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    Component gluing planes

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    • pilouP Offline
      pilou
      last edited by

      This ?

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • pbacotP Offline
        pbacot
        last edited by

        Try drawing a rectangle directly on a face inside the beam component, immediately create a component of the rectangle face and edges and set it glue to "any" (it should already be set) set it to cut opening or not as desired. You can then cut the component and paste-in-place outside the beam component. Of course then you can create the hanger or whatever you want within the rectangle component. It will also glue to new surfaces as you import it into the model from the component browser, or use copy and paste from an existing instance.

        You can also go to Simpson Strong-Tie in the 3d Warehouse, download a hanger, paste that into your glue-to rectangle component, and re-orient to the axes.

        It is also very simple to create the glue-to hanger on the ground plane in a similar method. the hanger would lie flat on it's "back" on the ground plane, but will then be usable to insert from the component browser on any face in the model(s).

        Components don't glue to a specific place, but to a specific plane defined by a face.

        A gluing component will have the the blue axis look like an "X" in the same plane as the red and green, instead of a line. Where you have a specific orientation and placement point desired--that's where the intersection of the component axes should be.

        You can also create a joist/ hanger combined component to place at once. If you are doing materials list that component should contain separate components inside for the board and hanger. Either combined or not, of course, for any run you make one set and move/copy-duplicate along the beam at the correct spacing.

        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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        • BoxB Offline
          Box
          last edited by

          The simplest way to look at it is you need to follow the world axes to get your shape to sit the way you want. Easiest way to achieve this is to line it up with the axes and set the component axis to match. Note that the point you select to create the axis will be the insertion point for the component, so Choose wisely.
          I modeled this in place then moved it to the ground plane to make it a component.
          See how I have clicked to set the red and green to follow the world red and green.


          Glue.gif

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          • Dave RD Offline
            Dave R
            last edited by

            FWIW, if you model the component on an ungroupd face is the orientation you need it, when you create the component it will automatically get the gluing property. You can adjust the location of the component's origin and choose which face orientations the component will glue to.

            Screenshot - 12_1_2019 , 4_31_42 PM.png

            Etaoin Shrdlu

            %

            (THERE'S NO PLACE LIKE)

            G28 X0.0 Y0.0 Z0.0

            M30

            %

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            • B Offline
              Bob_CP
              last edited by

              Aha! I was trying that on a grouped face. Will give that a try.

              Thanks, Dave, as always!

              Bob

              @dave r said:

              ungroupd face

              [attachment=0:24aer1fp]<!-- ia0 -->Screenshot - 12_1_2019 , 4_31_42 PM.png<!-- ia0 -->[/attachment:24aer1fp]

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              • B Offline
                Bob_CP
                last edited by

                Not quite a comprehensive guide, but helpful.

                Thanks!

                @pilou said:

                This ?

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                • B Offline
                  Bob_CP
                  last edited by

                  "model in place then move to the ground plane" - that just doesn't make a lot of sense, but hey, if it's what works!

                  Thanks, Box.

                  Bob

                  @box said:

                  The simplest way to look at it is you need to follow the world axes to get your shape to sit the way you want. Easiest way to achieve this is to line it up with the axes and set the component axis to match. Note that the point you select to create the axis will be the insertion point for the component, so Choose wisely.
                  I modeled this in place then moved it to the ground plane to make it a component.
                  See how I have clicked to set the red and green to follow the world red and green.

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                  • B Offline
                    Bob_CP
                    last edited by

                    Good info here, pbacot. I'll keep at it.

                    By the way, the official Simpson hardware is so large, file wise, they really bloat a file. They look cool, for sure.

                    THanks!

                    Bob

                    @pbacot said:

                    Try drawing a rectangle directly on a face inside the beam component, immediately create a component of the rectangle face and edges and set it glue to "any" (it should already be set) set it to cut opening or not as desired. You can then cut the component and paste-in-place outside the beam component. Of course then you can create the hanger or whatever you want within the rectangle component. It will also glue to new surfaces as you import it into the model from the component browser, or use copy and paste from an existing instance.

                    You can also go to Simpson Strong-Tie in the 3d Warehouse, download a hanger, paste that into your glue-to rectangle component, and re-orient to the axes.

                    It is also very simple to create the glue-to hanger on the ground plane in a similar method. the hanger would lie flat on it's "back" on the ground plane, but will then be usable to insert from the component browser on any face in the model(s).

                    Components don't glue to a specific place, but to a specific plane defined by a face.

                    A gluing component will have the the blue axis look like an "X" in the same plane as the red and green, instead of a line. Where you have a specific orientation and placement point desired--that's where the intersection of the component axes should be.

                    You can also create a joist/ hanger combined component to place at once. If you are doing materials list that component should contain separate components inside for the board and hanger. Either combined or not, of course, for any run you make one set and move/copy-duplicate along the beam at the correct spacing.

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                    • B Offline
                      Bob_CP
                      last edited by

                      I watched that video. For some reason, bolts weren't giving me the problems that I was having with that hanger.

                      @pilou said:

                      This ?

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                      • BoxB Offline
                        Box
                        last edited by

                        @bob_cp said:

                        "model in place then move to the ground plane" - that just doesn't make a lot of sense, but hey, if it's what works!

                        It was a simple suggestion to help you understand how the axes need to be placed when you are creating them so that you can see what you need to do when creating them in place. But hey...

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