOV in Kerkythea, not sketchup.
In Kerkythea the green dashed lines in the main window show the limits of the render, change what you see with the dolly, pan and rotate controls.
If the ceiling gets in the way of the camera why not hide it it sketchup before exporting the file?
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In Kerky, you can go to Settings > Scene > Camera tab and set the focal length smaller to get a bigger/wider wiew (this - especially with extreme settings - will also "distort" your final picture like it does with a wide lense in reality).
Play around with the settings until you get a result you are contented with.
also, in this case, as Rodentpete wrote, you will see the green, dotted box surrounding the area of your final render. -
@rodentpete said:
If the ceiling gets in the way of the camera why not hide it it sketchup before exporting the file?
Because Im too slow to think of something like that at 2 AM
Thanks -
I know the feeling.
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