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    Question about UV mapping bark onto tree trunk

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    • I Offline
      IntelCoreDuo
      last edited by

      I'm trying to UV map bark onto a tre. It is important that the direction of the mark matches the direction of the branch.

      Native Sketchup only lets me map straight up/down, with works with a straight trunks but looks ridiculous for branches.

      • SketchUV tube map is ideal, but unfortunately only works with quad mesh.
      • Cylindrical map works in some situations (B) but is a lot of work and works only with straight branches.
      • Turning a branch into a group changing axis direction to match branch works (c) but is tricky to pull off and the correctly applied UV disappears if i explode the branch group.

      Any clever ideas to do this more efficiently? (I'm applying bark to many dozens of tree models)


      uv mapping.jpg

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      • N Offline
        numerobis
        last edited by

        ThruPaint?

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