[LATEST] Rayscaper 0.8.10 Alpha
-
Hey folks,
You can get the test build for Rayscaper, Windows, version 0.8.10 Alpha here.
Remember this is alpha software. Have a look here to see what that means.
Yes, we skipped the 0.8.9 release
Rich O'Brien found a couple of bugs in 0.8.9, and I decided to fix these issues first and put them in 0.8.10. Thanks, Rich!Changes since the last build:
- Fix a render regression with clearcoat gloss in the Disney material.
- Tweak the look of the thumbnail components, display a checkerboard when the image has alpha.
- Make sure the Rayscaper data is saved when opening and closing the Rayscaper window in SketchUp.
- Support pan and zoom in the render viewport.
- Fix black edges in the diffuse material on grazing viewing angles.
- Fix a crash when dropping an HDRI environment when there was no previous environment.
- Improve the user interface for image textures.
Quick Tips
- If this is your first time installing Rayscaper, have a look at our installation instructions.
- If you installed Rayscaper before, have a look at our upgrade guide.
- We also have a quick start guide with a free demo scene.
- The documentation is here. Documentation is a work in progress.
Reach Out
When you get stuck, have questions, give some feedback or just want to say hi. Don't hesitate to create a post in this forum (Extensions & Applications Discussions) or send me a private message. We have a documentation section on finding help.
Happy Rendering!
Thomas -
This release is outdated. The latest release is now 0.8.12 Alpha, and it's highly recommended to upgrade. The release notes for Rayscaper 0.8.12 are here.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better π
Register LoginAdvertisement