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    Created faces from arcs

    Scheduled Pinned Locked Moved SketchUp for 3D Printing
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    • B Offline
      borand
      last edited by

      I'm working on modeling what I thought was a very simple form. I started with a cube, created arcs and now I am trying to create faces so that I can inset those and add texture. I'm stuck with a wireframe form that I don't know how to proceed with.

      Any advice, suggestions, critiques?

      Thanks,

      Brady...


      Screenshot 2020-04-05 15.12.24.png

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      • cottyC Offline
        cotty
        last edited by

        I would suggest the plugin Curviloft for this task...

        my SketchUp gallery

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        • jgbJ Offline
          jgb
          last edited by

          Curviloft is great, can't draw anything without it.

          But it has a serious drawback if used to create printable surfaces. It does not join up opposing vertices if they are not of equal number of segments in the bounding curves, and even then not quite, You get a lot of extra lines on the curved surface, where I would spend a lot of time cleaning up, just to reduce my drawings line count. The curved surface looks just as good.

          To combat that with some reasonably good success with Curviloft, make sure the long curves have an equal number of segments. If they are curves made up from more than one arc make sure the total segment count is the same for the curves. Do this in Entity Info. Providing the arc is pristine just change the segment count. Otherwise draw the arcs with a preset segment count that is consistent curve to curve.

          Segment length also factors in to how well Curviloft makes a printable surface. Make sure all your line segments are greater in length than your print nozzle size, usually .4mm

          Otherwise explode the curves and join vertices by hand making triangles.

          For printing, preview the model with smoothing off, showing all hidden and smoothed lines before you export the STL file.


          jgb

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          • pilouP Offline
            pilou
            last edited by

            A simple Push Pull then a Size of the Top Face size is not sufficient ?

            And use Thrupaint for any Texturing...

            GIF_exoo.gif

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • pbacotP Offline
              pbacot
              last edited by

              First, if it is a symmetrical object. Try to model half of it (then mirror a copy later) if you think it will take too long.

              Explode the curves, turn on endpoints in the styles dialog and draw edges between the endpoints to make faces. Sometimes a diagonal is needed. Sometimes drawing edges on axis (here the red axis), a diagonal is needed to make the face, but can be erased afterwards. When done, use the Soften/smooth dialog.


              Screen Shot 2021-02-15 at 10.45.02 AM.png

              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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              • pbacotP Offline
                pbacot
                last edited by

                Follow up on Pilou's answer. But the upper face is wider than the lower. Perhaps using push pull and cutting with an inclined face will work (intersect faces). Smooth result and erase the unwanted faces.


                Screen Shot 2021-02-15 at 11.02.12 AM.png

                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                • pbacotP Offline
                  pbacot
                  last edited by

                  There are also plugins that will bend your shape afterwards. Here the top face of a rectangular prism, made with pushpull, is scaled to the larger size, then using Fredoscale, Radial Bending, the top is bent over.


                  Screen Shot 2021-02-15 at 11.07.17 AM.png

                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                  • pbacotP Offline
                    pbacot
                    last edited by

                    A little more accurately, move the top face to set the beginning tangent of the curve, like you've shown.


                    Screen Shot 2021-02-15 at 11.25.10 AM.png

                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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