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    20 Reasons for SketchUp artists to consider Blender

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    • pilouP Offline
      pilou
      last edited by

      That is some amazing! ☀

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • pilouP Offline
        pilou
        last edited by

        Totally convincing! 😎

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • pilouP Offline
          pilou
          last edited by

          Speed Flow + Companion ready for the 2.80 😉

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • pilouP Offline
            pilou
            last edited by

            For the 2.80 the French Touch!

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • R Offline
              rv1974
              last edited by

              @pilou said:

              Totally convincing! 😎

              If there's something of bad trip colors- Pilou is sold

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              • chippwaltersC Offline
                chippwalters
                last edited by

                A peek into what I'm currently working on for Blender...

                Currently working with Cross-Reality technologies

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                • D Offline
                  db11
                  last edited by

                  Chipp — does Kit Ops work on MacOS as well, or is it Windows only?

                  Also, I've ben trying to find the recommended min. system requirements for EEVEE — do you have any insight from your experience?

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                  • pbacotP Offline
                    pbacot
                    last edited by

                    Thanks Chipp, very tempting.

                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                    • chippwaltersC Offline
                      chippwalters
                      last edited by

                      @db11 said:

                      Chipp — does Kit Ops work on MacOS as well, or is it Windows only?

                      Also, I've ben trying to find the recommended min. system requirements for EEVEE — do you have any insight from your experience?

                      Yes, it works on Mac.
                      I'd look over at Blenderartists.org for info on a min sys config for Mac.

                      It now does support some Mac only configs, I just don't know enough about it.

                      Currently working with Cross-Reality technologies

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                      • chippwaltersC Offline
                        chippwalters
                        last edited by

                        @db11 said:

                        Chipp — does Kit Ops work on MacOS as well, or is it Windows only?

                        Also, I've ben trying to find the recommended min. system requirements for EEVEE — do you have any insight from your experience?

                        Found this link

                        Link Preview Image
                        Differences between Blender 2.8 for Windows and macOS?

                        Hi, I haven’t tried Blender 2.8 yet, because of the early alpha stage it is in at the time I write this. But I’m eagerly anticipating switching to 2.8. I’m wondering though: will there be differences between 2.8 for Wi…

                        favicon

                        Blender Artists Community (blenderartists.org)

                        Currently working with Cross-Reality technologies

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                        • D Offline
                          db11
                          last edited by

                          OK, thanks Chipp. I'll check it out.

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                          • chippwaltersC Offline
                            chippwalters
                            last edited by

                            Hey all! Just launched this product:

                            It's called The Definitely EEVEE Materials System and it's the systematized approach to applying over 100 curated and popular materials to create photorealistic scenes and objects in Blender 2.8.

                            It’s about creating great renders with over 100 customized materials, all based on a simple system-- so you can quickly and easily customize them ad infinitum! Plus it works without having to UV Unwrap meshes (and works doubly good if you have meshes that are already unwrapped).

                            Plus there’s this really amazing DIRT GROUP NODE that allows you to add dirt in controlled ways to any material. And there’s the new Excalibur materials and so much more.

                            Learn more at https://gum.co/EEVEE2

                            Currently working with Cross-Reality technologies

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                            • D Offline
                              db11
                              last edited by

                              Looks really cool Chipp. It's a great idea to have such a useful and comprehensive set of render-ready textures without the hassle.

                              I haven't had much of a chance to explore Blender 2.8 yet, but once I've familiarized myself with the UI and basic functions I'm planning on buying your course. I would continue to (mostly) model in SU and then port to Blender for EEVEE rendering as you have advocated. Under that scenario, the need for a decent material set becomes obvious.

                              What do you think would be a reasonable timeframe to allocate for mastering the basics of Blender and your SU to Blender workflow? (from pretty much a standing start)

                              It looks like I'll have some time later this spring to finally dive into Blender and I'm curious as to how much time I'll need to invest to ramp up.

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                              • chippwaltersC Offline
                                chippwalters
                                last edited by

                                @db11 said:

                                What do you think would be a reasonable timeframe to allocate for mastering the basics of Blender and your SU to Blender workflow? (from pretty much a standing start)

                                I'd give myself a few hours to watch the course for a quick grasp of the entire workflow. Do the same with the materials course (7 videos all well under 10 mins).

                                Then take a day and use the course as a guide to get you started. You should be able to have something up and running by the end of a days work.

                                Let me know if that works!

                                Currently working with Cross-Reality technologies

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                                • D Offline
                                  db11
                                  last edited by

                                  That's good news and less time than I would have thought. If I can be comfortable and with a functional workflow after a week with Blender, then I would be very happy. If I could actually be producing useful output after a day or two, then hallelujah!

                                  Using Bender (at least initially) primarily as a rendering pipeline seems like a relatively painless intro to the program, and once acclimated then I'll likely start playing more with other aspects of the platform. I also see it as a good hedge against SU Pro's increasingly uncertain and opaque future.

                                  Looking forward to trying out your course(s) sometime in the next few weeks, and will let you know how it goes. Cheers!

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                                  • R Offline
                                    rv1974
                                    last edited by

                                    https://scontent.fsdv2-1.fna.fbcdn.net/v/t1.0-0/cp0/e15/q65/p320x320/56702249_2470975702934703_6566330269106700288_n.jpg?_nc_cat=110&efg=eyJpIjoiYiJ9&_nc_ht=scontent.fsdv2-1.fna&oh=708d17bdf8b3a340ad0451e4b5d43749&oe=5D07F0E2

                                    nailed!

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      With 30 minutes more...😉

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • jujuJ Offline
                                        juju
                                        last edited by

                                        @Chipp, aren't they looking for speakers for Basecamp 2020... 😜

                                        Save the Earth, it's the only planet with chocolate.

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                                        • G Offline
                                          Glenn at home
                                          last edited by

                                          @rv1974 said:

                                          https://scontent.fsdv2-1.fna.fbcdn.net/v/t1.0-0/cp0/e15/q65/p320x320/56702249_2470975702934703_6566330269106700288_n.jpg?_nc_cat=110&efg=eyJpIjoiYiJ9&_nc_ht=scontent.fsdv2-1.fna&oh=708d17bdf8b3a340ad0451e4b5d43749&oe=5D07F0E2

                                          nailed!

                                          Bahahahahahahaha!

                                          SketchUp Pro 2024/2025 Dell XPS 8950 i9-12900K 64GB Ram RTX 3080

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                                          • jenujacobJ Offline
                                            jenujacob
                                            last edited by

                                            Hi Chipp..
                                            Are you planning on releasing a 'Definitely EEVEE: Definitive Exteriors' course? Being an architect (who does not always indulge in interior design) I would like to do some quick exterior renders using blender and eevee (using HDRi etc). Or do you think it will be helpful if i get the 'Definitely EEVEE: Definitive Interiors' and apply the concepts for exteriors? (PS : I am not proficient in using blender and so that is why i am hoping for someone to guide me through the paces)

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