Best workflow to create wave / ribbon table
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Hi, all. I need some insights into the best workflows and plugins to create this type of object.
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Most important part is a good 2d plan to work from. Then a firm grasp of native tools and finally extensions.
Curviloft and JPP would make light work generating mesh and volume. Your initial rails and profiles would need accurate drawings the create them from.
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Times change.
In the past I would have given you a gif that showed you how to finish your project in less than 2min.
But then as an advanced user you should already know.
Your signature shows you are making money from this.
So, no.
But it is simple. -
@rich o brien said:
Most important part is a good 2d plan to work from. Then a firm grasp of native tools and finally extensions.
Curviloft and JPP would make light work generating mesh and volume. Your initial rails and profiles would need accurate drawings the create them from.
Thank you! So, the attached screenshot is a snapshot of a model that I bought from Turbosquid. Because I have a specific request from my client to create this type of table foot. To save some time, I bought the model and use that to finish the project yesterday.
However, in case I need this type of "wave" model in the future, I imported it to Sketchup just to figure out how the geometry works. And yes, I think creating good rails and generating surface using Curviloft is the best method. I'm just checking out if there are any other methods, especially to create precise rails.
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@box said:
Times change.
In the past I would have given you a gif that showed you how to finish your project in less than 2min.
But then as an advanced user you should already know.
Your signature shows you are making money from this.
So, no.
But it is simple.I'm sorry if my profession has changed your mind. Yes, I'm making money from architectural works like this. But, due to my inability, urgency, or maybe Sketchup feature limitations, sometimes I also spent some to solved the problems.
So, my client asked me to create specific shapes for a table foot. Because I can't generate a precise model, I decided to buy Blender model from Turbosquid and use that as a shortcut. However, I came to this community to ask for better workflows in case I need to create similar objects using Sketchup in the future. As you can see in my initial post, I imported the model just to figure out how the geometry works.
I already got an insight from Rich O Brien. But, I would be thankful if you can share another method to create a similar object.
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For such an organic form, that might require you to revisit the shape, a NURBs based modelling environment is better suited.
Plasticity is affordable at $99 and very intuitive to use. Good export options so bringing the final geometry into SketchUp or a render app is easy too. Because its NURB based it's not as destructive as a poly modeller like SketchUp so iterating new designs is not as frustrating.
SketchUp can do this but if you are making adjustments frequently then it can get painful fast.
There's a 30 day trial too so you can really test it out which is great.
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I was quite grumpy earlier.
Here is a very quick example of how a shape can be bent using Radial Bending. -
@box said:
I was quite grumpy earlier.
Here is a very quick example of how a shape can be bent using Radial Bending.That's wonderful! I had FredoScale installed a year ago when I bought the Fredo6 Collection bundle. However, I haven't used this plugin a lot, and because of you, now I know that there are more possibilities with this plugin. THANK YOUUUU!!!
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