Very humid (Render)
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It is cold here down to 3C at night. thought I needed something tropical and humid. Modelled in SU with rendered in TM, megascans and Scetchfab used
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Is TM still causing UV projection?
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@L-i-am said in Very humid (Render):
It is cold here down to 3C at night. thought I needed something tropical and humid. Modelled in SU with rendered in TM, megascans and Scetchfab used
Yes
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@L-i-am said in Very humid (Render):
It is cold here down to 3C at night. thought I needed something tropical and humid. Modelled in SU with rendered in TM, megascans and Scetchfab used
Aah, I see what you mean Rich, just saw what you were thlking about. I need to find a way to fix it. Have asked the question on TM forum. Failing that I will put some decals on the affected places and perhaps put some TM geometry on top of those parts. Again your critical eye is phenomenal
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@L-i-am said in Very humid (Render):
It is cold here down to 3C at night. thought I needed something tropical and humid. Modelled in SU with rendered in TM, megascans and Scetchfab used
There you go. Had to do it with geometry and decals
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There's still that projection bug at #1
There's also a rather lo-poly plant at #2 and some ghost branches at #3
Its a great scene full of nice texture break up but if you begin to look at details then they begin to standout.
Whenever I hit a point in a scene where I need 'ideas' I jump into google streetview to see what kind of entourage I could add.
For instance those AC units need power so external cabling. There would be ceiling lights in front of every apartment with some cctv cameras or satellite dishes.
These everyday items easily found online clutter the scene and force the viewer to not see the more apparent shortcuts you take.
Its a real fun scene to go crazy with if you've the time,
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@Rich-O-Brien said in Very humid (Render):
There's still that projection bug at #1
There's also a rather lo-poly plant at #2 and some ghost branches at #3
Its a great scene full of nice texture break up but if you begin to look at details then they begin to standout.
Whenever I hit a point in a scene where I need 'ideas' I jump into google streetview to see what kind of entourage I could add.
For instance those AC units need power so external cabling. There would be ceiling lights in front of every apartment with some cctv cameras or satellite dishes.
These everyday items easily found online clutter the scene and force the viewer to not see the more apparent shortcuts you take.
Its a real fun scene to go crazy with if you've the time,
All good points Rich thanks for being so attentive. I will rework the scene. Not always but mostly I see some of these issues an think nobody will see issues with my render and appreciate being called out. Cam only work for me in the long run
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@L-i-am said in Very humid (Render):
All good points Rich thanks for being so attentive. I will rework the scene. Not always but mostly I see some of these issues an think nobody will see issues with my render and appreciate being called out. Cam only work for me in the long run
I am not calling you out. The scene is great as is. Vast majority of people couldn't do this.
Its the final 5% of of your modelling/texturing and/or asset placement that takes 95% of the time. But that 5% yield the most learning and pushes the end result into another tier.
Quixel, Megascans etc are all great tools to have to embellish but I find real world reference is the best tool. Scenes like this are really hard to pull off because of variation.
Interior scenes are generally like magazine shoots. Perfect furniture with lovely little objects scattered about. But this scene you've a broader story to tell to sell the illusion of realism. It's incredibly hard to do it. So I tip my hat that you are even pushing yourself.
Where is this place meant to be? The coconut tree suggests either South America or South Pacific.
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I will go further with this and take on your suggestions It Is meant to be Hong Kong ( not native but they are planted there.
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