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Question about UV mapping bark onto tree trunk

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  • I Offline
    IntelCoreDuo
    last edited by 28 Mar 2020, 12:42

    I'm trying to UV map bark onto a tre. It is important that the direction of the mark matches the direction of the branch.

    Native Sketchup only lets me map straight up/down, with works with a straight trunks but looks ridiculous for branches.

    • SketchUV tube map is ideal, but unfortunately only works with quad mesh.
    • Cylindrical map works in some situations (B) but is a lot of work and works only with straight branches.
    • Turning a branch into a group changing axis direction to match branch works (c) but is tricky to pull off and the correctly applied UV disappears if i explode the branch group.

    Any clever ideas to do this more efficiently? (I'm applying bark to many dozens of tree models)


    uv mapping.jpg

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    • N Offline
      numerobis
      last edited by 30 Mar 2020, 22:41

      ThruPaint?

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